Page 36 of 239 FirstFirst ... 263233343536373839404686136 ... LastLast
Results 701 to 720 of 4766

Thread: [Deck] Dreadstill - Enter the Fist

  1. #701

    Re: [DTW] Dreadstill - Enter the Fist

    The Ur version has no red spells maindeck. That's what I find so interesting. It has EE@2, which is really important, but it has no red spells.

  2. #702
    Worldslayer
    Rood's Avatar
    Join Date

    Dec 2005
    Location

    MA
    Posts

    1,033

    Re: [DTW] Dreadstill - Enter the Fist

    I'm going to edit the opening primer within the next week or so, since the format has gotten alot of new decks and some of the matchups have probally changed a little bit.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  3. #703
    Member
    kilukru's Avatar
    Join Date

    Oct 2007
    Location

    Québec
    Posts

    125

    Re: [DTW] Dreadstill - Enter the Fist

    I have tested the Ur and the main board is rock solid, that's why i first suggested an wr SB instead of adding w to the mainboard. I wanted w in teh side just to have better solution the Echoing trhut to troublesome permanent like tombstalker, humility, etc... and Meddling mage/O-ring seemed perfect.

    P.S. I know Et is a great card, it save my skin more than once, but on many occasion it also came as a temporary solution where o-ring would have been a permanent one.

    But double colored sb mean screwing with the manabase wich we all agree is one of the strenght of the Ur list and I dont see myself cutting r even tho im comtemplating cutting pyroclasm in a possible rw sideboard for bringing back ET, since recently most of clasm job was counter removal and ET does a better job at it. That leaves only REB as a red splash something like :

    MD
    -1 Island
    -1 volcanic
    +2 Tundra
    (Maybe) -1 EE/+1 E tutor (it just find so many thing, allow -1 o-ring +1 something else in sb (Pithing, EE, ET?)

    3 REB
    3 Meddling Mage
    3 Crypt
    3 O-ring
    1 Pithing Needle
    2 Echoing thruth
    In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move. - Douglas Adams

  4. #704
    Member
    1maarten1's Avatar
    Join Date

    Jul 2008
    Location

    Netherlands
    Posts

    209

    Re: [DTW] Dreadstill - Enter the Fist

    Ive been playing the Ur list now for a while with same main as everybody cause its so damn solid but in stead of 2 peedles in the side i run 2 magus of the moon because there are pretty many landstill / loam decks in my meta and they just worked better for me. Im going to an tournament in a week and im taking my dreadstill. (if i get my last dreadnought in =/) I will try to post a short report but im not suspecting a t8 spot since it will be my first tournament ever :). About the white sb; i havent tested it but im so satisfied about the manabase of the Ur list because its so solid against everything. I will test it tho ;)

    ~Maarten

  5. #705

    Re: [DTW] Dreadstill - Enter the Fist

    Hi,
    Finish Fisrt with the list of Roodmistah Ur Dreadstill in local tournament,
    No coment it's so powerfull deck !

    see you.

    MagicTahiti.org LEGACY VII
    October 26th
    Approx. 16 players

    Top 8:
    * #01 Ur Dreadstill by Joshua Becherel
    * #02 RGbw Zoo by Berry Linaud
    * #03 The Rock by Philippe Franchet
    * #04 Eva Green by Vini Alix
    * #05 GW Berserk Stompy by Yannick Moux
    * #06 Cephalid Breakfast by Stéphane Chan
    * #07 UWb Control by Thierry Poirine
    * #08 UGr MoonThresh by Mike Tchen

  6. #706
    Whatever

    Join Date

    Mar 2006
    Location

    L'Aquila, Italy
    Posts

    496

    Re: [DTW] Dreadstill - Enter the Fist

    Well lets hear your thoughts on these cards:

    Relic of Progenitus

    IHMO it's a good substitute to Tormod, cantrips and has a nice secondary ability. I'm gonna try a couple in the sb alongside a singleton tormod ( for those times when you can't afford 4U to fetch a relic with trinket).

    Snakeform

    It's blue, cantrips and it deals with Tombstalker (well, sort of). A possible replacement for Threads?
    Luck is what happens when preparation meets opportunity - Seneca, Roman dramatist

  7. #707
    Worldslayer
    Rood's Avatar
    Join Date

    Dec 2005
    Location

    MA
    Posts

    1,033

    Re: [DTW] Dreadstill - Enter the Fist

    As far as Relic goes...it's really solid I'd definetally run it as a 1-of only though not a 2-of (to dodge the Needle of pain.) Sower of Temptation is something that ELD brought to my attention and it seems definetally stronger then alot other creature control we've been running at the moment.

