You're thinking too small. This card is Tinker as long as you are stopping the damage. You want to get Blightsteel, Sphinx of the Steel Wind, Sundering Titan, or Inkwell depending on the nature of your matchup. As far as ways to avoid the damage, buddy, we got those in SPADES:
Modern:
Soulfire Grand Master (lifelink offsets the damage, lets you tinker twice with tons of mana, helps burn, etc)
Forge Tender (kinda weak unless you're comboing, but hoses Red hard)
Personal Sanctuary (useless other than for the combo)
Legacy:
Solitary Confinement (also tastes great with another card from Conspiracy 2...)
Energy Storm (My favorite burn / delver hoser)
Circle of Protection: Red (Ah, the classics...)
Greater Realm of Preservation (Ah, the slightly more versatile classics...)
Rune of Protection: Red (Ah, the cantripping classics...)
Protective Sphere (Ah, the 5 color deck classics...)
Invulnerability
Glacial Chasm (Drop dat chasm, cast dat spell; the most efficient of all)
And I'm probably missing many, many more.
Think about pairing this with Nahiri in some kind of W/R burn/tinker deck. Add the polymorph for artifacts? Sounds sexy to me! THERE ARE SO MANY TOOLS IM GONNA DIE.
EDIT: If you run x4 those new Blue Gearhulks, you can chain all four of them out after casting Madcap Skills ONCE. Soulfire Grand Master will stop the damage.
There are currently 1 users browsing this thread. (0 members and 1 guests)