Faerie Macabre is a live card whenever you see it. Leylines can ONLY affect the game before it starts.
It is largely personal preference. Many users would advocate for Leylines. I prefer the faeries.
Re: Faerie Macabre:
Against dredge: Might not be good enough, because there's a lot of different things you want to hit. However, if you can land an ensnaring bridge and empty your hand, you might be able to hide against the important creatures and try to save the Faerie for key cards.
Against B/R Reanimator: You're screwed. There's a high chance your opponent will have turn 1 discard spell, so your Faerie or Tormod's Crypt will get discarded. Leyline forces them to answer if or look for a Show and Tell (if they sided those in against you.)
Against 1manaplaneswalker (Deathrite Shaman): You can usually get away with Faerie here, because they eat their own stuff, and try to use Snapcaster for value. A well timed Faerie can shut them down, or it could be something that shrinks a Goyf if they killed/countered your bridge.
Against Past in Flames decks: You already have trinisphere, chalice, and blood moon. I haven't needed to bring in grave hate against them.
I'm probably missing an important archetype out there, but as previously stated, it's personal preference. Just note that if you're siding in Leylines, you probably have to aggressively mulligan for them. Also, be prepared to hold any extra Chrome Moxen you draw, as you will need a way to ditch the other leylines you draw while hiding behind a bridge,
Against storm Macabre also better than ensnaring bridge, keep them off PiF targets or off cabal ritual threshold for free. The rest of the deck is good to go against storm.
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The main thing is, if they run them in their SB, people will always bring in answers to Leyline. Simply because it's highly probably those answers also are relevant against a great deal of the deck regardless of Leyline. They only might be able to deal with Macabre.
Originally Posted by GreenMycon
There is no such thing as having too many Burning Wish targets in the board. I generally leave in the two most important wish targets against any matchup in the board and then board in anything else from the wish board that can be useful against that matchup.
That said, I need suggestions to cut a card from the board. This is what my list looks like...
11 Mountain
4 City of Traitors
4 Ancient Tomb
4 Chrome Mox
4 Simian Spirit Guide
4 Blood Moon
3 Magus of the Moon
3 Fiery Confluence
3 Trinisphere
2 Sorcerous Spyglass
4 Ensnaring Bridge
4 Chalice of the Void
4 Burning Wish
4 Chandra, Torch of Defiance
2 Chandra, Pyromaster
Side:
4 Faerie Macabre
1 Trinisphere
1 Stone Rain
1 Pyroclasm
1 Banefire
1 Roast
1 Boiling Seas
1 Fiery Confluence
1 Boom//Bust
1 Rolling Earthquake
1 Shattering Spree
1 Call the Skybreaker
I love every single BW target but I want to cut one and I can't figure out which one is the most redundant.
I want to cut a card from the board to play a Ensnaring Bridge in the board and put a 3rd Sorcerer's Spyglass main deck.
Beautiful deck. But surely rolling earthquake (extremely versatile sweeper), call the skybreaker (singlehandedly beats control decks) and shattering spree (uncounterable if you have the mana to sink into it) deserve the sideboard slots more than Kozilek's Return, no?
Are both Stone Rain and Boom//Bust useful in the same board or is it too redundant? Are they there to give you the ability to take out two different basics?
Stone Rain and Boom//Bust are both in there as targets for the single basics (I would not wish for these without a moon effect out)
I just wanted to have a second option and there is a marginal chance you want to play Bust at some situation)
My reasoning for the choice of sweepers was the following:
1 of the main reasons you need sweepers etc is Death & Taxes; it is the second most played Aggro deck and it can give Moonwalker serious problems. Mother of Runes can in case of a sweeper protection to there most important creature, and we will be stuck with that. Since Kozilek's Return is colorless you don't have that issue.
Yes Rolling Earthquake is extremely versatile (and expensive) but where do we want to use the sweepers against?
With Fiery Confluence and Pyroclasm available as wish targets everything with touchness 3 or less dies. All the larger creatures I don't want to kill, I just want to sit behind my Bridge and chill.
For the opponent that goes wide you need the sweepers, for the opponent that goes big you need the Bridges.
Call the Skybreaker was my option vs UW(X) Control in particular, however I didn't see it played as much as I anticipated.
Therefor I now run the Pyroclasm over it since that card was the only difference between between Jandax SB and mine.
Jelmer
Those are all valid wish targets, and in a different meta any of those options could go in. I think the returns should stay honestly. My maindeck is fairly settled right now and given the luxury of a wish board Im in the habit of taking loose cards and walking around the venue to scout things out. But if you do this keep those loose cards way away from your deck, the potential to cheat is great. Just don't forgrt to mark any swaps on your deck list!
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You should splurge and spend the $4!
Edit: You guys made TCDecks!
http://tcdecks.net/deck.php?id=25702&iddeck=201784
http://tcdecks.net/deck.php?id=25702&iddeck=201791
Last edited by Ace/Homebrew; 12-01-2017 at 10:32 AM.
Haha and mtgtop8
It's not about the $4, we both play Arabian Nights Mountains...Rolling Earthquake was cut because of redundancy. It can easily come back in lieu of another reasibly redundant effect.
