@drewliusmaximus:-psionic is very fun card , but not practice , because only vs control deck is grat card , in other mu the only use for it is early-pitched-card.Personally I play 4x trinket and I win many match for his skill in main deck and is stregth for sb...when you side 1 e.e. is same to side 5 e.e., 1 crypt like 5 crypt... this is the fantastic skill of trinket : great card for md and more for sb.
@drdoom:vs black deck is a particular mu you have to play with brain:
example... if I have in my hand a card like mis-d , i play cotv at 1 , because i wait a tourach or sink hole or vindicate and if oppo play a creature in the deck i have control creature.
Cotv 2 is strongest cast but is not the first .Depends to your opening hand.
bye
@DrewliusMaximus: My current SB sideboard is what coma wrote, with -1 Arbitrer, +1 Trinket Mage. Against combo decks, I was really missing the 4th Trinket Mage. I really also wanted to keep the 4th Arbitrer, but I had to take a decision.
@Versus: Psy blasts in FS have their supporters. It is a card that is very often suggested/mentionned in this thread. I‘ve never liked it in here, others including Eldariel have always been playing it as a 2-3 of. (Feel free to correct me if you read this Eldariel, and you cut them). If you don’t like running too many equipments, it might be a good substitution. But I really believe it has never been mandatory in this deck, nor ever will. You might regret not running it when your opponents wins at very low life, but I guess every one that has run some Psy blasts in this deck would admit pitching them way too often. I did run 4 in some aggro build of Faeries in T2, and I also agree having some reach is great in an aggro deck. I just feel other cards are more important here.
I’ll suggest you to try Sowers if you haven’t yet. It is a good faerie...
@Breathweapon: I haven’t tried back running Ornithopter, with the 8 swords shell. I tested it a while ago, and felt it was a horrible topdeck, useless without equipment (it is obvious, I know, but sometimes you don’t have the equipments). And honestly, I am very often happy to fetch some more chalices, or mana sources with Trinket Mage (or SBed cards after g1) I guess having the option to fetch for a “beater” is supposed to help, but I wonder how often this will be relevant. I saw some people running 1 random Bonesplitter (the 1cc equipment) for the same reason. But I think it dilutes the deck more than anything.
@Dr DOOM: Thanks for the feedback regarding the Fetch +EE in MD in tournaments. I reckon it looks great vs Slivers, but this greatness has a cost indeed. I guess everyone agrees on the stable manabase. How come almost all the lists we see online keep playing that ?
Regarding Chill in SB, I always found it useless too. But it seems to work for Clark Kant...
If you have room, Misdirection is great in the SB. Misdirecting a turn 2 Sinkhole/Tourach can give games. Besides being overkill vs Burn, it is also useful against counters (you can misdirect an opponent’s counter to counter Misdi) in some Combo decks (Solidarity) or Controll (Landstill). If your meta is really Black heavy, it is really a good SB card to consider.
Against B disruption decks (be it Pox, Pikula, whatever ), Chalice=2 is really your goal. If you haven’t cut the Cloud of Faeries, there are many different hands that can lead to t2 Chalice=2 (t1 Tomb, t2 City - dangerous without Mox though - ; t1 island, t2 Mox+Tomb/City ; t1 Island, t2 Tomb/City +CoF ; etc). If you don’t have Chalice=2 available, a resolved SoLs is very useful too. If the deck is not monoB, depending on the number of non basics, as mentionned, BtB is seldom expected and can also win you the game. You do have to play smart in this MU, and hope you won’t mulligan into oblivion. Playing “all in”, and go for a t1 Drake is seldom the correct play. Remember that Chalice=2 shuts the Chalice=1 option. So if the build also has a heavy 1cc curve (Toughtseize, Therapy, Stp, etc), you need to take the good decision, and usually fast. In those situations, I am really happy to play a lot of Trinket Mages&Chalices. Those decks don’t usually have a crazy late game. The build with SoL&S, Mulldrifter is a lot stronger than the previous in this particuliar MU. I’ve never been unhappy to meet those decks in tournaments.
After reading this thread for weeks I have completed the deck and I really like this list. I play a similar one and I would like to discuss the differences :
- I play pestermite in place of trinket mage, but I guess it is simply because my meta has few combo and I don't need more than 4 chalices
- I play 3 Jitte instead of the SoLS, and this one I don't really understand (especially with the non evasive mage). I don't see when the abilities of the sword are more relevant : maximum life gain is lower, and I seldom have a creature in the yard to retrieve. And I really appreciate the -1/-1 option of Jitte. Against which deck to you prefer the SoLS ?
- draw / utility. I am trying 2-3 thirst for knowledge and only 2 mulldrifter since it is seldom to expensive to play for 5. TfK is also quite good in this heavy artifact version. I'm not really convinced ...
