Hello again,
respect to the deck I was developing in order to get a good matchup in mirror I mean vs LAndstill I'll post the following premises:

1) Its supossed that counterbalance is the best weapon we can have vs any kind of control deck
2) the counterbalance just makes a great pieze of the puzzle vs control mirror
3) the cards we can not handle with c.b are :
-E.Explosives :due to its ability of beeing played as a for instance a 5 mana converted cost
-Decree of justice :due to its cycling ability
-A pernicius played before a counterbalance lands the table
-Things with the split second ability (althouth the triggered ability of our c.b can counter that): we are suposed we won't face at least in the first game stuff like krosan or extirpate , therefore I found playing 4 meddlin mages in base naming those acrds are a must.

Because we play counterbalance that make a great piece of the puzzle , we NEED more cards that makes the puzzle, I have to say that in this deck the c.b MUST counter everything that are not the before things said.
well a great card that has whole synergy with c.b is Enlitghned tutor , and this card even provides an easier way to get the other parts of the puzzle.
Therefore to handle the other things we will need:

- Pithin needle: a must , it avoids mainly :1) E.E 2) a perni in play 3) decree
- moat : this mainly stops decree and the most of the meta creatures
- humility : this stops the creatures that moat can't handle
- Oblivion stone: this card is GREAT in testing : it provides a 3 cc. and a complete puzzle due not only to its ability of cleaning the board even it makes our cards in play stay in play.
- Oblivion ring: this card is another 3 cc and makes the puzzle against every thing that are not lands
- E.Explosives: this destroys opposite c.b.
- Senseis and scrollrack: the first one is obvious, the second one I' ve to say that is even better than senseis in synergy with c.b :why? because S.Rack allows us to get a bigger range of availability of cards between the cards IN HAND and the cards on the top.

I ve to say that I've tested wrath of god in this deck and I found it clunky because:
a) if we get to land a moat we really dont need to clean the board unless we cant attack with our creatures to give death to our opponent
b) its not searchable by one of our tutors so we HAVE to draw it : it can OR can not appear.
c) Having in mind that wrath just clean the board we really need creatures with evasion mainly Flying ability, thats why I preferred to play Faery conclave instead factory. For sure mishra is way better , but its not evasive a win cond .

Well therefore the conclusion of the deck is:
4 Swords to plowshares
4 counterbalance
4 FoW
4 Counterspell
4 Brainstorm
2 Semseis d.t
1 scroll Rack // you all boys have to try this card ,shines¡¡ many times with
//c.b in play our oppon has played tarmo,hymn,anything of 2c.c and we in
//resp play tutor->scrollrack ->counter his 2cc and draw in next turn the
//most synergistic card in conjunction with c.b: this is a pricessless

1 Moat
1 Humility // somebody think that if we play moat we dont really need Humility but I
//think otherwise If we land moat the next card we WANT to land is, of
//course Humility
1 E.Explosives
1 Pithin nedle
1 Oblivion ring
1 Oblivion Stone
2 eternal dragon // great cards it provides even a sufle effect if needed
2 standstill // I find the 2 standstill 2 E.dragon the correct number instead of
//3 standstills
3 Enlitghned tutor
1 crucible of worlds.

Lands:
4 Islands
1 plain
1 academy ruins
4 flooded strand
2 polluted delta
4 Tundra
4 wasteland // I really feel comfortable playing 4 of them
3 Faery conclave // before I plñayed 4 but we really need this card soon its
//our large term win cond.

Impressions: Seems to be the perfect deck of puzzle pieces to me, but I'd like to include 1 more plains or 1 more hallowed fountain , as before Imentioned I 'm really scaried of extirpate->tundra, even If our opp lands any kind of moon eff we never will be able to land a moat or humility due to its WW cost.

I need advice about the land configuration, I'm not yet working in the side but of course it at least will have:
1 C.O.P. Red : stops burn and gobbos
1 C.O.P green : stops tres and stompy
1 Energy Flux : stops Stax and Aff
1-2 Tormods crypt
1 Runed halo : due to the GREAT puzzle it provides vs combo
4 meddlin mage : Soooo great in this deck

cards that maybe will be in side :
- B.E.B
-wrath of god
- spellsnare : to avoid opp. c.b
- the card that by 3 mana destorys all Gobbos, I dont know its name
- ...

Oppinions Impressions?