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Thread: [Deck] Dragon Stompy

  1. #3181

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/Homebrew View Post
    I don't disagree, but Wisping a chalice is most likely in game one. The dedicated D&T pilots I've talked too say they board out spells for games 2 and 3. But of course, your mileage may vary.
    Flickerwisp is so insanely necessary against us I can't see a skilled player boarding them out. Ensnaring bridge is a total lock against them without flickerwisp or council's judgement, both WW spells.

    Edit:: against common builds, of course there are outliers that run disenchant or mangara, but either way having a recruiter target with flexibility like flickerwisp is not something I'd board out in this matchup on their side of the table
    Last edited by pinkfrosting; 09-04-2017 at 05:40 PM.

  2. #3182
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    Re: [Deck] Dragon Stompy

    Hey guys,
    so I'm back from my tournament and got to top 4, had a great run.

    Round 1: Dark Maverick: 2:0

    Round 2: Storm: 2:0

    Round 3: BUG Midrange: 2:1

    Round 4: Storm: 2:1

    Round 5: Draw into Top 8

    Quarterfinals: Lands 2:1

    Semifinals: Death & Taxes 0:2

    My list was:

    14 Creatures
    4 Magus of the Moon
    4 Simian Spirit Guide
    2 Quicksmith Rebel
    2 Pia and Kiran Nalaar
    2 Jaya Ballard Task Mage

    27 Spells
    4 Blood Moon
    4 Chalice of the Void
    3 Trinisphere

    4 Chandra, Torch of Defiance
    4 Fiery Confluence
    4 Ensnaring Bridge
    4 Chrome Mox

    19 Lands
    11 Mountain
    4 City of Traitors
    4 Ancient Tomb

    Sideboard
    4 Leyline of the Void
    4 Volcanic Fallout
    3 Abrade
    3 Sulfur Elemental
    1 Trinisphere

    I had some good MU's exept for the Dnt in the semifinals.
    I played poorly vs DnT in Round 7, with less brainfarts you can win here and there, but its still super hard to beat even with my strong sideboard vs them.

    Chandra & Bridge were allstars and are just bonkers. Fiery Confluence is also a great improvement to the deck and makes it way stronger than in the past.
    I also really liked my 2/2 split of Pia and Kiran Nalaar & Jaya instead of rabblemaster so far. I was able to just burn them under bridge while they have a army of dudes out. Quicksmith is also super sweet in this deck and I wouldnt leave home without it.

    Greetings
    Last edited by Manipulato; 09-04-2017 at 07:42 AM.
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  3. #3183
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    Re: [Deck] Dragon Stompy

    How did you sideboard in the tournament?

  4. #3184

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/Homebrew View Post
    I don't disagree, but Wisping a chalice is most likely in game one. The dedicated D&T pilots I've talked too say they board out spells for games 2 and 3. But of course, your mileage may vary.
    As a DnT player, I would almost never cut Flickerwisp here. The only situation I would really consider cutting them is if I know I am playing against 3 or 4 Sulfur Elemental and just trim x/1s across the board, but even then as tutorable one-shots to hit Bridges and Chalices they are likely still worth having.

    They are probably talking about Mirran Crusader, Serra Avenger, Sanctum Prelate. Crusader is a fast clock and still fine, but dies to all kinds of stuff. Avenger dodges some removal/sweepers and has evasion, but can be awkward to cast especially if our Karakases end up as mountains. Sanctum Prelate can be reasonable on 2/3/4 to stop troublesome spells, but it is hard to cast, easy to kill, and you are basically just naming numbers at random. All of these are pretty reasonable places to look if you need cuts.

    One of Flickerwisp's main jobs is dealing with troublesome permanents, and this deck is full of them. Just getting rid of Bridges would probably be enough to warrant inclusion, and Flickering Chalices and Chrome Moxen is also very relevant disruption.

