Page 50 of 197 FirstFirst ... 4046474849505152535460100150 ... LastLast
Results 981 to 1,000 of 3936

Thread: [Deck] Dragon Stompy

  1. #981
    plays Mountains
    Ace/Homebrew's Avatar
    Join Date

    Mar 2011
    Location

    Philadelphia Area
    Posts

    2,257

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by jin View Post
    I would like to use 29 or 30 red cards to reliably imprint a color onto Chrome Mox. I have the same concerns about Mox as you which is why I was adamant that the card in Fortune Thief's spot be red and non-artifact. My list currently has 27 red cards which is less than I'd like however I believe that the Serum Powders change the math somewhat.

    I kept several hands with Serum Powder although I believe I took a new hand more than half the times I opened with them. In goldfishing this was not the case, but in the tournament it worked out that way. Serum Powder saw play if it was keeping me from getting Hellbent or if I needed to get to 4 mana. I remember that my primary discard fodder for Gathan Raiders was Powder, Mox, and Land.


    My feelings on this deck is that the game is won or lost in the first 2 turns. Whether or not that is true, I keep that in mind when deciding to keep or throw away a hand. I look for a hand with 2 hosers and the mana to resolve them. Ideally this is CotV and Blood Moon. I'll also keep a hand with 1 hoser and 1 threat with the mana to play them. The hands I throw away are usually all or no mana.
    When I look through my list I see ten spots that are "flex". They are currently:

    2 Flametongue Kavu
    1 Thundermaw Hellkite
    2 Bonfire of the Damned
    2 Serum Powder
    1 Koth, of the Hammer
    1 Umezawa's Jitte
    1 Fortune Thief

    Of them, the only ones I wouldn't consider other options for are Koth and Jitte. I like them both as 1-of's because they are never forced to sit in my hand that way. I am faithful that WotC will eventually print another mono-red planeswalker that will be good in this deck... The problem with cards like FtK and Bonfire is that they are either all-stars or dead cards depending on the match up. I would prefer to run Phyrexian Revoker main deck but we run into the Chrome Mox problem again.

  2. #982
    Win or lose, it begins with...
    Arsenal's Avatar
    Join Date

    Mar 2007
    Location

    Milwaukee, WI
    Posts

    2,184

    Re: [Deck] Dragon Stompy

    This was one of my first Legacy decks (entrance into the format for not a lot of $$$). I took it apart and want to put it back to together, just to have around as another Legacy deck to loan out, etc. Looking at tcdecks, I see that people have made the transition from the "traditional" Dragon core to more of a transforming Werewolf creature base. The taxing elements remain the same, but the beefy creatures seemed to have changed (maybe not?). Explain?

  3. #983

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Arsenal View Post
    This was one of my first Legacy decks (entrance into the format for not a lot of $$$). I took it apart and want to put it back to together, just to have around as another Legacy deck to loan out, etc. Looking at tcdecks, I see that people have made the transition from the "traditional" Dragon core to more of a transforming Werewolf creature base. The taxing elements remain the same, but the beefy creatures seemed to have changed (maybe not?). Explain?
    Hellbent is hard to get and is also bad as an MTG long term game plan. Rakdos is too much of a power house to not be played, but Gathan Raider is very much a flexible slot that can be replaced. I'm tinkering with that very idea right now.

    I have a suggestion: since pure control decks with a fairly stable mana base is a concern for Dragon Stompy, has anyone considered playing Sulfuic Vortex as an alternative and resiliant win-condition? I'm trying 2 right now as I've made quite a bit of room from getting rid of equipment and Gathan Raiders. I'm playing 8 moon effects main with Level Up dudes, and flying dragons. The idea is to get damage through direction damage and flight damage. I'm trying to rely less on Hellbent, but am still running 3x Rakdos, because that guy is just plain scary for decks that can't answer him.

  4. #984
    Legendary sword
    Masamune's Avatar
    Join Date

    Jun 2010
    Location

    Brazil
    Posts

    124

    Re: [Deck] Dragon Stompy

    Hello everyone, sorry for long time, how you are you? Testing with DS yet? IMO in this current meta (full of BUG and RUG decks) DS would be a perfect deck to face all of then. I'm playing nowadays with Sneak Attack and Post-Ramp deck in Magic Online. Since I already have all sol lands in my collection I could purchase new cards to construct DS and play with it again. Plus showing all the experiences in MOL here, talking and sharing new ideas for us. Indeed many times have passed away and WoTC didn't release new Red cards to improve our deck. Lame. By the way are you playing with DS in big tournaments in weekend?