- side options : sea sprite / chill. I guess sea sprite is better against goblins and chill agaisnt burn ?
- side again : why silent arbiter instead of propaganda ? I'm worried by the additional cost and the fact arbiter dies to creature removal such as warren weirding.
I guess that it is a metagame choice. Running two fetch doesn't hurt much, and opponents running 4 wastelands can still be dealt with. That makes it a great way to deal with the random Zoo/Sligh/White Weenie/Sliver decks at large tournaments.
Things get ugly in combination with other land destruction spells. I my local metagame (The Netherlands and Belgium) there's a lot of aggro loam with countryside crusher and terravore, so they are out of range anyway for Explosives, and I'm running into Black disruption builds which are too heavy on land destruction and seem to leave out some 2CC permanents for Tombstalker, which is also out of range for Explosives.
These particular matchups also demand a Chalice @2, so Jitte cannot be cast. That's why I like SoLS so much, it plays around the chalice at all times.
It's also the same metagame here that makes Sower of Temptation really hard to play, quite often I can't get the 2UU necessary for casting it, even with the mono-blue mana base. So I'm thinking of replacing the Sowers with Maelstrom Djinn, Psi-Blast, or Quicksilver Dragon and go directly for the opponents' head.
Last edited by Dr. DOOM; 04-28-2008 at 08:59 AM.
Little report for a good tourament .finale emilia earthquake apr/27/08 ,136 book in , 94 at start. I play fs with my optimal build.
9 island
1 sinodo
4 mox
4 ancient
4 city
4 sea drake
4 efreet
4 cloud of f.
4 trinket mage ( always mvp)
2 weatherseed f.
4 fow
4 cotv
4 sofi
4 jitte
3 tfk
1 needle
T1 xxx landstill uw counterbalance
G1 I play nothing only an efreet , he plays top-cb , but I have no problem with my mana curve , and I play creature and then sofi.
In mis-d btb out all drop cc 2
G2 I fow a top and I have an efreet on board, he plays his last spell and play with 2 tundra and 1 mishra top –cb going tap-out , with no cards. I have 6 mana and I play a creature to see cb , he reveals counter , so then I play btb and gg. 2-0
T2 sss stifle naught ub
G1 island vial (i think chefalid b.) I fow and without lock element I'm in race with sea drake , efreet , sea drake , jitte.
In mis-d , btb ,island, control magic , binding brasp , crypt, e.e. out 13 slot
G2 he mulligans to 6 and I play a series of thread , after one or two removal I'm in race .2-0
T3 yyy pikula uw
G1 no lock (like cotv) , he discards my hand and then plays stalker .
In mis-d , control magic , binding grasp , crypt (this will be a great intuition) out 7 slot
G2 T1 cotv 1 , T2 efreet ,T3 drake and race.
G3 no lock and he plays all his spells. He has top and stalker , with 2 lands on board and no cards . I have drake , 1 island and 1 city (I'm 20 and he is 17 life point).
Start the race . I play trinket (for ctv) , he plays grunt , I think (my graveyard 4 cards , his 1 cards) and I play trinket , play crypt and bury my graveyard. He loses grunt and goes , I play drake and city for cotv 1 , he draws stp and I win the race. 2-1
T4 zzz rock bgw
Bad mu , bad cards and I lose 1-2
T5-T6 i’m very lucky
T5 luppi boros rw
We know what we play
G1 plain isamaru , ancient cotv 1, mountain go, ancient cotv 2
In 2 weatherseed f 2 mis-d 1 e.e out 4 cloud fearies e 1 needle
G2 plain isamaru , island go , mountain go , city weatherseed , he grunt and I fow, I play efreet , he plays creature cc rw , I play and equippe jitte and kill it,he stp on w.f. I eqippe efreet and I keep jitte with counters , he go , I play sofi , he has 2 bolt , but jitte give me the race .2-0
T6 elena ***** ugw
G1 she mulligans to 5 , I play ancient cotv 1 , land go , island cloud efreet , she land go, I play land sea drake , she plays hoofprints of the stag but I have a fow.
In misd btb island control magic grasp e.e.12 out 12
G2 I have a contol profile, she isn’t aggro and so I contol board with trinket , ctv , contol magic etc..2-0
T7 i.d.
5-1-1 top 8
Quarti zzz rock bgw ( same of swiss)
G1 I lose for my only one big mistake , i can play 2 creature to win the race with i1 life point , and I wrong..
G2 mulligan to 6 . mox (trinket) ancient trinket t1, cotv 1 city efreet t2, other efreet t3 and go on fast race.
