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Thread: [Primer] R/G Lands

  1. #3701
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by redcl0ud View Post
    I'm sure this card is utterly unplayable due to its cost ... but mid to lategame, wouldn't Splendid Reclamation be ... insane?
    maybe if coming into play tapped didn't suck.

  2. #3702
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by redcl0ud View Post
    I'm sure this card is utterly unplayable due to its cost ... but mid to lategame, wouldn't Splendid Reclamation be ... insane?
    Oh no. Reclamation lends itself to more of a combo deck; not a control, like us. You'd want to dump a bunch of lands in the yard and then Splendid them back with some number of Valakuts. IE: Good in modern.
    Fun is a zero-sum game in Magic. Therefore, Prison is the best archetype.

  3. #3703

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by henweigh View Post
    What would you say are the hard match-ups these days, beyond ANT, Imperial Painter, and TES?
    4c loam - fetchable wastelands with knight of the reliquary, they can combo off your depths, lots of hate
    death and taxes - karakas, flickerwisp, swords. not the worst but one matchup i'm not a fan of.

  4. #3704

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by b_h_w View Post
    4c loam - fetchable wastelands with knight of the reliquary, they can combo off your depths, lots of hate
    death and taxes - karakas, flickerwisp, swords. not the worst but one matchup i'm not a fan of.
    Predictable miracles is a nightmare. You can handle both ponder and legendary miracles but the new one with 4 predict + 2 entreat is a very bad mu.

  5. #3705
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    Re: [Primer] R/G Combo Lands

    Keep in mind that Ghost Quarter is even more effective against Predict - hold it up if possible.

  6. #3706
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Alexeezay View Post
    Keep in mind that Ghost Quarter is even more effective against Predict - hold it up if possible.
    Very good advice indeed. I feel like GQ being a valuable card which can give you a lot of information against Miracles (does my opponent wants to keep his/ her top card), or most U-based decks in general.
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  7. #3707

    Re: [Primer] R/G Combo Lands

    David Long's SB from this weekend:

    4x Sphere
    3x Grip
    3x Sensei's Top
    Gilded Drake
    Crucible
    Chalice
    Bog
    Worm Harvest

    The ultimate spicelord

  8. #3708

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Skyl3lazer View Post
    David Long's SB from this weekend:

    4x Sphere
    3x Grip
    3x Sensei's Top
    Gilded Drake
    Crucible
    Chalice
    Bog
    Worm Harvest

    The ultimate spicelord
    He was playing a tropical too. Curious to see his MD.

  9. #3709
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    Re: [Primer] R/G Combo Lands

    I understand he was playing EE main. Hopefully we'll see a list!
    "Be it ever so crumbled, there's no place like home."

    RGCL (GQ)


    Quote Originally Posted by Dice_Box View Post
    Welcome aboard, in her dark name we do dedicate this performance.
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    That actually sounds erotic.
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  10. #3710

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by b_h_w View Post
    4c loam - fetchable wastelands with knight of the reliquary, they can combo off your depths, lots of hate
    Mostly play that match like it were a mirror and you should be a small favourite. If you splash blue for EE, so much the better. EE is also great against Entreat (and Miracles in general).

    Burn is pretty rough for us, and UR Snap-Delver is not much better. ANT & TES are bad but not awful - S&T and Reanimator are much harder. Belcher is even worse, but High Tide is an auto-loss.
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  11. #3711
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    Re: [Primer] R/G Combo Lands

    Burn is a pretty reasonable MU IMO, don't play more than 3-4 lands unless you have to and just play towards making a quick 20/20.
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  12. #3712

    Re: [Primer] R/G Combo Lands

    Decks without wastelands like ur or burn are not very hard to beat, the best you can do is hide yourself behind a endless chasm shield and kill them with p.fire

  13. #3713

    Re: [Primer] R/G Combo Lands

    Does anybody know more about the list David Long played yesterday? He finished just outside top 32 so scg didnt post his decklist. I saw fragments, and saw a trop and Ee I think.

  14. #3714
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    Re: [Primer] R/G Combo Lands

    All I could make out of it was just one GQ, three EE and one Trop main.
    "Be it ever so crumbled, there's no place like home."

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    Quote Originally Posted by Dice_Box View Post
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  15. #3715
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    Re: [Primer] R/G Combo Lands

    Just message him and ask.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  16. #3716
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    Just message him and ask.
    Is he on here and if so, what's his tag?
    Fun is a zero-sum game in Magic. Therefore, Prison is the best archetype.

  17. #3717

    Re: [Primer] R/G Combo Lands

    Just found my latest one-of spicy jank for weeklies:



    Basically an improved Roar of the Wurm that is uncounterable from the graveyard. Gets over TNN and eats up Gurmag and Reality Smasher.

    Also, hype for Desert subtype:

    Desert also has the distinction of being one of the first lands to have a nonbasic land subtype on it. While we couldn't bring back Desert, the card, we definitely could bring back Desert, the subtype. The theme shows up lightly in Amonkhet, but will evolve quite a bit with Hour of Devastation. Source
    Would love some interesting lands to add to our deck but I won't be getting my hopes up too much though since apparently Desert itself was deemed too powerful to bring back.

  18. #3718

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by filln View Post
    Would love some interesting lands to add to our deck but I won't be getting my hopes up too much though since apparently Desert itself was deemed too powerful to bring back.
    Best we can hope for is some new lands with the Desert subtype which aren't broken as fuck (lol) and some cards that care about the Deserts. Kind of like how SOM made Cloudpost a better card by printing another Locus. Desert is Modern legal too.

    I have playsets of FNM Deserts, FTV Deserts, and original Arabian Nights Deserts just waiting! Never did track down a set of TS foils. :(
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    You can play Lands.dec in EDH too! My primer:
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  19. #3719

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Lord_Mcdonalds View Post
    Burn is a pretty reasonable MU IMO, don't play more than 3-4 lands unless you have to and just play towards making a quick 20/20.
    Quote Originally Posted by Ciubulu View Post
    Decks without wastelands like ur or burn are not very hard to beat, the best you can do is hide yourself behind a endless chasm shield and kill them with p.fire
    Burn is an MU where you can make a turn two token and still lose. Establishing a Chasm lock is not always possible. This is not an easy match. It's not S&T bad. It's not as bad as Storm, but it's not that much better either.
    Supremacy 2020 is the modern era game of nuclear brinksmanship! My blog:
    https://fieldmarshalshandbook.wordpress.com

    You can play Lands.dec in EDH too! My primer:
    http://www.mtgsalvation.com/forums/t...lara-lands-dec

  20. #3720

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Crimhead View Post
    Best we can hope for is some new lands with the Desert subtype which aren't broken as fuck (lol) and some cards that care about the Deserts. Kind of like how SOM made Cloudpost a better card by printing another Locus. Desert is Modern legal too.

    I have playsets of FNM Deserts, FTV Deserts, and original Arabian Nights Deserts just waiting! Never did track down a set of TS foils. :(


    First of the desert subtype... let's hope for better later on.

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