    Also glad to see the UR list doing so well ;).
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  8. #708

    Re: [DTW] Dreadstill - Enter the Fist

    What's up with 1xTrickbind over a more flexible card ala Cunning Wish or Merchant Scroll that gives the deck leverage with Echoing Truth etc. and still grabs a Stifle/Trickbind for Dreadnought?
    Quote Originally Posted by wastedlife View Post
    Breathweapon, I regret saying this but ... I've been liking you more and more every day.

  9. #709
    Member
    kilukru's Avatar
    Join Date

    Oct 2007
    Location

    Québec
    Posts

    125

    Re: [DTW] Dreadstill - Enter the Fist

    Stifle effect are not only for dregnought in this deck, you can actully have a pretty descent mana denial game with wasteland+stifle so having to fetch for one is really too slow to be efficient. And many list actully run 2xtrickbind.

    This is the deck that i have seen with the greatest capability to abuse stifle, stifling an oring when your opponent think he got his permanent back is just so sweet! (only hapened once for em so far but god the face my opponent made was worth it!)
    In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move. - Douglas Adams

  10. #710

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by kilukru View Post
    I have tested the Ur and the main board is rock solid, that's why i first suggested an wr SB instead of adding w to the mainboard. I wanted w in teh side just to have better solution the Echoing trhut to troublesome permanent like tombstalker, humility, etc... and Meddling mage/O-ring seemed perfect.
    Hi there, could you or anyone point me to the Ur version that all people is testing ?

    Thanks :)

  11. #711
    Site Contributor
    kiwi's Avatar
    Join Date

    Dec 2007
    Posts

    96

    Re: [DTW] Dreadstill - Enter the Fist

    What about playing fire/ice rather than spell snare?

    fire/ice can be good for random metagames with agro decks.

  12. #712
    Montreal's legacy scene
    Enigma's Avatar
    Join Date

    Sep 2008
    Location

    Montreal
    Posts

    204

    Re: [DTW] Dreadstill - Enter the Fist

    I had that reasoning too but I figured that I would rather want to have options against every permanent. That's the first reason why I'm playing Echoing Truth in the Spell snare spot: To have an option against permanent that I didn't succeed to counter.

    PM

  13. #713
    Worldslayer
    Rood's Avatar
    Join Date

    Dec 2005
    Location

    MA
    Posts

    1,033

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by MoonDark View Post
    Hi there, could you or anyone point me to the Ur version that all people is testing ?

    Thanks :)
    // Lands
    3 [ON] Polluted Delta
    3 [ON] Flooded Strand
    4 [4E] Mishra's Factory
    3 [REW] Wasteland
    6 [ARE] Island (8)
    2 [U] Volcanic Island

    // Creatures
    4 [MI] Phyrexian Dreadnought
    3 [FD] Trinket Mage

    // Spells
    4 [SC] Stifle
    3 [CS] Counterbalance
    2 [TSP] Trickbind
    4 [NE] Daze
    2 [CHK] Sensei's Divining Top
    4 [FNM] Brainstorm
    4 [AL] Force of Will
    4 [OD] Standstill
    2 [FD] Engineered Explosives
    3 [DIS] Spell Snare

    // Sideboard
    SB: 2 [DS] Echoing Truth
    SB: 2 [SOK] Pithing Needle
    SB: 3 [R] Blue Elemental Blast
    SB: 3 [TSB] Tormod's Crypt
    SB: 3 [B] Red Elemental Blast
    SB: 2 [7E] Pyroclasm

    Here ya go =]

    Quote Originally Posted by kiwi View Post
    What about playing fire/ice rather than spell snare?

    fire/ice can be good for random metagames with agro decks.
    It's pretty good but not worth a maindecked slot by any means. If your meta is overrun by aggro decks just pack 4x Firesprout in the board and call it a day.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  14. #714
    Merkwürdigeliebe
    jazzykat's Avatar
    Join Date

    Aug 2006
    Location

    Vienna, AT
    Posts

    913

    Re: [DTW] Dreadstill - Enter the Fist

    Just to fuel the flames, I went 3-0 in a local tournament on Friday night with Rood UR list.

    So, I played a match on MWS today against mono-U landstill, which I was rudely surprised by in the first game. In games 2 and 3 I played more aggressively (using rebs!) and actually REB'ed and early brainstorm which ultimately won me the match along with pithing needling his factory and conclave to get my magi through. It was a risk though, because he had disk in the deck but not letting him set up and beating in with magi for a few turns won me that game. I played uber aggressively against him because I knew the long game was his. Was this the correct way to play or was I a luck sack as he had a fist full of counters and a tapped disk on the board when I went lethal to my stifle and REB, which would have been outclassed by his counters.

