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Thread: [Deck] Zoo

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  1. #11

    Re: [DTB] Zoo

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    Kiln Fiend
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    I don't see why this deck wouldn't want to use Kiln Fiend. For example, with the Lynx you try to hold back mana to make him useful, but with the Fiend you can easily have him attack and cast as you go since you hold burn for finishing your opponent or clearing creatures.

    Due to how he works, having him being unblocked is extremely dangerous to the opponent since with him you can easily deal 13 damage in a single turn! (2 bolts + him getting boosted twice).

    Finally, if you want him to trade with a early Goyf or a Rhox War Monk, it's relatively easy since all you need to do is cast an instant or a sorcery: even if they counter it, he still gets a +3 boost, which is enough to kill either creature. Lynx would require two land drops for what Kiln can do with only one spell cast. I think his ability to punch through Rhox War Monks, even if the cast spell is countered, is very useful for Zoo in fighting Supreme Blue decks.

    He is also a faster clock verus combo decks:

    Turn 1: Cast Cat. Opponents life: 20.
    Turn 2: Cat hits for 3, Cast Fiend. Opponents life: 17.
    Turn 3: Cast a couple bolts (6), Cat and Fiend attack (10). Opponent likely used a least one fetch by now. Opponents life: 0 (or 1 if the opponent didn't use any fetchlands).


    I think Zoo decks need to seriously consider using the new Kiln Fiend.
    Last edited by DragoFireheart; 04-23-2010 at 01:10 PM. Reason: More details.

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