Quote Originally Posted by Jeff View Post
When will people stop being idiots like this? It's basically just madness with a different trigger. Yes, you get to play sorceries during your draw step with the miracle ability. The same way you could play creatures on your opponent's turn if they hymn to tourach'd you.

If you move to your main phase with the miracle card in your hand, you missed the opportunity to play the miracle card. The same way you look at a card for Delver of Secrets before moving it to your hand, just look at the card off the top of your deck before you put it in your hand. Just get used to playing with your hand separate from where you're drawing so people can easily see you draw things, and you're good to go.



Except you CAN cast explore on turn 2, and you CAN'T cast Neo Time Walk on turn 2, because you won't have a second land in play when the miracle ability triggers. Explore on turn 3 means you have 2 mana open just like the time walk on turn 3.

Plus, what do you need two mana open so badly in legacy for anyway? Most of the counterspells everyone plays are 1 or 0 mana, the good removal is mostly 1 mana. Yea, there's lots of good 2CMC spells, but it's not like standard where the only way you can counter a spell is by having 2 or 3 mana open.

You're all looking at it the wrong way. OK, Time Walk early is good, but it's nothing compared when you are in attrition and then you get to attack twice with your Batterskull, or you just skip Stoneforge summoning sickness or you just abuse your Jace twice or when you get that extra time you need to attack once more with Delver and Mongoose to put the opponent in Bolt's reach.
If all you want is dropping lands, yeah it's just an Explore. When you want another whole fucking turn I think Time Walk is the better option. Not every card is better when played the earliest.

The whole game is based on the one turn after the other rule. "I'll beat now, no need to leave a blocker, then he attacks me down to 7 and passes, I untap and get to play this and this OH BUT WAIT he will not pass, you will not untap and he will attack you twice, use Jace twice etc". Every decision is based on that, breaking that is extremely powerful.

C'mon, there's no point dicussing the power of Time Walk/extra turns. Let's discuss it's conditionality.