  5. #3185
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by jandax View Post
    How did you sideboard in the tournament?
    Puh, dont know it to 100% anymore but I think like this:

    Vs Dark Maverick
    +4 Volcanic Fallout
    +3 Abrade
    -4 Chalice of the Void
    -3 Trinisphere

    Vs Storm
    +4 Leyline of the Void
    +1 Trinisphere
    -4 Ensnaring Bridge
    -1 Jaya Ballard Task Mage (I think^^)

    VS BUG Midrange
    To be hones...Nothing I really thought about Fallout or Abrade vs Shamans but in the end I thought the MD is already really good vs them, he also had just 2 Abrupt Decay in his 75! Thx Top ban^^

    Lands
    +4 Leyline of the Void
    +1 Trinisphere (I think?)
    -2 Fiery Confluence
    -2 Jaya Ballard
    Not sure anymore here tbh

    Death & Taxes
    +4 Volcanic Fallout
    +3 Abrade
    +3 Sulfur Elemental
    -4 Chalice of the Void (I think this is correct especially OTD!)
    -3 Trinisphere
    -3 Magus of the Moon

    In both games vs DnT Flickerwhisp was an allstar and removed my Bridge for a final strike with huge Crusaders equipped with Batterskull and Sword of Fire and Ice, pro red didnt made it easier for me...I even lost a game with double Sulfur Elemental in play because Batterskull is a bitch and he played around Fiery Confluence by keeping up 3 mana to bounce it in response. In the early game he was also able to become the monarch and drew a fucking million cards for the rest of the game because bridge hindered me to attack It was super lame for me...How I said earlier, I made 2 really stupid mistakes and if I had played more concentrated I would have won minimum one game of it...This deck really sucks vs DnT and game one really showed me why...I had the "perfect" opener for this deck, T1 Chalice on one, T2 Blood Moon but well what should I say double plains into Stoneforge Mystic gets around it^^.

    Highlights were that I boarded totally wrong vs my R2 oponent with Storm because he only showed me Fetch, Underground Sea, Ponder -> Scoop to Blood Moon + Chalice...I thought he was playing some sort of Delver, I knew him personally and was thinking that he played some Delver in the past but hell no The genius thing about this boarding error was that my stupid Abrade destroyed his LED in response to a followed up spell and he fizzled xD xD This was so fucking great!

    The one game I lost to Lands was also super hilarious, I lost the game with Blood Moon, Chalice on 0 (VS Mox Diamond), Bridge AND Leyline in play
    He just resolved a Molten Vortex and Tireless Tracker, this combination was just a pure value machine and fucked me up...This was the only game where I really missed and needed Hazoret because of his indestructible ability...
    Last edited by Manipulato; 09-04-2017 at 12:08 PM.
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  6. #3186

    Re: [Deck] Dragon Stompy

    I played Sammy's Red Prison list from those Legacy Challenge events on MTGO at a pair of side events in DC this weekend. I went 3-1 in the first and 1-3 in the second. I hit a bad string of matchups (Reanimator getting early Iona twice followed by Sneak and Show) in the second event and was incredibly unlucky against a Lands player (Chaos Warping a basic forest and having my opponent redraw it the same turn was frustrating, especially after he had Gambled for it the previous time I Chaos Warped it...). I wasn't necessarily sold on all the five drops as being necessary, but Rolling Earthquake was pretty nuts. I'll certainly be going up to a fourth Rolling Earthquake in my version, though I'm not necessarily sold on the Crystal Vein. I didn't really sideboard very much in the event, but the board seemed reasonable.

  7. #3187
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    Re: [Deck] Dragon Stompy

    Do you think the Crystal Veins were intentional tech or just budget replacements for CoT? I'm guessing they were budget replacements...

  8. #3188
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/Homebrew View Post
    Do you think the Crystal Veins were intentional tech or just budget replacements for CoT? I'm guessing they were budget replacements...
    I'm assuming budget since he had 2 cities in his original list and went up 3 in his lists after. I'm not really sure why they as as expensive on MTGO as they are in paper.

    Quote Originally Posted by Medea_ View Post
    I played Sammy's Red Prison list from those Legacy Challenge events on MTGO at a pair of side events in DC this weekend. I went 3-1 in the first and 1-3 in the second. I hit a bad string of matchups (Reanimator getting early Iona twice followed by Sneak and Show) in the second event and was incredibly unlucky against a Lands player (Chaos Warping a basic forest and having my opponent redraw it the same turn was frustrating, especially after he had Gambled for it the previous time I Chaos Warped it...). I wasn't necessarily sold on all the five drops as being necessary, but Rolling Earthquake was pretty nuts. I'll certainly be going up to a fourth Rolling Earthquake in my version, though I'm not necessarily sold on the Crystal Vein. I didn't really sideboard very much in the event, but the board seemed reasonable.
    Did you end up winning your round 3 (I think) elves matchup? I was the stompy player playing right next to you getting crushed by UB reanimator.
    Quote Originally Posted by ThatDeleuzeGuy View Post
    I want to play as close to possible a 100% reactive deck that also approached 0% variance in how it played. I want to play magic with as little variance as possible. Also had a foiled out miracles deck that was an investment of about 6 grand that is now nearly worthless.
    Quote Originally Posted by Secretly.A.Bee View Post
    My original post did that.

