Nissa plays really well into T2 Library, T3 Nissa.
The ability to play her for 3 mana also opens up the ability for this opening:
T1: Land, Dork
T2: Land, Nissa, Scry 2 (putting her at 3)
T3: Draw, put into play whatever you set up
Sunscorched Desert
Land - Desert
When ~ ETB, deal 1 damage to target player.
T: Add C
Seems cool. Also got the green god which seems surprisingly playable, even in Legacy
2G
5/5
Indestructible, Deathtouch
Can't attack or block unless you control another creature with power 4 or greater.
2G: another creature gets +2/+0 and trample until EOT.
So he works if there's a goyf or an angler or a tasigur or something, and even if all you've got out is say, a bob, he can get there for 3 mana. Seems solid, if not ideal.
After thinking about it some more, I'm not sure that Nissa is going to be very good in any format.
To get her "busted" phase, you need to use the 0 ability a lot, but it only works on lands and creatures, and you need to be able to manipulate the top of your library - which means either Sylvan Library or Top (BS can do it as a one time effect), it also means you need to be running a fair number of creatures and lands in Legacy.
In Modern and Standard there aren't any "top of the library" manipulators, so you're a lot worse off there. Best case scenario you get a land or critter every other turn after setting up with her +2, but that assumes you don't shuffle or draw after using it, and that her +2 is able to put a good creature or land 2 down, which most of the time? It won't be able to.
Probably her best bet in Std/Mdrn is to work as a pseudo-Sylvan for 3 mana that occasionally whacks people with elemental lands.
Honestly, she's not terrible if she just starts filtering the lands out of your draws and onto the field. Scry 2, then draw business and put a land into play from the top of your deck the next turn.
Just peeking makes her abilities a lot stronger. I imagine having her and Courser of Kruphix in play at the same time could snowball quickly. (She might even share a deck with Vizier of the Menagerie in standard.)...In Modern and Standard there aren't any "top of the library" manipulators, so you're a lot worse off there. ...
People shouldn't forget that her 0 ability does not only makes stuff uncounterable and generates card advantage, it also ramps, either in form of additional lands or creatures played for free.
Setting her up shouldn't be that problematic with on-color options like Library, Top and fucking Brainstorm, not to mention she can scry up stuff herself. At worst, she's FoW fodder.
Her being vulnerable to removal is a valid argument, but that doesn't make her unplayable imho.
The only thing I don't like about her is her underwhelming ult.
So... Worldgorger Dragon combo gets a new toy
Well, at least looks like an upgrated version of the lands that this deck already use as a win con.
Ladies and Gentlemen, I present: Winner!
Note: Not reciprocal!
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What!
SDT, Fetches, Wastes, Ports, Vials, KotR, equipment, SFM, manlands, what else am I missing that's super common?
EDIT: can you do a RG deck with this and Burning-Tree Shaman?
Cool thing about the card is that it's damage, not life loss. This means if Jaceever tries to bounce this guy, he dies.can be shot with it.
Also super happy they didn't make it legendary. Only downside is being in the literal worst colour for creatures in Legacy.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
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