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If Jelmer was standing next to me as I said that, my elbow would have been digging into his ribs.
It's clear he didn't even consider the FtV version to be a playable Magic card.
Rolling Earthquake is a superior board wipe when your opponent has a Planeswalker on the board because you can redirect the damage to opponent to the walker. Not saying it deserves a spot over Pyroclasm, just adding to the dialogue.
Haha I know he wouldn't get caught dead with a FTV foil, and you're absolutely right against PW heavy decks it's quite good. But Banefire has priority bc of the uncountable.
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Shattering Spree - Fiery Confluence has the same effect. To make it "uncounterable" through a chalice, you need RRR. And RRRR to smash 3 artis.
Boom/Bust - Stone Rain to hit the basic. Bust looks like a long shot to cast.
Rolling Earthquaje - Confluence also sweeps and domes PW'ers.
Call the Skybreaker - I can't imagine anything short of a miracle allowing you to cast this. I'd think that the goblin version of Icatian Town would be better, and still not good enough. I guess it does pitch to FoW...
Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
Drunken Master strategy. If I don't know what I'm doing, how would you?
I'd like to address boom bust:
Boom is great when you have a moon out but if they already fetched or played one of few basics, set up your wish into boom sacrificing a City of Traitors before you play your land. This involves taking a turn off but if you have other lock pieces out (trini or bridge) then the time could be mitigated imho. Going long for Armageddon is also a game plan against control, where you'll need to set up a chrome mox or two before pulling the trigger. Being ahead of the control deck after a sweeper is about the only position to be in that'll let you win. These are marginal examples but do illustrate how a little creativity can turn a mediocre card into a game winner.
Call the Skybreaker is uncastable.
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Hello Guys,
played the exact list here above yesterday (4 bridges): 7 rounds of Swiss going 4-3:
- losing to infect (made mistake), losing to 9-post and Stoneblade;
- Winning against Burn, Merfolk, 4CLoam, Grixis Control.
A few thoughts and questions, since I have made quite a few mistakes (still need a lot of more play experience) IMO against all quite favorable matchups, only perhaps the last game against Stoneblade I might be disadvantaged due to a lot of basic lands ao...
- Sorcerous Spyglass: made mistakes concerning naming fetchlands to slow down opponent made me lose to infect, or at least reduce my chances to win. Any advice would be welcome which cards to name 'blind' if U do not have a legal target in their hand against different matchups.
- Played out Chalice of the void several times yesterday on "2" against merfolk, burn, 9-post (had to because of perilous voyage which bounces my moon / bridge, also against snapcaster/ sylvan library) and even UW stoneblade deck with burning wish still in my deck. I am not totally convinced this is a mistake since U have to slow them down, there are still enough options and win conditions in your deck... On the other hand Bwishing for a sweeper...is good if they do not counter it...
So which choice to make: leave the chalice on 2 'in your hand' (which can be a problem for your bridge) or play it on 2. I am totally convinced that it demolishes merfolk and gives burn a lot of trouble since they cannot "smash to smithereen" your other artifacts (or for example chalice on "one" which I had). But do U board the wishes out (for example replacing them with kozilek's return or others) to be able to play the chalice on 2 or do U leave both in the deck? It definitely slowed my opponents down with 9 post and UW stoneblade... gvinng me more chances to win.
So maybe the more experience Moonwalker players can help me out... ;)...!
Can't really comment on the Burning Wish questions, but Spyglass should name Inkmoth Nexus against Infect!![]()
The fact that you're aware of the situations where CotV 2 is solid is already a good sign. Wish is a great card but if they just don't beat a CotV on 2 then go with that every time. You'll just have to prioritize how you win.
Still don't know how you lost to infect, they're such a dog. Board out your three spyglasses for a bridge, sphere and a return. Pyromaster is a house here, ping their infect critters and make them blow their pumps. Moon is a house. Cotv is a house. 3ball is a house. The whole deck just shits on their parade.
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How I lost to infect:
Game 1: not knowing what I was up against : I played sorcerous spyglass turn one (which can give good info)... he had already forest out and had misty rainforest and blighted agent and pumpspells in hand. Did not name misty rainforest (= BIG MISTAKE I KNOW.... can't even remember what I named) and he went on to play the blighted agent and played pump spells through a trinisphere. I did not drew anything else that did not get countered or that could stop his blighted agent.
Game 2 he counters both my blood moon and magus of the moon and FOW or spell pierces something else giving him time and opportunity to beat me down with one creature he landed early and an inkmoth nexus...
So Game 2 really not that big mistakes, but definitely game 1 = I must admit ... big mistake, still learning a lot![]()
I see, sometimes thems the breaks. I've played against it relatively often and you'll do fine running your hate out if you know how to prioritize. Magus gives you the most draw steps because he can block and shuts off nexus. Chandra is great here and sad you didnt draw into burn spells or bridge
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Why? 7 mana isn't that hard to get to versus control. The deck plays 23 permanent mana sources (and 4 Simian spirit guides).
It gives the deck inevitability vs control even and especially when you're mana flooded.
Overall, shattering spree seems like the weakest option, the one we can most easily get away with cutting since Fiery Confluence serves the same function. But maybe I'm mistaken. How have people liked the card?
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