Manamorphose: This could really help belcher out. Wizardz must have noticed the decline in storm combo and the rise in dredge. This works with elvish spirit guide AND simian.
mujadaddy "Creatures SHOULD be more powerful, on balance, than spells. Spells in the general sense are more flexible. Creatures only, in the general sense, beat on you.
A 3/2 flyer for 3 isn't power creep, really; qv Skittering Skirge & Hypnotic Specter."
This is a deep understanding of the design of magic you have shown. Creatures are something that always must be factored into the equation. You must prepare for how to deal with creatures. They are the most efficient damage dealing permanents. As a child I thought craw wurm was crap because its a vanilla 6/4 for 6. I always thought creatures should have relatively close power and toughness to its cc. Even with an ability unless that ability is REAALY good. I have seen way too many over costed creatures over the years. Now wizardz just printed a cycle with a whole slew of 6/6 for 6 and the green one, Cloudthresher, is 7/7! with a bunch of great abilitys to boot.
So there is a power creep in a sense I think. I know there have been better vintage creatures then craw wurm. but it does feel like wizardz is raising the bar on creature power and toughness a little. In the overall sense not just a few rares. Not that I'm saying its a bad thing, I'm actually quite glad to see it. And I think It will make for fun drafting.
You probably have discussed this but Ashenmoor Gouger looks nasty In dead guy ale, red death, or mono black. Black is definitely getting some nice beef lately. Never underestimate a bunch of discard and some fatties. especially if storm combo is entering the meta game. I would play it over negator but thats just me.
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