    My thinking is...Yes.
    Last edited by jazzykat; 11-02-2008 at 06:46 PM. Reason: More thoughts, and not wasting a post.

  15. #715
    Member
    kilukru's Avatar
    Join Date

    Oct 2007
    Location

    Québec
    Posts

    125

    Re: [DTW] Dreadstill - Enter the Fist

    A couple observation, ive been doing some playtesting and looked up some stats about the deck and came to the following conclusion :

    All variant of the deck can T8 (ok we all know that)
    Variant with W in them tend to stay in the lower half of the T8(4-8)
    Variant with G are all around the T8 (1-8)
    Variant Ur tend to be in the upper T8 (1-4)

    In other word all variant a good, but Ur seem to be the best list at taking out t1 deck and good players, guess consistency and resilience do win the race.

    Academy ruin : tested it, everytime i got it it was either too little too late or ,more often, win-more. Generally when i draw it I would have prefered a basic island or a wasteland, so basic or 4th waste are better imo.

    Mainboard Relic : wasnnt bad, but wasnnt good either, in an reliable list like the Ur it's not whort it to cut something that work for an average card, so out it go.

    General tought : The deck really isnnt sideboard relient for a lot of matchup so you can afford to have a couple card "sleeping" (like rood who said his pyroclam wrent boarded for a long time). Havong those sleeper sideboard card actully can be a benefit, if the meta sudently change you will hav your answer stilll in the board.

    Null rod dinnt do nothing and it dinnt do it really well! Ok more serisouly, lots of affinity running around, but where the card shined for me was against combo, stopped mox's, LED, petal is supprinzingly efficient. Too bad it's against one of our "good" matchup, and your still better of with counter top than rod, but rod is 1 card. My conclusion on rod, was : playable in the format, not for this deck.

    Playing this deck give the same feeling i would have from spinning a boyscout on a clothline and stoping him with a shovel.
    In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move. - Douglas Adams

  16. #716
    Worldslayer
    Rood's Avatar
    Join Date

    Dec 2005
    Location

    MA
    Posts

    1,033

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by kilukru View Post
    General tought : The deck really isnnt sideboard relient for a lot of matchup so you can afford to have a couple card "sleeping" (like rood who said his pyroclam wrent boarded for a long time). Havong those sleeper sideboard card actully can be a benefit, if the meta sudently change you will hav your answer stilll in the board.
    I know the feeling all too well....I've had sleeping cards in my sideboard just BEGGING to get used, lol. Though it's not recommended to have a sleeper board, it certainly will help when people try to switch things up on you.

    I'm considering making these changes to my board
    -2 Clasm
    +2 Sower of Temptation
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  17. #717
    Merkwürdigeliebe
    jazzykat's Avatar
    Join Date

    Aug 2006
    Location

    Vienna, AT
    Posts

    913

    Re: [DTW] Dreadstill - Enter the Fist

    @Removing Clasm/Spout: It's definitely meta dependent but I actually play 3 in my board to give me a bone crushing edge vs. all the creature based decks I face.

    Also, this is still a DTW? I suppose it is irrelevant but why is that not enough people have 3/4 'noughts?

  18. #718
    Cash Money Baller
    BKclassic's Avatar
    Join Date

    Nov 2007
    Location

    Maine
    Posts

    278

    Re: [DTW] Dreadstill - Enter the Fist

    So I got 12th in Hadley playing Dreadstill:

    Round 1: Jaynel w/ Solidarity
    I lose in two. But in my defense, his mana base was solid both games, I never got a chance to stifle his fetchalnds until he already had like 3 or so island out along with a couple fetches already, and at that point it seemed like it would be better to hold Stifle for Brain Freeze. I also never saw Counterbalance or Dreadnought either game, and Tarmogoyf is a woefully slow clock in this match up. I Spell Snare an Impulse early in one of these games in an attempt to slow him down a bit, but I obviously should have saved it for Reset or Remand or something in retrospect.
    -3 Goyf, +3 Pyroblast
    0-1

    Round 2: Justin w/ Gobs
    Game 1: This game is long and goes back in forth a bit, He leads off with a vial and I respond with Needle. I get him down two just two Rishadan Ports and a mountain for lands at one point, but eventually he come back and I have to hold out at 1 life for a while with a Goyf in play, but eventually he gets a Ringleader down that I can't counter and attacks with a couple guys for the win.
    -4 Standstill, -1 Counterbalance, +3 Hydroblast, +2 Firespout
    Game 2: I play defense and resolve both of my Firespouts, and I get a dreadnought down, but it gets killed after only 1 swing, when I have a force in hand but no blue card. I think he also Wierdings away my goyf and swings for the rest of my life not too much later.
    0-2

