Results 1 to 20 of 527

Thread: [SCD] Mental Misstep

Threaded View

  1. #11

    Re: [SCD] Mental Misstep

    Does that even make sense? You're saying that a zoo player sacing his pridemage is an auto vs merfolk and I'm saying no it isn't that is bad. Wtf does that have to do with you saying mental misstep is good in zoo. I have played plenty of zoo who are scared of vial and then I just cast my creatures and they could have hit me for up to 6/8+ damage with the pridemage

    So again having an exalted creature swing is zoo's plan, not spending 3 mana and sacing a creature to kill a vial. Sure there are times when sacing is right, but there are also times when you cast creatures/burn and win. What if I don't draw vial? You have 4 dead cards in your deck.. Sure people have listed plenty of cards/situations that are good, but I can list just as many that are bad

    How much of a tempo boost do you get if I go turn 1 vial and then you rip the misstep? Or just pass and drop commander? The list goes on and on both ways.. I would bet that putting a card that is out of color and not even in the decks strategy is bad.

    Don't forget you can still counter the spell for 1 mana...... in blue decks


    Ps same goes for needle on vial, needling vial with control doesn't stop merfolk and mean gg. They can still cast coralhelms and Lord of Atlantis


    So again 4 force, 4 daze, 4 mental misstep, 4 cursecatcher, 3 spell pierce vs your 4 mental misstep....
    Last edited by SlopeeJ; 04-28-2011 at 02:28 AM. Reason: Can't type or spell

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)