    I'd love to have a battle of wits with you but I see you lack the necessary equipment.

    Good day.

  9. #3189

    Re: [Deck] Dragon Stompy

    Yeah, I got that one. First event was 3 wins vs Infect and 1 loss to Elves (needed land 4 for the 3x Fiery Confluence in my hand). Second event was a win against Czech Pile and losses to Reanimator, Sneak and Show, and Lands.

  10. #3190

    Re: [Deck] Dragon Stompy

    Has anyone tried the Goblin Stompy Version of this deck? I saw a decklist on MTG Top8 and I played a couple games with it last night on MTGO. I felt like the 3 games I played the matchups were better than the other list I play. For the losses to Miracles I lost to Jace TMS both games. (the times he bottomed my card the next card I drew was a land 9/10 times, was very heart breaking, if I would have drawn anything other than a land, would have been good).

    D&T 2-0
    Pile 2-1
    Miracles 1-2

    Here is a list for reference:

    20 LANDS

    4 Ancient Tomb
    3 Cavern of Souls
    4 City of Traitors
    9 Mountain

    24 CREATURES

    4 Goblin Rabblemaster
    1 Goblin Settler
    1 Imperial Recruiter
    1 Kiki-Jiki, Mirror Breaker
    4 Magus of the Moon
    4 Moggcatcher
    1 Murderous Redcap
    1 Pia and Kiran Nalaar
    1 Purphoros, God of the Forge
    1 Siege-Gang Commander
    4 Simian Spirit Guide
    1 Stingscourger

    16 OTHER SPELLS

    4 Blood Moon
    4 Chalice of the Void
    4 Chrome Mox
    4 Trinisphere


    SIDEBOARD

    4 Ensnaring Bridge
    4 Leyline of the Void
    2 Fiery Confluence
    1 Goblin Sharpshooter
    2 Phyrexian Revoker
    1 Siege-Gang Commander
    1 Umezawa's Jitte

  11. #3191
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    Re: [Deck] Dragon Stompy

    Noob question...Can I drop a land with the +1 ability of Chandra? The wording says "You may cast that card" but lands are no spells and therefore cant be cast, right? The wording should be "play" then, right?
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  12. #3192
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Manipulato View Post
    Noob question...Can I drop a land with the +1 ability of Chandra? The wording says "You may cast that card" but lands are no spells and therefore cant be cast, right? The wording should be "play" then, right?
    Good question. Unfortunately, you can't since you technically don't "cast" lands. You are correct.

  13. #3193
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Manipulato View Post
    Noob question...Can I drop a land with the +1 ability of Chandra? The wording says "You may cast that card" but lands are no spells and therefore cant be cast, right? The wording should be "play" then, right?
    nope... Lands = 2 Damage

  14. #3194
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    Re: [Deck] Dragon Stompy

    Thx a bunch, thought so...
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  15. #3195
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    Re: [Deck] Dragon Stompy

    And don't let anyone play a land off Chandra either now that you know!

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  16. #3196

    Re: [Deck] Dragon Stompy

    Played an 18 person this weekend. Went in 5th to the top 8 and we all split after that.


    //Artifact
    4 Chalice of the Void
    3 Trinisphere
    4 Chrome Mox

    //Creature
    4 Goblin Rabblemaster
    4 Magus of the Moon
    4 Simian Spirit Guide
    2 Sin Prodder
    2 Hazoret the Fervent

    //Enchantment
    4 Blood Moon

    //Land
    4 Ancient Tomb
    2 City of Traitors
    11 Mountain
    1 Crystal Vein

    //Planeswalker
    4 Chandra, Torch of Defiance
    1 Koth of the Hammer

    //Sorcery
    4 Fiery Confluence
    2 Rolling Earthquake

    //Sideboard
    3 Ensnaring Bridge
    1 Trinisphere
    3 Sulfur Elemental
    1 Quicksmith Rebel
    4 Leyline of the Void
    3 Volcanic Fallout


