Some answers to those who quoted me:

Quote Originally Posted by frogboy View Post
I'm not real sure where everyone got the idea that Chalice at zero automatically kolds Tendrils, but, like, it doesn't. Getting to five with Rituals and Tomb isn't that hard. Neither is finding Hurkyl's Recall or Burning Wish or whatever. Doomsday piles can be constructed that skip it entirely. Chalice at one is harder to beat and it still isn't super difficult.
I think you were referring to me, but this is not what I stated. I know very well that ANT can win through Chalice at zero, at one, and even both given enough time. But that was my point: Chalice at zero prevents t1 wins (ok, you can have 3xritual, but that's a bit unlikely to happen) and makes t2 wins difficoult, buying time to drop other hate or simply beat face. Anyways, this was not my main point, and this thread wasn't meant to discuss the efficiency of combo hate, so I'll stop here.

Quote Originally Posted by SpikeyMikey View Post
Almost as boring as if every decklist should start with 4xStP. Or if every deck had to pack answers MD to artifacts and enchantments. Yet somehow, we manage to squeeze those things in and the game hasn't gotten boring.
Boring was probably not the correct word for what I was trying to say. Anyways, reconsidering it a bit I agree with you. People bastardize decks to maindeck answers all the time. Goblin is probably the best example: monored Goblin is the fastest and more consistent version, but the strongest ones are those with a splash for stp/disenchant/grip/weirding/etc. There's probably no problem whatsoever in zoo maindecking combo hate. Extended zoo already plays blue (and I don't think it does because Meddling Mage speeds up its clock).