The Ur version has no red spells maindeck. That's what I find so interesting. It has EE@2, which is really important, but it has no red spells.
I'm going to edit the opening primer within the next week or so, since the format has gotten alot of new decks and some of the matchups have probally changed a little bit.
I have tested the Ur and the main board is rock solid, that's why i first suggested an wr SB instead of adding w to the mainboard. I wanted w in teh side just to have better solution the Echoing trhut to troublesome permanent like tombstalker, humility, etc... and Meddling mage/O-ring seemed perfect.
P.S. I know Et is a great card, it save my skin more than once, but on many occasion it also came as a temporary solution where o-ring would have been a permanent one.
But double colored sb mean screwing with the manabase wich we all agree is one of the strenght of the Ur list and I dont see myself cutting r even tho im comtemplating cutting pyroclasm in a possible rw sideboard for bringing back ET, since recently most of clasm job was counter removal and ET does a better job at it. That leaves only REB as a red splash something like :
MD
-1 Island
-1 volcanic
+2 Tundra
(Maybe) -1 EE/+1 E tutor (it just find so many thing, allow -1 o-ring +1 something else in sb (Pithing, EE, ET?)
3 REB
3 Meddling Mage
3 Crypt
3 O-ring
1 Pithing Needle
2 Echoing thruth
In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move. - Douglas Adams
Ive been playing the Ur list now for a while with same main as everybody cause its so damn solid but in stead of 2 peedles in the side i run 2 magus of the moon because there are pretty many landstill / loam decks in my meta and they just worked better for me. Im going to an tournament in a week and im taking my dreadstill. (if i get my last dreadnought in =/) I will try to post a short report but im not suspecting a t8 spot since it will be my first tournament ever :). About the white sb; i havent tested it but im so satisfied about the manabase of the Ur list because its so solid against everything. I will test it tho ;)
~Maarten
Hi,
Finish Fisrt with the list of Roodmistah Ur Dreadstill in local tournament,
No coment it's so powerfull deck !
see you.
MagicTahiti.org LEGACY VII
October 26th
Approx. 16 players
Top 8:
* #01 Ur Dreadstill by Joshua Becherel
* #02 RGbw Zoo by Berry Linaud
* #03 The Rock by Philippe Franchet
* #04 Eva Green by Vini Alix
* #05 GW Berserk Stompy by Yannick Moux
* #06 Cephalid Breakfast by Stéphane Chan
* #07 UWb Control by Thierry Poirine
* #08 UGr MoonThresh by Mike Tchen
Well lets hear your thoughts on these cards:
Relic of Progenitus
IHMO it's a good substitute to Tormod, cantrips and has a nice secondary ability. I'm gonna try a couple in the sb alongside a singleton tormod ( for those times when you can't afford 4U to fetch a relic with trinket).
Snakeform
It's blue, cantrips and it deals with Tombstalker (well, sort of). A possible replacement for Threads?
Luck is what happens when preparation meets opportunity - Seneca, Roman dramatist
As far as Relic goes...it's really solid I'd definetally run it as a 1-of only though not a 2-of (to dodge the Needle of pain.) Sower of Temptation is something that ELD brought to my attention and it seems definetally stronger then alot other creature control we've been running at the moment.
Also glad to see the UR list doing so well ;).
Stifle effect are not only for dregnought in this deck, you can actully have a pretty descent mana denial game with wasteland+stifle so having to fetch for one is really too slow to be efficient. And many list actully run 2xtrickbind.
This is the deck that i have seen with the greatest capability to abuse stifle, stifling an oring when your opponent think he got his permanent back is just so sweet! (only hapened once for em so far but god the face my opponent made was worth it!)
In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move. - Douglas Adams
What about playing fire/ice rather than spell snare?
fire/ice can be good for random metagames with agro decks.
I had that reasoning too but I figured that I would rather want to have options against every permanent. That's the first reason why I'm playing Echoing Truth in the Spell snare spot: To have an option against permanent that I didn't succeed to counter.
PM
// Lands
3 [ON] Polluted Delta
3 [ON] Flooded Strand
4 [4E] Mishra's Factory
3 [REW] Wasteland
6 [ARE] Island (8)
2 [U] Volcanic Island
// Creatures
4 [MI] Phyrexian Dreadnought
3 [FD] Trinket Mage
// Spells
4 [SC] Stifle
3 [CS] Counterbalance
2 [TSP] Trickbind
4 [NE] Daze
2 [CHK] Sensei's Divining Top
4 [FNM] Brainstorm
4 [AL] Force of Will
4 [OD] Standstill
2 [FD] Engineered Explosives
3 [DIS] Spell Snare
// Sideboard
SB: 2 [DS] Echoing Truth
SB: 2 [SOK] Pithing Needle
SB: 3 [R] Blue Elemental Blast
SB: 3 [TSB] Tormod's Crypt
SB: 3 [B] Red Elemental Blast
SB: 2 [7E] Pyroclasm
Here ya go =]
It's pretty good but not worth a maindecked slot by any means. If your meta is overrun by aggro decks just pack 4x Firesprout in the board and call it a day.
