"You either die a Onesto-Player, or live long enough to see yourself become a Dredger"
Well that and how 2 of them is 3x combat phases, and 4 is 5x combat phases....
He hits like a truck and might be worth it, but trading with a DRS is some real downside.
His biggest upside is the interaction with Goblin Rabblemaster (extra tokens and extra power added to Rabble). His biggest downside is that Rabblemaster exists and is an all around better card.
Edit: On the plus side, he 'goes infinite' with Kiki-Jiki, Mirror Breaker. Maybe there's something there?
This Monday I had 2 copies of Everlasting Tormemt in my sideboard. It was hilarious against Sneak and Show. Opponent brought in a Griselbrand, and couldn't gain life to stabilize. Sin Prodder slipped past him and killed in one hit.
The real reason I tried it was specifically for the lifegain. There have been a lot of Batterskulls and Griselbrands in my store for the Monday weeklies. Let's see how it pans out.
well why everlasting torment then?
if your prob is something like that a card like icy manipulator would deal with it but would not be dead if they put in emrakul... also deals with mother or any protection and can tap goyf + 20/20 indestructible tokens or basic lands...
just to compare both cards with everlasting you still can lose the dmg race but dmg based removal gets stronger VS 1 mana activation of icy manipulator that will win you the race against almost anything... :-P
okok you could kill leovold or true-name IF you also have removal at that point but thats still a 2 card combo to deal with 1 problem and else it is useless...
Last edited by Wichtelman; 04-06-2017 at 04:24 AM.
hm you can not target true-name with the second half and confluence + insult = 7 mana... picking narrow cards wont help much cuz most of the time you will not get the other part and lose cuz you just do nothing... dont get me wrong here if everlasting would deal with true-name on itself ok but else i just do not see it... even a card like sun droplet is stronger on its own vs true-name... a card like meekstone also deals with it if you dont want bridge...
Any of you guys make it to the Worcester Starcity open?
I didn't see any lists in the top 32.
Scrubbed in day 1. Beat bad matchups, and got really in losing to some good ones (Eldrazi had the turn 1 dismember for Magus into TKS, Bricked off for 9-10 turns against 4c control and died to a single deathrite shaman with a moon out, Belcher mulls to 6 and gets 16 goblins beating my turn 1 null rod before I could play the trinisphere)
So Harsh Mentor totally seems legit.
hm while the cards seems to be decent im not so sure it fits in our deck... it really just shines if you have no other lock-piece or is terrible in combat and does not work vs planeswalkers...
lets say you play vs d&t put him into play t1 and opp has mother + stoneforge into batter = ignore the 2-4 dmg OR if they get jitte they take 4 dmg and kill it...
which combo does it shut down? one upside vs top is that it is red compared to revoker...
Last edited by Wichtelman; 04-19-2017 at 12:43 PM.
I took Suppression Mentor to Untap and I think its good but not sure if its better than Revoker.
Pros after 5 games:
It's Red
Made Fetches do 3
Worked well against lands like WL/Port when moon wasn't live.
It Rekt Top and was great vs DRS.
Cons:
Not being able to hit Plainswalkers
Like its good but I would rather of had Suppression Fields effect than the Damage which is why as of right now I don't see it working better than Revoker. I could see this working better in my pet White Soldier Stompy deck and making it more Human based.
Harsh Mentor deserves a second look, but I'm not sure it warrants a spot in the main deck. It looks like a fairly good sideboard card (D&T and Miracles come to mind), but it would be better if it stopped or resisted rather than dealt damage.
I think that Harsh Mentor is a more versatile MD card in our 1-3x flex slots than Thunderbreak Regent because it's not as dead vs. combo decks. If you are looking for hoser cards in this slot, MD Phyrexian Revoker is probably what you are looking for; for filtering effects, Smuggler's Copter seems solid. But Harsh Mentor seems "not awful" in any MU in g1, which IMO makes it a strong contender for MD. Not dying to Fiery Confluence AoE 1 (like Revoker dies to it) is a nice bonus as well.
Post SB, IMO we have stronger SB hosers available for specific MUs.
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