G3 mulligan 6 with very slow hand , and lose .1-2
At end i 'm 6th
Considerations: normally finale Emilia is an aggro meta , but I see that meta becames SLOWER.
Most 2 color played is blue and black.Very used card like extirpate thoughtsize and other B…
Top- counterbalance … U
Thank to all guys (yamaelle , drewliusmaximus , dr.doom , etc…) that write their ideas , opinions , and test on faeries ‘s stompy thread , to its development.
Thanks to fs (eldariel)
Bye bye
Last edited by coma; 05-13-2008 at 08:05 AM.
Nice finish. One thing I noticed was your high equipment account. SoFI is very mana intensive and 4 could clog your hand at times. Also 4 jittes will give you doubles which could be problematic at times. It seems like this deck realy only needs 6 equipment so my suggestion to yioou is to try cutting one of each for some more or maybe a few trinket mage targets (run a few off colored duals for explosives maybe).
Call me Ishmael
Nice playing Coma. So were you happy with the 4x Jittes?
Coma: Well done. Too bad you lost to the Rock-deck; losing to own mistakes in Top 8 is a real bummer. Could you list your sideboard for ease of reference? Also, how did you like Thirst for Knowledge over Mulldrifter?
Generally you'll want Back to Basics against Rock, and Sword of Light and Shadow is overall stronger than Umezawa's Jitte in that particular match-up. In fact, the reason I first added Back to Basics to my sideboard was the wealth of Rock-decks I saw that care little for Winter Orb, but are very much hurt by B2B (as a bonus, it's Putrefy-immune) - the other reason being that Back to Basics actually locks people out while Winter Orb just slows them down so few poor draws can make WOrb very ineffective, while B2B is probably lethal even if you lack immediate gas to follow up with.
On Fetches + Duals: I ran them for a long time, probably a hundred game and the only time they helped me was versus Slivers (for some reason they never came up vs. Tarmogoyfs). On the other hand, having Tundras with B2B sucks and losing to Wastes et al. sucks in Stax match-ups as well as Dragon Stompy. At the present all my blue sources are Islands save for the singleton Shoreline Ranger, and I haven't really missed Seat or Volcanic yet.
Of course, if Slivers are a force to reckon with in your meta, this changes. However, in the absence of such metas, I feel we should avoid the unnecessary splash and get all we can out of Back to Basics.
On Psi Blast: I've occasionally dropped Psionic Blasts; they're a metagame call and if there're tons of Tarmogoyfs abound, Psi Blast is generally a bad choice. Against control, I tend to want those few Psi Blasts to deal the last points, but that's generally not enough reason to not play extra draw in those slots. If we go by the Legacy Metagame Forum, Psi Blast is certainly the wrong card to play now.
On Cloud of Faeries: Also, I'm testing Pestermite in the Cloud of Faeries-slot. The lack of cycling hurts, but the strength of 'Mites in race is incredible. Against black decks, they tend to be a bit worse, but black decks tend to be relatively good (due to the ability to accelerate into a turn 2 Chalice) match-ups already so I take the benefit against other decks over the black advantage. Pestermite can do a poor nova impression while also being a believable beater and a good way to break Standstill at the EOT.
I'm not sure yet, but I'm probably gonna like them enough to keep them in. I'm just a bit worried about the lack of ability of keeping a Chalice+Cloud+no blue mana hand in hopes of cycling into some.
I already gave up the hope of cycling into blue mana a long time ago. I do keep hands with four colorless mana and 2 chalices, but even that isn't safe. Your idea sounds like fun, I think I'll also have a go with Testermite in the CoF slot because of my recent chalice@2 shenanigans![]()
I run 1 and don't see a reason not to, especially with most 2-drops cut.
Sorry! I forget my my classic optimal side:
2 mis-d
3 btb
2 control magic (normally like 20/1/08 cremona I play 4 control magic)
2 binding grasp ( to diversify for meddling / extirpate but it’s doesn’t matter)
2 island ( as always… please don’t kill me)
2 weatherseed fearies
1 crypt
1 e.e
First of all , what I will write is my personal taste because is anticipate to many test with all new cards .
@technogeek5000-drewliusmaximus: I know there are many competitive builds , with less equippe , with splash for e.e. , but I love this aggro-bulid with a firm mana base , I prefer , like element of surprise , to became control in G 2-3 , with a side dedicate to capsize a bad mu like control and also vs aggro-control.
Nobody can keep all cards in deck , we have to make a choices , and I believe in these.
So thank you very much
@eldariel:
-Honestly is not a bummer , you are too kind , it’ s only my terrible ( and so stupid ) mistake , and when you fail a match-point vs a bad mu , it’s right lose. And , in particular , it is very bad mu
, because he plays a not optimal build , with many basic lands and rock old style with high cc ( like ravenous baloth , loxodont h.) , but with white for 4 vindicate and 4 stp.