    Round 3: Josh w/ Team America
    He pretty much gets mana screwed for two games, aided by Stifles and Wastelands of my own. He tries to Snuff Out something of mine game 1 only to realize that he doesn't have a swamp.
    1-2

    Round 4: Zac w/ UWb Landstill
    Game 1: Very long. We play under a still for a long time and we get a to a point were he has Humility out, I have used all my Wastelands with only 1 Factory left in my deck, while he has 1 Factory left in his deck, but also has EE and Academy Ruins going. With no way to win and with only a few cards left in my library I concede.
    -2 Standstill, -3 Daze, -1 Nought, +3 Pyroblast, +2 Krosan Grip, +1 Ancient Grudge
    Game 2: Somehow a Nought Fights through the removal.
    Game 3: We go to time.

    Round 5: Jesse w/ Merfolk
    He pretty much gets manascewed for 2 games. Goyf beatdown game 1 and Nought beatdown game 2.
    -3 Daze, +3 Pyroblast

    Round 6: Jeremy w/ TES
    Game 1: I win the die roll and I respond to his Duress by Brainstorming to hide my Countertop. Countertop wins the game.
    Game 2: I play a quick Nought, Force his REB on Stifle, and then Force his Burning Wish.

    6 Fetch
    3 Trop
    2 Volc
    3 Island
    4 Factory
    3 Waste

    4 B-storm
    4 Standstill

    2 Top
    3 Counterbalance

    4 Stifle
    1 Trickbind

    3 Naught
    4 Tarmogoyf
    2 Trinket Mage

    3 Daze
    3 Spell Snare
    4 Force of Will

    1 Pithing Needle
    1 Engineered Explosives

    SB
    2 Grip
    2 Ancient Grudge
    3 Pyroblast
    3 Hydroblast
    2 Firespout
    3 Tormod's Crypt

    I brought Ancient Grudge because I thought Affinity might be a thing and the mirror due to Rodney's win, and it really helps against Dragon Stompy and Stax (obviously). I am also a big fan of Spell Snare and it was very useful all day. Krosan Grip maindeck would have only really helped against 1 deck all day, Landstill. Pithing Needle was okay in the MD, but not really necessary, I might make that a 3rd Top, a singleton Grip or a 4th Daze.
    I really need to not lose the first two rounds.

    Edit- Yeah I think I mixed the last two rounds up.
    Last edited by BKclassic; 11-03-2008 at 11:25 PM.

  19. #719
    Trapped inside my embryonic cell
    KillemallCFH's Avatar
    Join Date

    Dec 2006
    Location

    Stoughton, MA
    Posts

    876

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by bocci View Post
    Round 5: Jesse w/ Merfolk
    [...]
    Round 6: Jeremy w/ TES
    I think you mixed up the names. I'm Jeremy and I was the Merfolk player.

    Anyways, nice job ending up 12th after starting 0-2.
    Quote Originally Posted by Greg 'IdrA' Fields
    good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers.

  20. #720
    Montreal's legacy scene
    Enigma's Avatar
    Join Date

    Sep 2008
    Location

    Montreal
    Posts

    204

    Re: [DTW] Dreadstill - Enter the Fist

    I just add REB's to my UGr list. Next step is to know if I put Threads of Disloyalty (or Sower of Temptation) or not. And if I put Magus or not.

    Current SB list:

    3x Blue elemental blast
    3x Red elemental blast
    3x Krosan Grip
    1x Ancient Grudge ?
    1x Pithing Needle ?
    2x Tormod's Crypt
    2x Firespout

    Are those really needed? The other cards are pretty satisfaying.
    Grudge: When I faced a Dreadfish deck, I pretty liked it. Against DStompy & Stax, it's just awsome.

    Needle: I like it against Goblins, ITF and VoroshStill.

    If I put out those two, I would like to add: 2x Sower of tempt, 2x Magus or 1 Crypt.

    To help the discussion, I have a large and diversified meta. Good players are playing: Landstill, ITF, Stax, Eva Green, Swan ThreshThreshThreshThreshThresh, 4c ThreshThreshThreshThreshThresh, Survival Advantage, ANT, Solidarity, BG Rock, Enchantress, Aggro Loam, White Belcher and a couples of non-good goblins.

    I never played against Ichorid nor Solidarity so I would also like to know what to counter, what to stifle and which strategy to adopt.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)