  5. #985
    Viva la pimienta!
    Anarky87's Avatar
    Join Date

    Feb 2005
    Location

    Danville, IL
    Posts

    559

    Re: [Deck] Dragon Stompy

    Might be taking this to a tournament on Saturday, can anyone give some suggestions as to what a SB would look like for a largely unknown meta? I believe there will be 1 RUG Delver deck, a super budget ANT deck, and maybe a RIP+Helm control deck. Thanks in advance
    Quote Originally Posted by Jack Burton
    What does that mean? Huh? "China is here." I don't even know what the hell that means. All I know is that this Lo Pan character comes out of thin air in the middle of a goddamn alley while his buddies are flying around on wires cutting everybody to shreds, and he just STANDS there! Waiting for me to drive my truck straight through him, with LIGHT coming out of his mouth!

  6. #986
    Member
    Zupponn's Avatar
    Join Date

    Nov 2010
    Location

    Wisconsin
    Posts

    536

    Re: [Deck] Dragon Stompy

    I'd have to say that something like this is always a good idea:

    4x Anarchy
    4x Phyrexian Revoker
    4x Ratchet Bomb
    3x Pyroclasm

    Other cards to consider:
    Pyrokinesis
    Pyroblast
    Red Elememtal Blast
    Ingot Chewer
    Manic Vandal
    Shattering Spree

  7. #987
    Legendary sword
    Masamune's Avatar
    Join Date

    Jun 2010
    Location

    Brazil
    Posts

    124

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Anarky87 View Post
    Might be taking this to a tournament on Saturday, can anyone give some suggestions as to what a SB would look like for a largely unknown meta? I believe there will be 1 RUG Delver deck, a super budget ANT deck, and maybe a RIP+Helm control deck. Thanks in advance
    Revokers and Swords are good

  8. #988
    Member
    Zupponn's Avatar
    Join Date

    Nov 2010
    Location

    Wisconsin
    Posts

    536

    Re: [Deck] Dragon Stompy

    Just had an interesting match on MTGO. Played against one of those werewolf variants of DS. I was running an older list with Arc-Sloggers and FTKs and RPDs. What I did notice was that the combination of Rakka Mar and Instigator Gang is really good. Hanweir Watchkeep did little to impress me though. He just felt like a lot like Gathan Raiders, which I've been trying to get away from as much as possible.

    In the three games we played, Game 1 he had dudes and I had lock pieces, so I died. Then after I sided out most of my lock pieces, I won game 2 on the back of RPD and then Game 3 through an FTK and a Jitte-equipped Magus.

    I've seen this Werewolf version of DS on TC Decks have some decent finishes recently, so maybe it's something to look into. At the very least, I'm going to try out Instigator Gang in a normal DS shell and see how he plays.

  9. #989
    Viva la pimienta!
    Anarky87's Avatar
    Join Date

    Feb 2005
    Location

    Danville, IL
    Posts

    559

    Re: [Deck] Dragon Stompy

    I've had Instigator Gang in my list as a 3-of for awhile now, and I've always been impressed with him. He does pretty much what the decks wants, in that once you get your opponent in that stranglehold of lock pieces, he flips and ends the game extremely fast. 8 damage or more a turn is pretty legitimate. I've been running him and Hound of Griselbrand, which has seemed pretty decent so far, though I agree with Gathan Raiders being kinda meh.
    Quote Originally Posted by Jack Burton
    What does that mean? Huh? "China is here." I don't even know what the hell that means. All I know is that this Lo Pan character comes out of thin air in the middle of a goddamn alley while his buddies are flying around on wires cutting everybody to shreds, and he just STANDS there! Waiting for me to drive my truck straight through him, with LIGHT coming out of his mouth!

  10. #990

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Anarky87 View Post
    I've had Instigator Gang in my list as a 3-of for awhile now, and I've always been impressed with him. He does pretty much what the decks wants, in that once you get your opponent in that stranglehold of lock pieces, he flips and ends the game extremely fast. 8 damage or more a turn is pretty legitimate. I've been running him and Hound of Griselbrand, which has seemed pretty decent so far, though I agree with Gathan Raiders being kinda meh.
    The gripe I have with werewolves, is that they all die to Abrupt Decay after they transform. That just seems annoying since you clearly invested 3-4 mana into it...

