Quote Originally Posted by Choobak View Post
Hello,

If there is some player who drive this deck i'd like some advices to how manage MU. What is your plan against thoses deck :
- Gob;
- Elves (ball and survival);
- Thresh UGr;
- ANT;
- Ichorid;
- Faeries;
- Dragon stompy;
- afownity.

Thanks a lot !
Goblins: Preboard, combo as quickly as you can. Postboard, you bring in the man plan and stomp them.

Elves: Counterbalance is really good, and will let you play control until you combo them out. Games 2 and 3 are similar, but you need to watch out for Krosan Grip and/or Choke.

Thresh: Again, Counterbalance is really good. Take control of the game and eventually combo out. Postboard the combo comes out for the man plan.

ANT: Counterbalance. Combo. Repeat ad nauseam (lol see what i did there?).

Ichorid: You probably lose this one unless you get the turn 3 win or can disrupt them heavily via Thoughtseize/Force. Postboard isn't much better, but you get Crypts to slow them down.

Faeries: Is that actually a deck?

Dragon Stompy: Your combo is entirely colorless, so while Moon effects may shut down the rest of your deck, they won't prevent you from winning. Chalice, on the other hand, is a problem. Postboard, you have Grip and Explosives, which help somewhat.

Afownity: I haven't played against Afownity, but I would imagine that you just want to assemble the combo quickly, avoiding countermagic via Thoughtseize/Force. Grips seem like they'd be pretty good postboard. I'm not sure whether I would side out the combo or not, but I'd probably bring in the Goyfs.