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Thread: Hour of Devastation [HOU]

  1. #301
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    Richard Cheese's Avatar
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Barook View Post
    I'm more a fan of

    T1: Noble Hierarch
    T2: this
    T3: Exalted + Invigorate + Berserk --> 20 trample power

    Whether or not it's better than an Infect shell is a different question, but I can see potential there as it has a rock-solid body by itself unlike the Infect gimps. It plays best with mana accelerants that aren't lands, aka Noble Hierarch and ESG.
    Sheltering Ancient as a backup?
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

    "Notions of chance and fate are the preoccupation of men engaged in rash undertakings."

  2. #302

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Ace/Homebrew View Post
    Best of the cycle from the 3 we've gotten so far.
    Fun with populate cards.

  3. #303

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Cire View Post
    What's the best 2 or three card combo for this? Cephalid Illusionist and Shaman en-Kor? 2GG into next turn 2UW into Breakfast combo?
    ...
    Weird Harvest doesn't see any play. This card doesn't seem significantly better.

  4. #304
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Cire View Post
    What's the best 2 or three card combo for this?
    Vizier of Remedies and Devoted Druid

    Card has potential for Modern.

  5. #305

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by BenBleiweiss View Post
    ...
    Exhaustion yourself
    ...
    Huh... Do lands that enter play under your control after the spell resolves untap?

    In other words, is that "lands you control [now]" or "lands you control [during your next untap step]"?

  6. #306
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    Re: Hour of Devastation [HOU]

    All tapped lands next turn stay tapped. In short, you skip your untap step purely for lands.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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    I hope your afterlife is filled with eternal torment.
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    Fuck. Which one of my quotes do I drop for this?
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    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  7. #307
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Darkenslight View Post
    I could see some bizarre version of TinFins running this and Griz side-by-side to Storm-kill. I mean, it's a strong card to reanimate in Reanimator, as it basically solves their inconsistency issues in one fell swoop.
    If there is any debate of inconsistency in reanimator its issues would be the steps leading up to a successful reanimation. If you've put a CMC 8 creature onto the battlefield it should be one that wins the game.

    Quote Originally Posted by 16km View Post
    Maybe as a 3/1 or 2/2 split with Griselbrand? RB Reanimator can play Simian Spirit Guide again as a cheap creature to sac. But, I guess if you're at that point, it's just a win-more?

    The Young Pyromancer Reanimator builds might be able to use him?
    Griselbrand is just always better.
    TPDMC

  8. #308

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by rufus View Post
    Huh... Do lands that enter play under your control after the spell resolves untap?

    In other words, is that "lands you control [now]" or "lands you control [during your next untap step]"?
    It doesn't tap your lands, it just keeps your lands from untapping. Any lands you play after the spell but before your next turn enter play untapped. Daze, for instance, would work particularly well with this cycle (T2 - Rhonas's Last Stand w/ a Tropical Island out would let you Daze, and then replay the land untapped on T3).

  9. #309

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by BenBleiweiss View Post
    It doesn't tap your lands, it just keeps your lands from untapping. Any lands you play after the spell but before your next turn enter play untapped. Daze, for instance, would work particularly well with this cycle (T2 - Rhonas's Last Stand w/ a Tropical Island out would let you Daze, and then replay the land untapped on T3).
    The question was: Suppose you play and tap a land after you play the spell. Does that land untap? (Dice Box already answered.)

  10. #310
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by from Cairo View Post
    If there is any debate of inconsistency in reanimator its issues would be the steps leading up to a successful reanimation. If you've put a CMC 8 creature onto the battlefield it should be one that wins the game.

    Griselbrand is just always better.
    I agree.

    If we're honest, I think aside from Trample and being an 8/8, he's actually a *lot* worse than Rune-Scarred Demon; who doesn't require extra hoops. [And no one plays that]
    Quote Originally Posted by Nestalim View Post
    Wrong. Gideon Emblem protect you from losing and you can even open your binder and slam some cards on the board, not even the HJ can DQ you now.

  11. #311

    Re: Hour of Devastation [HOU]



    Can this bird outclass clique?
    "You either die a Onesto-Player, or live long enough to see yourself become a Dredger"

  12. #312

    Re: Hour of Devastation [HOU]



    The wrong side of Stifle? "you don't control" really hurts this card - but it is uncounterable.

  13. #313
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    Re: Hour of Devastation [HOU]

    Still hits fetchlands, deathrite shaman, Storm triggers. Seems great.
    -rob

  14. #314
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    Re: Hour of Devastation [HOU]

    Could even be better than clique wow. Well miracles aside.

  15. #315

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by mistercakes View Post
    Still hits fetchlands, deathrite shaman, Storm triggers. Seems great.
    The mana cost is too high. It also doesn't trigger on cast.

  16. #316

    Re: Hour of Devastation [HOU]

    This and Clique occupy totally different roles. I don't think this competes with Clique at all. Otherwise, 2U is really expensive for a Stifle, seems too slow for Legacy.

  17. #317
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    Re: Hour of Devastation [HOU]

    Clique does it's thing and then hits them until they die.

    This guy is cool for a number of reasons, but because you have to pick between the body and the ability, I don't think it will become Clique good.

    But this guy is still cool.
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    Gross, other formats. I puked in my mouth a little.

  18. #318
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by BenBleiweiss View Post


    The wrong side of Stifle? "you don't control" really hurts this card - but it is uncounterable.
    Their T2: Stifle your fetch, draw a card
    Your T3: Unearth, Standstill

    Edit: I wish this was a different color so there actually could be a deckbuilding consideration but I guess that's too much to ask.

    This card is niche but strong enough.

  19. #319

    Re: Hour of Devastation [HOU]

    Looks like Budget players finally got an option to replace Clique with. In some, specific decks, this will be better. And it's Uncommon. Nice job Wizards.

  20. #320
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    Re: Hour of Devastation [HOU]

    Vs Storm its a must discard and only by therapy game 1.
    -rob

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