Quote Originally Posted by A Legend View Post
Is there really a difference between twelve and fourteen tokens when your opponent is on a two-turn clock anyways?
Oh, absolutely. We have chump blockers in this format and shenanigans like Pyrokenesis. A two-turn clock of 10 green men can turn into a 3 or 4 turn clock if you run into enemy dudes. 14 or 16 critters is much harder to stop from overrunning towards the dome.