The reason why you don't run Confidant in the 5c lists is probably the lifeloss with Thoughtseize. Also, I don't think you should run it because it does nothing to contribute to Counterbalance soft-lock. Thoughtseize can at least force it down so that you can ride some random dork for the win. Confidant helps replace losses, but ever since the introduction of Thoughtseize, I didn't feel a need it would do anything because Thoughtseize already keep you from being in a bad situation in which you need a way to recover by solving them in the first place.
ICBE - We're totally the coolest Anti-Thesis ever.
"The Citrus-God just had a Citrus-Supernova... in your mouth."
Rather the lifeloss with City of Brass. I run Dark Confidant and Thoughtseize together in my UGb build (with Counterbalance) and don't have any problems, Dark Confidant fits just perfect into lists with Counterbalance (because of Sensei's Divining Top).
I don't get this, Dark Confidant wins against matchups where you have to generate Cardadvantage, because it does it extremely well. Especially the mirrormatch.Also, I don't think you should run it because it does nothing to contribute to Counterbalance soft-lock. Thoughtseize can at least force it down so that you can ride some random dork for the win.
Team SPOD
<Der_imaginäre_Freund> props:
Adan for being the NQG God (drawer)
Truth. In the limited testing I've done with 5c, I've never been happy to see CoB. Ever. But the point is that CoB + Thoughtseize + Confi = obscene amounts of hemorage... Yet somehow I'm still compelled to test it
True, but Thoughtseize is better in most regards because it solves problems before they happen, i.e. it takes FoF before it's cast, takes Crucuble before it finishes the Waste-lock, takes Win-Cons/ threats, takes Counterbalances, takes Chalices (if you're lucky/ on the play), and just generally solves the problems that will generate CA or become serious impairments.
I have to completely agree with all of these points and feel the UGw and UGr lists have been made obsolete by now, unless you're going for a dedicated mana-screwing plan (Moon effects, Wasteland, etc.).Originally Posted by Ob Freely
Here's what I've been playing and it is a round-house kick of awesomeness:
4 Brainstorm
4 Ponder
3 Divining Top
4 Force of Will
4 Daze
4 Thoughtseize
3 Counterbalance
4 Swords to Plowshares
4 Nimble Mongoose
4 Tarmogoyf
3 Dark Confidant
* 1 Open Slot *
4 Polluted Delta
4 Flooded Strand
4 Tropical Island
3 Underground Sea
3 Tundra
Sideboard
4 Hydroblast
3 Engineered Plague
3 Extirpate
3 Krosan Grip
2 Pithing Needle
With all of the life-loss effects, you're going to take some damage, but the return on your investment is substantial enough that it rarely matters.
I'm not what sure what to do with that open slot. Recently, the list was -1 Thoughtseize, -1 CB#4/Enforcer/Open; +2 Spell Snare, but I'm not 100% on the Spell Snares.
Bardo: why not make the jump to 5c for a stronger sideboard? Do you find that it's not worth running City of Brass to support the Red options in the SB? Personally I've always hated CoB and have only used it because I'm poor/ too lazy to make a manabase that wouldn't need it. The life loss is rather cumbersome.
Lifeloss is still life loss. You either build the deck for more raw power (running Confidant) or you build the deck to become more flexible (5c color mana base).
Yes, but if you're a skilled player, you should already beat the mirror.I don't get this, Dark Confidant wins against matchups where you have to generate Cardadvantage, because it does it extremely well. Especially the mirrormatch.
ICBE - We're totally the coolest Anti-Thesis ever.
"The Citrus-God just had a Citrus-Supernova... in your mouth."
I'm with Adan on this one. Thoughtseize is a great tool, but it's inferior to Dark Confidant. Thoughtseize smooths your game plan, but DC lets you win games you just had no business winning in the first place.
EDIT: I just realized, why are we having this discussion (or rather, presenting each of our positions) in the White thread?
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
Yes, I admit, DC is great, but I don't think it's that great if you draw it midgame when the opponent has Counterbalance/Top active. I will admit, DC > Thoughtseize early game in the mirror, but Thoughtseize helps you attack the opponent where he's weak, whether that may be taking a Goyf, CB component, or just denying him of anything of importance in general like counters.
60/40, is huge. Although I will admit, Threshold mirrors have gotten very volatile because of the Counterbalance, Goyfs, and such.
ICBE - We're totally the coolest Anti-Thesis ever.
"The Citrus-God just had a Citrus-Supernova... in your mouth."
ICBE - We're totally the coolest Anti-Thesis ever.
"The Citrus-God just had a Citrus-Supernova... in your mouth."
couldnt a jitte be thrown in to counteract the lifeloss, or maybe if your metagame allows it, a kitchen finks
I think you have that mixed up, Thoughtseize is the card that lets you win games you have no business winning. I have been able to screw over Ichorid many times this way, along with simply winning against the most terrifying control decks imaginable. From experience I can tell you that DC is a card that has to be delt with by the opponent, and is, quite easily is in this format. Its very good but not the main reason to run black in my oppinion.
Ajani Goldmane or Pulse of the Fields, actually, which are still incredibly poor choices. If you're in a pinch and need life, Swords to Plowshares doesn't say non-Confidant creatures, and the point of running strong cards that create life-loss is the concept that said cards prevent further life-loss from an opponent's threats. l2deck philosophize.
EDIT: all of those options still suck. I'd rather play fucking Nourish.
Landstill uses Ajani. You don't need more creatures, although Ajani would make Mongeese and 'Goyfs more incredible agaisnt Goblins. Also, you don't need life gain. The NoVA 5c lists didn't have any lifegain in them at all, none of the lists that actually win games run lifegain, and threshold has never run lifegain in any incarnation, outside of StP on one of your own large creatures, which is a rather archaic, if still occasionally useful tatic.
Also, I mention PotF because it's the perfect card for the role you want it to play. It recurs, isn't narrow, isn't terrible like Finks, isn't outclassed by another card/ unviable because of curve reasons like Hierarch, isn't super-situational like 'Jitte, and doesn't suck like Nourish (which is the only viable life-gain option that has been presented, sadly). Unfortunately, it's 1WW, meaning it's unplayable in 4+ color lists, useless in a UGw list, and has hard color and curve requirements (think: it recurs. You want it to recur. You'll have to play it a little more than every other turn in the time that it's relevant. That's a lot of CB mana wasted).
To clarify, I wouldn't play Pulse. It sucks, and while it's an unplayable pile in threshold, it's one of the better options as far as life gain goes. Do note though, that PotF is still a bad card in threshold, as is dedicated lifegain in general.
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