Quote Originally Posted by Mystical_Jackass View Post
meekstone unlike ensnaring bridge doesn't just stop them dead... they still get to swing with that 12/12 nought or 5/6 goyf, or every creature that comes into play for that matter... it doesn't stop them dead.. it just slows them down thereafter, so you might want that terror just in case your life gets too low and they're still dropping creatures, ya know.
That's why I play 4 jitte, to make sure you keep your life total out of the alpha strike range.

You don't need to worry about vanilla creature's getting one shot at you since you can still chumpblock them with bitterblossom.

Contamination lock is cool, but I think that jitte+B-Blossom also win's you the game, and jitte isn'd dead without B-Blossom