Slightly powered down Unearth yes. The issue is Unearth sees no play and adding Haste is not the most stunning addition. If it had Fight as the second opinion...
Djeru the Purified 3WW
Legendary Creature - Human Warrior
Vigilance
When Djeru the Purified enters the battlefield, you may search your library for a planeswalker card, reveal it, then shuffle your library.
Whenever a source would deal damage to a planeswalker you control, prevent 1 of that damage.
4/3
I HOPE that this card has been spoiled wrong, because as spoiled . . . . you're just revealing the PW, you're not actually doing anything with it![]()
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GG
5/4
Exhaustion yourself
Snapcaster it later
Discuss!
Uncage the Menagerie
XGG
Sorcery
Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, and put them into your hand.
For five mana that's three 3cmc creatures, or for four mana it's two 2cmc creatures. I think X=3 and X=2 are the sweet spots for this. Strong, not sure if it'll find a home in Legacy at that price, will definitely see play in Std and Mod.
What's the best 2 or three card combo for this? Cephalid Illusionist and Shaman en-Kor? 2GG into next turn 2UW into Breakfast combo?
Edit:
Also the green last stand seems pretty good to me. . .
Turn 1 - Land - DRS
Turn 2 - Land - Last stand - get a 5/4 into play
Turn 3 - DRS untaps - land (still have 2 mana open) - Gofy? (Attack with 5/4)
Turn 4 - Snap caster - Last Stand (Attack with 5/4 and Gofy)
Turn 5 - Land (2 mana open) - (Attack with 2 5/4s and Gofy)?
Have plenty of room for Dazes/FOW maybe even delver since the Last stand is a spell not a creature.
OR
Run it with Mox Diamonds or whatever, and then cast it turn 1 off 1 land and mox, and the next turn have 2 mana open instead of 3? Combine with new Green Crucible (so you can discard wasteland no worries)?
Turn 1 - Land - Mox Diamond, Discard Wasteland - Last stand
Turn 2 - Land - Gofy?
Turn 3 - Crucible/Green Crucible --> wastelock with Gofy and a 5/4 in play?
Any instance where this is better than/a replacement for Griselbrand (I don't think so, but repeatable Grim Tutor (2 instead of 3 damage) is something to at least look at)
This is actually why I'm surprised Unearth never gained any speed. I think it's a mix of "not a threat on its own" and "DRS can counter it"; but cycling + putting a 1-drop TNN that flips delver onto the field seems fine.
I think the main thing Snakey-Mcgee has going is that he's not grave reliant; and that's a reasonably large deal if you've run a Goyf/KotR + DRS + grave thing deck; as RiP just shits on you. trading some future mana is.. *ok*. It also kills Angler without Artifact/Enchant/Walker in the grave and is a 4 instead of 5 turn clock, all of which make it adequate competition.
Seems like Goyf is just better in a vaste majority of situations tbh. Not a bad card, but goyf exist.
Yeah but it could be goyf 5-8, and also I think it's larger than gofy especially if you're running DRS to eat people's graveyards.
Nah not really. Since you can't self-sacrifice, you need other creatures to feed him, so at the point of the game where you've fought through everything to successfully reanimate something, that should be your win condition, not to reanimate something to help you find something to reanimate to win.
If he could eat himself to dodge StP or something, maybe I'd give it a second look.
Unearth is actually simply underplayed. For any deck that would play it, it is an excellent trump card in the grindy mirror. This card will see play in the modern Deaths Shadow decks and may make it into legacy if those are ported, but the presence of TNN/Leovold/Mentor makes the 2 cmc vs 3 cmc too relevant for Legacy.
Snake card is cool but I can't think of a deck that can make GG and doesn't have better options even in the face of grave hate.
You can pay 2GG to put Progenitus into play. You can pay 3G at instant speed to put two <=3 drops into play. You can even pay 2GG to draw 3 cards. I can't see this card ever being played, even though it's a cool design. If you didn't have to match the CMC it could've been a potential Elves card but even then would've been fringe.
4G is barely breaking the mana cost. Legacy doesn't need the manipulation side of this and no one plays Call of the Wild.
I'm more a fan of
T1: Noble Hierarch
T2: this
T3: Exalted + Invigorate + Berserk --> 20 trample power
Whether or not it's better than an Infect shell is a different question, but I can see potential there as it has a rock-solid body by itself unlike the Infect gimps. It plays best with mana accelerants that aren't lands, aka Noble Hierarch and ESG.
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