Quote Originally Posted by Memories of the Time View Post
The point is that with jest few different cards you can answer a far wider range of decks. As said before i'm in love with Humility, a single card that's usefull against 80% of the field and win by theirself MU otherwise difficult (Elves and S&T). Elves doesnt' give damn vs Sandwurm or Cruel, and even Curse is often not enough, neither anything else you play beside Humility. And Elves is a MU that you have to consider, at least in my meta.
Other not so good Mu with your list: Eldrazi. You can't deed them (realistically), if you put Sandwurm or Cruel they probably beats you anyway too fast. The only card that can save you here is Moat (for example), or again Humility.

@Miracle: Yes, you will take Curse+Cruel, just to let them exile one of them with Council and than snap-council the other one? Or just play Entreat and gg?
The reality is that only Dovescape+Curse can safe you against Miracle, obviously since we are talking about the strongest deck around. Both Cruel and Sandwurm are not so good there alone, sadly, and they can easily control and win with Jace if there's only one of the three ench in play.

@Midrange: Yes, but they are the only decks that can have Maelstrom Pulse, + Snap and decay for Grove ecc. And cruel is pretty bad when they can just sac a drs or a strix and beat us with Goyf/nemesi and so on.

@Burn: As above, the mu isn't good, and stp is good here for sure, but the only way to be sure to win is Cop: Red. With no lifegain they can just play 2 pop/fireblast/vortex and win at any time.

@Delver: Here the point is not what ench you play, but the structure: glad to see that you too play 3 Carpet, i'm totally sold about it.

@D&T: As above, is about the structure. Another MU where spot removal can really help us, for sure.

@Combo: as said before, "Nether void" can't be enough in any case. Elves has Craddle and a board before we cast it, S&T can just wait to have 6 lands (another reason: Nether+Veteran is not that good).
Most of the Miracles lists around me aren't playing CJ, and those that do are only playing one. Even in that scenario, Sandwurm Convergence still ends the game. If you're on an Entreat plan rather than Mentor, just swap Curse for Sandwurm Convergence. They can beat you if they have double CJ into Terminus the Wurm tokens or something along those lines, but they need literally everything (Judgment, Terminus, Snapcaster, and a threat) to not lose and I'm ok with that in game 1. We still have Living Plane for game 2. Also Dovescape + Curse doesn't deal with Keranos, and the other problem is that Dovescape is very risky to cast because they might just kill us out of nowhere with a ton of birds.

Midrange - If they have a board presence, Sandwurm Convergence makes their day pretty bad, and also kills them eventually. If they don't have a board presence, they lose to Cruel Reality. Humility is all well and good but I'd rather not turn off my own Rectors, thanks very much - if I land Humility without immediate followup I'm risking them just making Jace and enging the game immediately.

Elves we can fetch Curse rather than NVoid if they have a board. S&T folds to Sandwurm, Nether Void beats Omnitell.

I think you're trying to hit 100% lockout too much. Humility, Living Plane and Dovescape all have very real downsides and risk you being unable to prevent the opponent from using it against you, and have matchups where they are awkward or actively bad for you. I'd rather play the effects I have at the moment because they are a lot less likely to cause problems for me, and they don't get wrecked if you draw them in the wrong order / at the wrong time / your opponent sneaks something onto the battlefield before you can put the other half of your combo down. Humility in particular is even worse because it removes your best source of answers (Rector).