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Thread: Hour of Devastation [HOU]

  1. #281
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    Re: Hour of Devastation [HOU]

    Slightly powered down Unearth yes. The issue is Unearth sees no play and adding Haste is not the most stunning addition. If it had Fight as the second opinion...
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  2. #282
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    Re: Hour of Devastation [HOU]

    Djeru the Purified 3WW
    Legendary Creature - Human Warrior
    Vigilance
    When Djeru the Purified enters the battlefield, you may search your library for a planeswalker card, reveal it, then shuffle your library.
    Whenever a source would deal damage to a planeswalker you control, prevent 1 of that damage.
    4/3

    I HOPE that this card has been spoiled wrong, because as spoiled . . . . you're just revealing the PW, you're not actually doing anything with it

  3. #283

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Cire View Post
    Djeru the Purified 3WW
    Legendary Creature - Human Warrior
    Vigilance
    When Djeru the Purified enters the battlefield, you may search your library for a planeswalker card, reveal it, then shuffle your library.
    Whenever a source would deal damage to a planeswalker you control, prevent 1 of that damage.
    4/3

    I HOPE that this card has been spoiled wrong, because as spoiled . . . . you're just revealing the PW, you're not actually doing anything with it
    It's so you can make them extra salty when you top deck the Jace that you just revealed :^) .

  4. #284
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Cire View Post
    I HOPE that this card has been spoiled wrong, because as spoiled . . . . you're just revealing the PW, you're not actually doing anything with it
    Nah, you put it into you hand according to the original picture of IGN Germany
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  5. #285

    Re: Hour of Devastation [HOU]



    GG
    5/4
    Exhaustion yourself

    Snapcaster it later

    Discuss!

  6. #286
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by BenBleiweiss View Post
    Discuss!
    Best of the cycle from the 3 we've gotten so far.

  7. #287
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Lemnear View Post
    Nah, you put it into you hand according to the original picture of IGN Germany
    I am relieved and disappointed.

  8. #288

    Re: Hour of Devastation [HOU]

    That's a pretty well designed card, but I think GG makes it unplayable for any legacy deck that's in the market for a cheap dumb beater (i.e., Delver). Goyf is still worlds better (obvious statement is obvious).
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    I really don't know why you're complaining about top being banned since you seem to be very good at Soothsaying.

  9. #289

    Re: Hour of Devastation [HOU]

    Uncage the Menagerie
    XGG
    Sorcery
    Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, and put them into your hand.

    For five mana that's three 3cmc creatures, or for four mana it's two 2cmc creatures. I think X=3 and X=2 are the sweet spots for this. Strong, not sure if it'll find a home in Legacy at that price, will definitely see play in Std and Mod.

  10. #290
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by morgan_coke View Post
    Uncage the Menagerie
    XGG
    Sorcery
    Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, and put them into your hand.

    For five mana that's three 3cmc creatures, or for four mana it's two 2cmc creatures. I think X=3 and X=2 are the sweet spots for this. Strong, not sure if it'll find a home in Legacy at that price, will definitely see play in Std and Mod.
    What's the best 2 or three card combo for this? Cephalid Illusionist and Shaman en-Kor? 2GG into next turn 2UW into Breakfast combo?

    Edit:

    Also the green last stand seems pretty good to me. . .

    Turn 1 - Land - DRS
    Turn 2 - Land - Last stand - get a 5/4 into play
    Turn 3 - DRS untaps - land (still have 2 mana open) - Gofy? (Attack with 5/4)
    Turn 4 - Snap caster - Last Stand (Attack with 5/4 and Gofy)
    Turn 5 - Land (2 mana open) - (Attack with 2 5/4s and Gofy)?

    Have plenty of room for Dazes/FOW maybe even delver since the Last stand is a spell not a creature.

    OR

    Run it with Mox Diamonds or whatever, and then cast it turn 1 off 1 land and mox, and the next turn have 2 mana open instead of 3? Combine with new Green Crucible (so you can discard wasteland no worries)?

    Turn 1 - Land - Mox Diamond, Discard Wasteland - Last stand
    Turn 2 - Land - Gofy?
    Turn 3 - Crucible/Green Crucible --> wastelock with Gofy and a 5/4 in play?

  11. #291

    Re: Hour of Devastation [HOU]



    Any instance where this is better than/a replacement for Griselbrand (I don't think so, but repeatable Grim Tutor (2 instead of 3 damage) is something to at least look at)

  12. #292

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by morgan_coke View Post
    Uncage the Menagerie
    XGG
    Sorcery
    Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, and put them into your hand.

    For five mana that's three 3cmc creatures, or for four mana it's two 2cmc creatures. I think X=3 and X=2 are the sweet spots for this. Strong, not sure if it'll find a home in Legacy at that price, will definitely see play in Std and Mod.
    Maybe GB Rock decks want this, as it represents some card advantage. Paying 4 to get 2 of goyf/bob/grim flayer/scooze seems fine. Splash white and you can add SFM and Teeg to that list.
    From nothing came teeth.

    Quote Originally Posted by CptHaddock View Post
    I really don't know why you're complaining about top being banned since you seem to be very good at Soothsaying.