    R1 Infect 2-1
    G1 Pretty much got there with goblin tokens after a board wipe
    G2 poisoned
    G3 I drop Magus, they goofed a didn't fetch in response. Pretty much sealed that. 3sphere and Hazoret followed.
    SB: -2 Sin Prodder -1 Koth : +3 Volcanic Fallout

    R2 DnT 0-2
    G1 Seemed like he ran 8 flickerwisp. I die DnT style.
    G2 Keep a weird hand of like 3 mountain, 2 Fallout 1, Rolling Earthquke and a Magus thinking he could just extend out I and could sweep and start in. I Earthquake t2 killing Thalia. VF to take out SFM. VF to take another SFM. Confluence to hit Jitte. Magus then run out of any gas and get Flickerwisp w/ Batterskull and SFM (I think) with SoFaI, ouch.
    SB: -2 Sin Prodder, -1 Koth, -3 Trinisphere : +3 Volcanic Fallout, +3 Sulfur Elemental
    Note: 2 Rabbles hit the board in 1 game. Usually a great place to be. Against DnT, the "must attack" clause killed one of them. First strike, oof.

    R3 Burn 2-0
    G1 He gets Guide. I get Chalice on 1. He gets in a few points I get 3sphere. He held a 1 land "all bolt" hand. Oops. Magus and Chandra beat him.
    G2 Chalice on 1. Chalice on 2. He got Eidolon and Guide in play. 3sphere. I play Rolling Earthquake off a cast Chrome Mox taking 4 from Eidolon and 2 for Rolling Earthquake and 2 from my Ancient Tomb to clear the board. Chandra and Magus win again.
    SB: -4 Blood Moon : +3 Sulfur Elemental, +1 3sphere
    Note: Sulfur Elementals just for more beats. If i have trade creature in combat, fine. Just needed more sources of hurt.

    R4 2-0 Czech Pile - Had Tasigur.
    G1 Got chalice in 1 and a moon in play. Chandra and Hazoret.
    G2 Got chalice in 1 and a moon in play. Chandra. Moon man beats, Chandra burns and got ultimate on Chandra.
    SB: -2 Prodder : +2 Fallout

    R5 Czech Pile
    We ID.

    Top 8 same opp as R5. Table split the prize pool. He was sitting next to the R4 game so we both knew what we were on. Hopefully would have been more of the same.

    Notes: I only have 2 City of Traitors. I was planning 1 Lotus Petal instead of Crystal Vein but swapped it out the morning of. I had 3 Rolling Earthquake and 3 Fiery Confluence main. Took out a RE and added the FC. Put Quicksmith in it's place. Never played vs any of the 3 Reanimator decks or the 1 Sneak and Show deck so never put in Bridges or Leylines where needed. The Quicksmith plan was any deck I needed Bridges, he came in. That never happened. I needed sweepers in most my matches.

  17. #3197
    bruizar
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    Re: [Deck] Dragon Stompy

    This is relevant for Dragon Stompy. Replace lightning bolt for Chandra or Fiery Confluence.


  18. #3198

    Re: [Deck] Dragon Stompy

    Nah, I think its such a nonbo having that set up on dragon stompy, I mean you first weaken your wipes/C.A taking Fiery and Chandra, then you probably need to take some sol lands or mountains to stuff in Dark Depths which weakens the mana base/explosiveness. Lightning bolt is okay on its on, but its also a nonbo in a Chalice deck, from everything its just a pretty pity interaction that I don't think is better than Hexmage/Thespian, its a 3 card combo that can see play on another shell(I still can't think of one), it might look intuitive here, but neither lightning bolt or dark depths looks to actually help the deck.

  19. #3199
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    Re: [Deck] Dragon Stompy

    Hmm and I thought the DD would still get its counters ETB

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  20. #3200
    bruizar
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Raizen884 View Post
    Nah, I think its such a nonbo having that set up on dragon stompy, I mean you first weaken your wipes/C.A taking Fiery and Chandra, then you probably need to take some sol lands or mountains to stuff in Dark Depths which weakens the mana base/explosiveness. Lightning bolt is okay on its on, but its also a nonbo in a Chalice deck, from everything its just a pretty pity interaction that I don't think is better than Hexmage/Thespian, its a 3 card combo that can see play on another shell(I still can't think of one), it might look intuitive here, but neither lightning bolt or dark depths looks to actually help the deck.
    Stillv ery relevant for this deck though. If the lands player plays a dark depths and punishing fires Magus, you're screwed even faster.

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