  11. #991
    Viva la pimienta!
    Anarky87's Avatar
    Join Date

    Feb 2005
    Location

    Danville, IL
    Posts

    559

    Re: [Deck] Dragon Stompy

    This is true, though it hasn't been a problem yet that I've experienced. Usually either a Moon effect has cut them off those colors, or if they had been able to hit the wolf, they still have a RPD or Hound w/Jitte coming at them as well. But it is something that can happen, which is why I don't play any of the others save for IG, and just a 3-of at that.
    Quote Originally Posted by Jack Burton
    What does that mean? Huh? "China is here." I don't even know what the hell that means. All I know is that this Lo Pan character comes out of thin air in the middle of a goddamn alley while his buddies are flying around on wires cutting everybody to shreds, and he just STANDS there! Waiting for me to drive my truck straight through him, with LIGHT coming out of his mouth!

  12. #992
    plays Mountains
    Ace/Homebrew's Avatar
    Join Date

    Mar 2011
    Location

    Philadelphia Area
    Posts

    2,257

    Re: [Deck] Dragon Stompy

    Redcap's Corner started weekly Legacy! Never had the chance for weekly events but I'm excited that once a week I can get in some sanctioned play. It's only a half hour from work but over an hour home.

    I've been looking through TCDecks for ideas and came up with the following list:

    Mana (27)
    4 Ancient Tomb
    4 City of Traitors
    3 Cavern of Souls
    8 Mountains
    4 Chrome Mox
    4 Simian Spirit Guide

    Locks (15)
    4 Chalice of the Void
    4 Blood Moon
    4 Magus of the Moon
    3 Trinisphere

    Beats (8)
    4 Rakdos Pit Dragon
    4 Gathan Raiders

    Miscellany (10)
    3 Bonfire of the Damned
    1 Umezawa's Jitte
    1 Rakka Mar
    1 Akroma, Angel of Fury
    1 Jaya Ballard, Task Mage
    1 Koth of the Hammer
    1 Thundermaw Hellkite
    1 Fortune Thief

    Sideboard (15)
    3 Ingot Chewer
    2 Flametongue Kavu
    1 Bonfire of the Damned
    1 Trinisphere
    4 Phyrexian Revoker
    4 Tormod's Crypt

    Maindeck Caverns naming Human was pretty good. I opted for graveyard hate instead of S+T hate. Might do a split next time instead. Ten player event.

    Round 1 - Anthony playing Jund - 2-0
    G1 - He starts game 1 with a fetchland. I play Mountain and pass. He fetches for a Bayou. His turn he Thoughtseizes seeing an Ancient Tomb and 2 Magus. He takes one but cannot deal with the one I play turn 2.
    Out: Thief and Akroma. In: 2 FtK
    G2 - I mull to 6 and keep SSG, RPD, 2 Raiders, a Cavern and a Mountain. He leads with Thoughtseize taking SSG. I draw Ancient Tomb and play Mountain. Turn 2 he Hymns which makes me discard RPD and a Raiders. I top deck Blood Moon and play it. He plays a Mountain and passes. I play a morph then discard to make him 5/5. He meets double bolt. That's all he's got though and a Monkey Shaman gets there.

    Round 2 - Avery playing BUG Landstill - 2-0
    G1 - I start with Magus of the Moon. He looks at his hand and scoops.
    No boarding. I put him on Shardless BUG.
    G2 - I keep City of Traitors, 2 SSG, Magus, Blood Moon, Raiders, and RPD. He starts with Thoughtseize. He doesn't have the counter for the Moon affect I'm playing my first turn and scoops.

