Wow, that card is insane. I hope this means people might consider going back to more streamlined decks like RUG delver that don't play 4 damn colors and rely on Deathrite to stitch it all together. Probably wishful thinking to assume Burn will become that big a player in the meta tho.
Posted that a few weeks ago in the thread about Miracles and polling Legacy experts. Now we have a new sledgehammer. Designs like this are pretty awful for the game. At least make it symmetrical. Pushed hate bears like this shift strategies in ways that are less interactive.
Few quick thoughts after ~34 seconds of testing:
+ Can force decisions and weird sequencing, like playing a fetch on turn one out of fear, when you normally wouldn't with a Brainstorm in hand, etc.
+ All kinds of applications besides fetches. It's nice to have both this and Eidolon in play against a Vial deck, for instance
- Isn't "guaranteed" 2 damage like Eidolon, if the opponent doesn't need to fetch to remove it (this one actually feels kind of big)
I see this making a large impact on Modern, not as big on Legacy. I see it being a strong influence yes, but as a player in the overall game, not as a cornerstone in a plan of attack.
...I think we may hyave Red's OP two-drop. This is seriously powerful.
I'm not sure if this just belongs in Burn, or if there's a deck that can build around this. But this is a very powerful piece of card, and likely the chase Rare of the set. Which is saying something.
Feel a bit too slow in anythings that's not burn tbh.
Maybe Red Taxes?
4 Harsh mentor
4 Vial
4 Thalia
4 Mom
44 random cards.
it's one sided.
every aggro deck will love to play 4 of them.
your fetchlands are bolts to yourself dear countertop player not to mention top activation
UR Delver is becoming insane. to activate DRS to take life back is going to cut you 2 life.
My pov on the mentor.
Let's say that, on average, each turn the opponent is using an ability that triggers the mentor.
The card would be a 2 drop that beats for 4 each turn, acting basicly as a 4/2 for, there will be cases when the card will be able to pump more than 2 damage per turn, but surely there will be cases when the card won't do damage at all.
I am not sure if the card will do better than a 4/2 because it can still do damage without attacking or if just being able to do dps more reliably would be better.
I don't think a 4/2 would be good enought to be played in legacy, looking at the current decks it could be played mostly in burn variants, and those decks desperatly need to have reliable sources of damage, this card may act as a vexing devil, too unreliable to be played.
The card is a grizzly bear in some MU, but not many, but could easily do nothing against a lot of decks, delver can most likely mitigate the damage taken from it and is likely to stop its attacks, eldrazi can just ignore it.
The main decks that could lose to this card are miracles, due to the spam activations of sdt and the constant need to fetch, taxes if the player is forced to activate vial multiple times and has no gainlife at hand (it's pretty important to note that this card on board prevents jitte from gaining hp, forcing the first 2 counter to be "wasted" on it).
Is still true that the card can trade 1x1 without doing any damage, which is pretty bad for burn decks.
I really don't know, the potential is huge![]()
"You either die a Onesto-Player, or live long enough to see yourself become a Dredger"
There's a big difference between a 4/2 and something that say shock on upkeep. 4/2s can't attack into anything.
4 Mentor
4 Eidolon
4 Fireblast
4 Exquisite Firecraft
4 Swiftspear
16 Bolt
This deck only needs 1 more big uncounterable shot like Firecraft to go tier 1. Let's wait for it in the next expansions
I'd prefer a 4-5 damages one
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