Most of the Miracles lists around me aren't playing CJ, and those that do are only playing one. Even in that scenario, Sandwurm Convergence still ends the game. If you're on an Entreat plan rather than Mentor, just swap Curse for Sandwurm Convergence. They can beat you if they have double CJ into Terminus the Wurm tokens or something along those lines, but they need literally everything (Judgment, Terminus, Snapcaster, and a threat) to not lose and I'm ok with that in game 1. We still have Living Plane for game 2. Also Dovescape + Curse doesn't deal with Keranos, and the other problem is that Dovescape is very risky to cast because they might just kill us out of nowhere with a ton of birds.
Midrange - If they have a board presence, Sandwurm Convergence makes their day pretty bad, and also kills them eventually. If they don't have a board presence, they lose to Cruel Reality. Humility is all well and good but I'd rather not turn off my own Rectors, thanks very much - if I land Humility without immediate followup I'm risking them just making Jace and enging the game immediately.
Elves we can fetch Curse rather than NVoid if they have a board. S&T folds to Sandwurm, Nether Void beats Omnitell.
I think you're trying to hit 100% lockout too much. Humility, Living Plane and Dovescape all have very real downsides and risk you being unable to prevent the opponent from using it against you, and have matchups where they are awkward or actively bad for you. I'd rather play the effects I have at the moment because they are a lot less likely to cause problems for me, and they don't get wrecked if you draw them in the wrong order / at the wrong time / your opponent sneaks something onto the battlefield before you can put the other half of your combo down. Humility in particular is even worse because it removes your best source of answers (Rector).
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