    Round 3 - Garrett playing Miracles - 1-1
    Garrett and I have the same LGS. Most of my testing of this deck has been against his Miracles so I know this is a lousy matchup for me and want to win or lose the first game quickly so I can board in my Revokers.
    G1 - I start with CotV@1 and it meets Force. He plays a Plains. I resolve Magus turn 2 and he plays Mountains over the next few turns. He has 2 Tops by the time I play Blood Moon. RPD sees the battlefield and he plays Helm. Helm gets him a Magus from the top of my library when I attacked with the team. He blocks my Magus and they trade. Terminus deals with RPD. I play a Raiders. It also gets tucked by Terminus. Bonfire gets him to 2 life. RPD meets Swords. 5/5 Raiders finally gets there.
    Out: 3sphere and Thief. In: Revokers
    G2 - He starts which lets him Spell Pierce my Magus. He passes and I play RPD turn 2. EoT he plays Enlightened Tutor for CoP:Red. We both read the card and decide he has to pay for both strikes of a hellbent RPD. The enchantment keeps a Jitte carrying dragon at bay even after being joined by a 2nd RPD and a Raiders. Revoker is played to neutralize CoP but it gets Sworded. Terminus clears the field. A Blood Moon makes him Bolt himself with 3 fetch-lands but he never gets proper use out of his Tops because he cannot fetch at his leisure. Nothing happens for a while cause he boarded out too many win-cons. Rakka starts to make him worry but I still cannot get damage in through the CoP. Jaya destroys a Counterbalance before Terminus clears the board again. Eventually Jace does me in but the round only had a minute or two left.
    I eventually caught on that a morph creature gets around CoP:Red!

    Round 4 - Chris playing Omni-Tell - 1-2
    I put him in U/R Aggro/Burn cause he's played it against me before.
    G1 - I start with 3sphere and he Forces. He Brainstorms. Turn 2 my Koth gets Dazed. He Ponders. I play Caverns and stick a RPD. He plays Show and Tell. I put Jaya on the board but realize if he DOES show Omniscience, I shouldn't get another turn... He proceeds to play Em and Griz and kills me with his extra turn.
    Crap... should have brought S+T hate. Out: 3 Bonfire, Thief. In: 3sphere and 3 Revokers.
    G2 - I start with CotV@1 and he Forces. Caverns lets me resolve Magus. I play a Revoker on Petal since he had one on his side. He Wishes for Pyroclasm and wipes the board. I play Jaya and Jitte while he Wishes for S+T. Jaya starts beating for 6 and he can't find a monster to show me.
    G3 - He starts and somehow I resolve a CotV@1. He shows Griz and I show something unimpressive.

    I make Top 4. I get to play Chris again.
    I realize that Trinisphere stops him from comboing out with Omniscience and Petals of Insight
    G1 - I get RPD on the field while he cantrips. He Wishes for S+T. He shows Omni. I shop 3sphere. He looks for a win-con while RPD chips him down to 13. He finds Emrakul and that does it.
    Out: Bonfires. In: 3sphere and 2 Revokers.
    G2 - I start and resolve Magus, then CotV@1. Win
    G3 - He mulls to a good 6. I resolve a Magus. He Wishes for S+T. The RPD I show cannot deal with Emrakul...


    I'm considering cutting Bonfire, 1 Revoker, and 1 grave hate from the board for 3 pieces of Show and Tell hate. The match up isn't devastating but the best way to beat it is to show something that deals with their threat because they will probably counter anything you try to cast.

  13. #993
    Viva la pimienta!
    Anarky87's Avatar
    Join Date

    Feb 2005
    Location

    Danville, IL
    Posts

    559

    Re: [Deck] Dragon Stompy

    G2 - He starts which lets him Spell Pierce my Magus
    Was it some other counter, because Spell Pierce can't hit creatures.
    Quote Originally Posted by Jack Burton
    What does that mean? Huh? "China is here." I don't even know what the hell that means. All I know is that this Lo Pan character comes out of thin air in the middle of a goddamn alley while his buddies are flying around on wires cutting everybody to shreds, and he just STANDS there! Waiting for me to drive my truck straight through him, with LIGHT coming out of his mouth!

  14. #994

    Re: [Deck] Dragon Stompy

    He probably meant to say Blood Moon.

  15. #995
    plays Mountains
    Ace/Homebrew's Avatar
    Join Date

    Mar 2011
    Location

    Philadelphia Area
    Posts

    2,257

    Re: [Deck] Dragon Stompy

    Yeah... I'd like to say I meant Blood Moon but my notes would indicate otherwise

    me | him*
    -----------------
    20 AT | 20 FL
    18 Magus | 19 Spell Pierce
    RPDragon | 18 FL E Tutor

    * means he went first
    AT is Ancient Tomb
    FL is Fetch Land

    Looks like neither of us paid attention to the relevant text... Wah wah.
    I'll be more alert in the future.

  16. #996

    Re: [Deck] Dragon Stompy

    Hey, at least you are honest. I'd be careful though. I have seen people try to Spell Pierce creatures and see if they can get away with it. Just couple months ago, I was fighting this new guy at my LGS, and he tried to Spell Pierce my Metalworker on G1 (silly mistake), G2 (um, okay?), and G3 (really?). Never seen him since.