-I prefer tfk , like draw effect , because , I think so : I have 18 artifacts and 4 tutor to look for it , so I have always an artefact in my hand , so when I cast tfk , I cast like an ancestral ( about .. I know it ), and vs goblin when ca n use it to get out to rishada port … if you play mulldrifter goblin has 7 lock land element against us ( 4 wastelands 3 ports) … if we don’t develop well mana mull is not optimize and possible artefact in my hand are dead cards and we can’t recycle it.(personal taste)
-sols is very actual and strong equippe , but I prefer old jitte .In many situation 1 mana of different is a real different.
Cremona (example) vs angel stompy in a turn he plays cataclysm , he has 1plain and a 2/2 , I keep cloud cotv1 and a city on board , my turn I play jitte , then equippe and then I win.
This Finale Emilia vs boros T5 he has 2 lands and isamaru and cast rw 2/2 ( I don’t remember the name) , I have pro red and efreet and few life point , 1 island and 1 city (I have in my hand , may be , 1 mis-d and mox ) I draw jitte … I need to play in that turn , and I win in that turn.
-Cloud is a particular card with particular skill and important . I like it also for cycle. After endless test I uncovered one particular thing:
- if you play against a no mana denial deck
- if start your opponent
…you have 1 cloud (and other good spell like 1 fow) and 1 ancient like only mana source …
YOU CAN KEEP ! because for your second turn you draw 3 cards and statistically in 3 cards there is a blu source.(this is a particular anecdote…who wants can try) .
Thank you very much
Bye bye
Does anyone else have frequent trouble casting Sower (especially if a 4th is boarded in)?
My Problem is, Sower dies to quick
Casting it is not a problem unless you're playing against heavy land destruction, but it's not the easiest casting cost. You do need a stable mono blue manabase when you play Sowers. But indeed, keeping it on the table is harder. I'm thinking of adding two quicksilver Dragon instead of Sowers, has anyone tried this?
I still like the Sowers (keeping them is hard, but reanimating them is nice), but I guess I've just been caught with an uncastable Sower alot recently, especially with one blue source and two Tombs/Cities down. Maybe only 2 Sowers in the MD and 1 in SB? or maybe I'm just having bad luck with the double blue lately.
While you're not going to steal as many Goyfs and random big guys, you would have better shot at CoTV for 2 (and CoTV1, and Needle, and mana) if you were to play Yamaell's list with -1 Sower MD, +1 Trinket Mage MD (and a 4th Arbiter could be added in the sideboard).
It's better to use creatures that are also good without the SoLS in play. The creatures currently played in Faerie Stompy are waaaaay superior to Raven Familiar. You would just be recurring a crappy card instead of a good one and still lose. Even Maelstrom Djinn is better than Raven Familiar when you're running SoLS.
I played a lot of FS a while ago (but have stopped playing it, that was, even before Mulldrifter was printed) and I included 2-3 Quicksilver Dragon in the maindeck. People have openly and publically laughed at me for it, I never understood why though, because in my opinion it worked pretty well.
Advantages:
1) It's the easiest critter to cast in the entire deck, that is, if you play it Morph
2) It can be colorless and kill a Goblin Piledriver (back when I played FS avidly, this was actually a very imporant point, I don't know if it's that big a deal now)
3) It pitches to Chrome Mox and FoW, making it easy to get rid of if you don't need it
4) It's the biggest beater in the deck, swinging for 5, swinging for more once you get equipment on its back.
5) Adding more creatures to this deck always felt good because you'd draw into more threats when your Chalice got Naturalized and your guys got the plow.
But the downside to the card, and the reason I think it's not included:
It's slooooow and mana intensive. Since you basically *have* to play it Morphed, and then need to flip it a couple of turns later. I played it like I play Akroma in DS; pitch it to a Mox or another card the second you think you might not get sufficient mana to play it.
However, taking into account that Dragon is slow, it can still hit the table flipped quite fast, and I've had turn two Dragons in the past. I have to admit however, regardless of the popularity of StP, I've rarely used its Divert ability and thus it loses some of its charm.
At this point, even though Sower has a more difficult casting cost, I'd still run that over the Dragon since there are so many buff creatures you'd want to steal (Country Side Crusher, Terravore, any DS card, Tombstalker, and of course most importantly; Tarmogoyf, yes I think that sums up my argument perfectly; Sower beats Tarmogoyf, Quicksilver Dragon doesn't).
Can someone point me to the most agreed-upon list available concerning mulldrifter vs TfK, Shoreline ranger, sower of temptation, and number of equipment?
EDIT: I've also heard a rumor of Pestermite being decent in FS. Sound out please
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