  13. #293
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Cire View Post
    Have plenty of room for Dazes/FOW maybe even delver since the Last stand is a spell not a creature.
    This is actually why I'm surprised Unearth never gained any speed. I think it's a mix of "not a threat on its own" and "DRS can counter it"; but cycling + putting a 1-drop TNN that flips delver onto the field seems fine.

    I think the main thing Snakey-Mcgee has going is that he's not grave reliant; and that's a reasonably large deal if you've run a Goyf/KotR + DRS + grave thing deck; as RiP just shits on you. trading some future mana is.. *ok*. It also kills Angler without Artifact/Enchant/Walker in the grave and is a 4 instead of 5 turn clock, all of which make it adequate competition.
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  14. #294
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    Re: Hour of Devastation [HOU]

    Seems like Goyf is just better in a vaste majority of situations tbh. Not a bad card, but goyf exist.

  15. #295
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    Re: Hour of Devastation [HOU]

    Yeah but it could be goyf 5-8, and also I think it's larger than gofy especially if you're running DRS to eat people's graveyards.

  16. #296

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by BenBleiweiss View Post


    Any instance where this is better than/a replacement for Griselbrand (I don't think so, but repeatable Grim Tutor (2 instead of 3 damage) is something to at least look at)
    I could see some bizarre version of TinFins running this and Griz side-by-side to Storm-kill. I mean, it's a strong card to reanimate in Reanimator, as it basically solves their inconsistency issues in one fell swoop.

  17. #297
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Darkenslight View Post
    I could see some bizarre version of TinFins running this and Griz side-by-side to Storm-kill. I mean, it's a strong card to reanimate in Reanimator, as it basically solves their inconsistency issues in one fell swoop.
    Nah not really. Since you can't self-sacrifice, you need other creatures to feed him, so at the point of the game where you've fought through everything to successfully reanimate something, that should be your win condition, not to reanimate something to help you find something to reanimate to win.
    If he could eat himself to dodge StP or something, maybe I'd give it a second look.
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  18. #298
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by tescrin View Post
    This is actually why I'm surprised Unearth never gained any speed. I think it's a mix of "not a threat on its own" and "DRS can counter it"; but cycling + putting a 1-drop TNN that flips delver onto the field seems fine.

    I think the main thing Snakey-Mcgee has going is that he's not grave reliant; and that's a reasonably large deal if you've run a Goyf/KotR + DRS + grave thing deck; as RiP just shits on you. trading some future mana is.. *ok*. It also kills Angler without Artifact/Enchant/Walker in the grave and is a 4 instead of 5 turn clock, all of which make it adequate competition.
    Unearth is actually simply underplayed. For any deck that would play it, it is an excellent trump card in the grindy mirror. This card will see play in the modern Deaths Shadow decks and may make it into legacy if those are ported, but the presence of TNN/Leovold/Mentor makes the 2 cmc vs 3 cmc too relevant for Legacy.

    Snake card is cool but I can't think of a deck that can make GG and doesn't have better options even in the face of grave hate.

    Quote Originally Posted by Ephemeron View Post
    Maybe GB Rock decks want this, as it represents some card advantage. Paying 4 to get 2 of goyf/bob/grim flayer/scooze seems fine. Splash white and you can add SFM and Teeg to that list.
    You can pay 2GG to put Progenitus into play. You can pay 3G at instant speed to put two <=3 drops into play. You can even pay 2GG to draw 3 cards. I can't see this card ever being played, even though it's a cool design. If you didn't have to match the CMC it could've been a potential Elves card but even then would've been fringe.

    Quote Originally Posted by MaximumC View Post
    You're not thinking with portals.

    This card plays just fine with itself. In the early game, you just pitch them to dig for gas. Then, when you draw one in the late game, you use it to set up the Flashback side of the same card that is sitting in your graveyard.

    This card is phenomenal and has all the hallmarks of being potentially very broken (for Modern; eternal can handle it.) It's a one mana dig spell. It cheats out large creatures without paying their mana costs, a classic abusable mechanic. On top of that, it even draws a card in a pinch if you need a desperation card to stay alive.
    4G is barely breaking the mana cost. Legacy doesn't need the manipulation side of this and no one plays Call of the Wild.

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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by PirateKing View Post
    Nah not really. Since you can't self-sacrifice, you need other creatures to feed him, so at the point of the game where you've fought through everything to successfully reanimate something, that should be your win condition, not to reanimate something to help you find something to reanimate to win.
    If he could eat himself to dodge StP or something, maybe I'd give it a second look.
    Maybe as a 3/1 or 2/2 split with Griselbrand? RB Reanimator can play Simian Spirit Guide again as a cheap creature to sac. But, I guess if you're at that point, it's just a win-more?

    The Young Pyromancer Reanimator builds might be able to use him?
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  20. #300
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by BenBleiweiss View Post


    GG
    5/4
    Exhaustion yourself

    Snapcaster it later

    Discuss!
    I'm more a fan of

    T1: Noble Hierarch
    T2: this
    T3: Exalted + Invigorate + Berserk --> 20 trample power

    Whether or not it's better than an Infect shell is a different question, but I can see potential there as it has a rock-solid body by itself unlike the Infect gimps. It plays best with mana accelerants that aren't lands, aka Noble Hierarch and ESG.

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