  17. #997
    Win or lose, it begins with...
    Arsenal's Avatar
    Join Date

    Mar 2007
    Location

    Milwaukee, WI
    Posts

    2,184

    Re: [Deck] Dragon Stompy

    For those still running the classic Dragon build, M14 spoiled a new potential inclusion:

    Scourge of Valkas 2RRR
    Mythic Rarity
    Creature - Dragon
    Flying
    Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.
    R: Scourge of Valkas gets +1/+0 until end of turn.
    4/4

    It firebreathes like most of the other dragons in the deck, but it also has reach in the form of ETB trigger. Thoughts? I think this may not be agressive enough (for the same cost, you can run Thundermaw Hellkite for 5/5 Haste that kills Lingering Souls tokens), but wanted to throw it out there to see what others thought.

  18. #998
    plays Mountains
    Ace/Homebrew's Avatar
    Join Date

    Mar 2011
    Location

    Philadelphia Area
    Posts

    2,257

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Arsenal View Post
    for the same cost, you can run Thundermaw Hellkite for 5/5 Haste that kills Lingering Souls tokens
    Pretty much what you said there. I am hopeful that M14 will have some new toys for us though.

  19. #999
    Member
    Zupponn's Avatar
    Join Date

    Nov 2010
    Location

    Wisconsin
    Posts

    536

    Re: [Deck] Dragon Stompy

    Sure, it has the same CMC, but the RRR makes it virtually unplayable in this deck.

  20. #1000
    plays Mountains
    Ace/Homebrew's Avatar
    Join Date

    Mar 2011
    Location

    Philadelphia Area
    Posts

    2,257

    Re: [Deck] Dragon Stompy

    Twenty people showed for weekly Legacy at Redcap's! Unfortunately I missed last week. There were a total of 19 different deck types. Talk about diversity! Decks included: Dragon Stompy, RUG Thresh, MUD, Merfolk, / Delver, Aluren, Jund, Lands, Dredge, / PW Stompy, Maverick, Team Italia, Enchantress, 2 Show and Tell, Shardless BUG, Budget Blue brew, Esper brew with Standstill, and Stiflenaught brew with Varolz.

    We went 4 rounds => cut to top 8.

    Mana (27)
    4 Ancient Tomb
    4 City of Traitors
    3 Cavern of Souls
    8 Mountains
    4 Chrome Mox
    4 Simian Spirit Guide

    Locks (15)
    4 Chalice of the Void
    4 Blood Moon
    4 Magus of the Moon
    3 Trinisphere

    Beats (8)
    4 Rakdos Pit Dragon
    4 Gathan Raiders

    Miscellany (10)
    3 Bonfire of the Damned
    1 Umezawa's Jitte
    1 Rakka Mar
    1 Akroma, Angel of Fury
    1 Jaya Ballard, Task Mage
    1 Koth of the Hammer
    1 Thundermaw Hellkite
    1 Arc-Slogger

    Sideboard (15)
    3 Ingot Chewer
    2 Flametongue Kavu
    3 Confusion in the Ranks
    1 Trinisphere
    3 Phyrexian Revoker
    3 Tormod's Crypt

    Changes from 2 weeks ago include Arc Slogger for Fortune Thief in the maindeck. In the sideboard I made room for Show + Tell hate. -1 Revoker, -1 Crypt, -1 Bonfire, +3 CitR

    Round 1 - Ed playing Show + Tell - 2-1-0
    Game 1 I start with CotV@1. Next turn I try for 3sphere which meets Force. My turn 3 play is Jitte. Turn 4 I resolve 3sphere. My first threat is a Magus. Equip Jitte and swing. Raiders joins in and it's over.
    In: 3 CitR, 1 3sphere. - Out: 3 Bonfire, Slogger.
    Game 2 he starts after I mull to 6. He resolves Show and Tell showing Omniscience. I show something worthless like Spirit Guide. He casts Emrakul and I scoop it up.
    Game 3 he mulls to 5 and I keep a hand with Confusion. I lead with Mountain, pass. He ponders. Another Mountain from me, then Jitte. He plays Show + Tell. He shows Omniscience, I show CitR and take his enchantment while giving him mine. He reads Confusion and plays a Lotus Petal to take my Jitte. My turn I cast Akroma and Thundermaw Hellkite for free. He scoops.

