You're all looking at it the wrong way. OK, Time Walk early is good, but it's nothing compared when you are in attrition and then you get to attack twice with your Batterskull, or you just skip Stoneforge summoning sickness or you just abuse your Jace twice or when you get that extra time you need to attack once more with Delver and Mongoose to put the opponent in Bolt's reach.
If all you want is dropping lands, yeah it's just an Explore. When you want another whole fucking turn I think Time Walk is the better option. Not every card is better when played the earliest.
The whole game is based on the one turn after the other rule. "I'll beat now, no need to leave a blocker, then he attacks me down to 7 and passes, I untap and get to play this and this OH BUT WAIT he will not pass, you will not untap and he will attack you twice, use Jace twice etc". Every decision is based on that, breaking that is extremely powerful.
C'mon, there's no point dicussing the power of Time Walk/extra turns. Let's discuss it's conditionality.
"Want all, lose all."
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