Blood Moon being CMC 3 makes it generally a turn quicker. And you generally want to cast Armageddon after your opponent has 2-3 lands. The play style is super similar, though, and while some hands Dragon Stompy have are quicker than Angel / Geddon stompy (mostly b/c of Simian Spirit Guide), games end generally around the same turn, like 4-5 (or you have an obv unbeatable board state by then). Drag-on games past like turn 7, I'd say white has the advantage with SFM.
But basically, same premise - drop prison piece, follow with fattie finishers. Use unfair mana advantages, muahahaha.
So drop Chalice / Trini / Thalia II (or Aven Mindcensor, eh) and get there. Or drop Chalice / Blood Moon / Magus of Moon get there. Trini is obv a lot more live with Armageddon, so I count it for White but not Red. Both decks ask "Turn 1 Force?" pretty hard. Still, if they have the counter, now you have a game on your hands.
I mostly play Stax, actually, which is a similar manabase (Mox Diamond usually, and sol-lands), Chalice, and generally the grindiest of control decks. Usually PW'ers to finish, instead of creatures (and you have plenty more turns to activate the PW'ers). But I've done well with Stompy, Stax, and even Frogmite to some extent.
My friend splashes white in his list for SFM. But same 8 Moons, 4 Chalice, 4 Chrome and Spirit Guides - and he has plenty of grindy games, even with an occasional free win here and there. Red can win right away on T1, but not a significant % to make it a Turn 1 deck. You still generally have to play a game of magic.
Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
Drunken Master strategy. If I don't know what I'm doing, how would you?
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