    Round 2 - Sam playing Punishing Lands - 2-1-0
    Game 1 I start with Blood Moon. He plays a Mountain. Turn 2 I land Koth and he picks up his Mountain to move to game 2.
    In: 2 Ingot Chewer, 3 Revoker, 3 Crypt. - Out: 3 Bonfire, 3 Trinisphere, Slogger, and a Chrome Mox.
    Game 2 he starts with Bayou, Mox Diamond, Sphere of Resistance. That is enough to put me behind on my plans. His Port makes things worse. Ingot Chewer dealt with the Sphere and I get a CotV@0 and Magus on the board. By this time he has a Confidant. Punishing Fire deals with Magus. He plays CotV@3 to keep me off a Moon effect. This continues to go downhill and I scoop up with 20 minutes left for game 3.
    Game 3 I start with Blood Moon and CotV@0. I then get stuck on 2 lands for a hundred turns. He gets CotV@3 and @4. I start drawing lands and play Raiders for 5 mana. I keep playing them and swinging and it's enough to get there.

    Round 3 - Avery playing / Planeswalker Stompy with Thopter/Sword - 2-1-0
    I apologize if I am mis-naming this deck. Two weeks ago Avery was on BUGstill and scooped turn 1 to Blood Moon both games. He laughs as we sit down because this week he says he can play through a Blood Moon.
    Game 1 he starts and ramps into an early Tezzeret, Agent of Bolas. I stick a Magus but his mana rocks and basics let him play through it. Jace and Tezz tag team me with Ensnaring Bridge keeping them safe.
    In: 3 Ingot Chewer, 3 Revoker, 2 FtK. - Out: 4 Chalice, 3 Trinisphere, 1 Slogger.
    I've never boarded out half of my lock strategy... but it seemed correct.
    Game 2 I start with City, SSG, Blood Moon. It meets Force and I think I'm about to lose game 2. I draw another Blood Moon, tap City, play my only other land (Mountain), and this Moon sticks but I'm behind on mana. Moon was enough and I win on the back of Jaya and a Revoker.
    Game 3 I mull to 6 and he starts. I resolve Blood Moon. He gets a Signet allowing him to play Strix. Ingot Chewer blows up the Signet leaving him with only Mountains. He plays another rock and Revoker makes it useless. He cannot draw basics. Rakka Mar makes elementals that get in because he cannot empty his hand to get any use out of his Ensnaring Bridge. Jitte makes the clock quicker.

    Round 4 - Joe playing Maverick - 0-2-0
    I make Joe play it cause I'm a dick. Of course I lose!
    Game 1 I mull to 6 and start with Blood Moon. He plays Savannah. I play land, go. He top decks a Forest and GSZ for Noble Hierarch. I get CotV@1 which keeps his hand full of unplayable cards, but the Forest and Hierarch are enough to keep Blood Moon from mattering. His Jitte equipped Knight of the Reliquary gets there.
    In: 2 FtK, 3 Revoker. - Out: 3 Trinisphere, Slogger, Akroma.
    Game 2 I start but mull to 5... Mountain, go. He plays Hierarch. I play Revoker naming Hierarch. He Swords the Revoker, plays another Hierarch, and jokes about Bonfire blowing him out. I miracle Bonfire for 1. That was all I had though. He stomps me good.

    Top 8
    Consisted of Dragon Stompy vs Shardless; Jund vs Show + Tell; Maverick vs MUD; and Esper vs RUG

    Round 1 - Patrick playing Shardless BUG - 2-0-0
    Game 1 I start after mulling to 6. All I have are Ancient Tombs. He plays Deathrite Shaman. He asks if he can Force a morph as I cast one. I confirm he can and he does. He plays Hymn to Tourach taking Jaya and Bonfire but leaving me a Magus and another card. I top deck a red source and slam Magus on the table. Eventually Raiders joins the party but Magus took him out of the game.
    In: 3 Revoker, 2 FtK. - Out: 3 Trinisphere, Slogger, Akroma
    Game 2 I mull to 6 and he starts with DRS. I play Blood Moon and he Forces it. Koth also gets Forced. He starts removing his forces to make me lose 2. I get a Pit Dragon and Raiders on the board and ride Hellbent to victory.

    Top 4 was Dragon Stompy, Show + Tell, Maverick, and RUG Thresh. We split the prize 4 ways and went home.

    I'm excited for the upcoming rules change. I believe I will bring Koth up to 3 and Jaya to 2.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)