Just to fuel the flames, I went 3-0 in a local tournament on Friday night with Rood UR list.
So, I played a match on MWS today against mono-U landstill, which I was rudely surprised by in the first game. In games 2 and 3 I played more aggressively (using rebs!) and actually REB'ed and early brainstorm which ultimately won me the match along with pithing needling his factory and conclave to get my magi through. It was a risk though, because he had disk in the deck but not letting him set up and beating in with magi for a few turns won me that game. I played uber aggressively against him because I knew the long game was his. Was this the correct way to play or was I a luck sack as he had a fist full of counters and a tapped disk on the board when I went lethal to my stifle and REB, which would have been outclassed by his counters.
My thinking is...Yes.
Last edited by jazzykat; 11-02-2008 at 06:46 PM. Reason: More thoughts, and not wasting a post.
A couple observation, ive been doing some playtesting and looked up some stats about the deck and came to the following conclusion :
All variant of the deck can T8 (ok we all know that)
Variant with W in them tend to stay in the lower half of the T8(4-8)
Variant with G are all around the T8 (1-8)
Variant Ur tend to be in the upper T8 (1-4)
In other word all variant a good, but Ur seem to be the best list at taking out t1 deck and good players, guess consistency and resilience do win the race.
Academy ruin : tested it, everytime i got it it was either too little too late or ,more often, win-more. Generally when i draw it I would have prefered a basic island or a wasteland, so basic or 4th waste are better imo.
Mainboard Relic : wasnnt bad, but wasnnt good either, in an reliable list like the Ur it's not whort it to cut something that work for an average card, so out it go.
General tought : The deck really isnnt sideboard relient for a lot of matchup so you can afford to have a couple card "sleeping" (like rood who said his pyroclam wrent boarded for a long time). Havong those sleeper sideboard card actully can be a benefit, if the meta sudently change you will hav your answer stilll in the board.
Null rod dinnt do nothing and it dinnt do it really well! Ok more serisouly, lots of affinity running around, but where the card shined for me was against combo, stopped mox's, LED, petal is supprinzingly efficient. Too bad it's against one of our "good" matchup, and your still better of with counter top than rod, but rod is 1 card. My conclusion on rod, was : playable in the format, not for this deck.
Playing this deck give the same feeling i would have from spinning a boyscout on a clothline and stoping him with a shovel.
In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move. - Douglas Adams
I know the feeling all too well....I've had sleeping cards in my sideboard just BEGGING to get used, lol. Though it's not recommended to have a sleeper board, it certainly will help when people try to switch things up on you.
I'm considering making these changes to my board
-2 Clasm
+2 Sower of Temptation
@Removing Clasm/Spout: It's definitely meta dependent but I actually play 3 in my board to give me a bone crushing edge vs. all the creature based decks I face.
Also, this is still a DTW? I suppose it is irrelevant but why is that not enough people have 3/4 'noughts?
So I got 12th in Hadley playing Dreadstill:
Round 1: Jaynel w/ Solidarity
I lose in two.But in my defense, his mana base was solid both games, I never got a chance to stifle his fetchalnds until he already had like 3 or so island out along with a couple fetches already, and at that point it seemed like it would be better to hold Stifle for Brain Freeze. I also never saw Counterbalance or Dreadnought either game, and Tarmogoyf is a woefully slow clock in this match up. I Spell Snare an Impulse early in one of these games in an attempt to slow him down a bit, but I obviously should have saved it for Reset or Remand or something in retrospect.
-3 Goyf, +3 Pyroblast
0-1
Round 2: Justin w/ Gobs
Game 1: This game is long and goes back in forth a bit, He leads off with a vial and I respond with Needle. I get him down two just two Rishadan Ports and a mountain for lands at one point, but eventually he come back and I have to hold out at 1 life for a while with a Goyf in play, but eventually he gets a Ringleader down that I can't counter and attacks with a couple guys for the win.
-4 Standstill, -1 Counterbalance, +3 Hydroblast, +2 Firespout
Game 2: I play defense and resolve both of my Firespouts, and I get a dreadnought down, but it gets killed after only 1 swing, when I have a force in hand but no blue card. I think he also Wierdings away my goyf and swings for the rest of my life not too much later.
0-2
Round 3: Josh w/ Team America
He pretty much gets mana screwed for two games, aided by Stifles and Wastelands of my own. He tries to Snuff Out something of mine game 1 only to realize that he doesn't have a swamp.
1-2
Round 4: Zac w/ UWb Landstill
Game 1: Very long. We play under a still for a long time and we get a to a point were he has Humility out, I have used all my Wastelands with only 1 Factory left in my deck, while he has 1 Factory left in his deck, but also has EE and Academy Ruins going. With no way to win and with only a few cards left in my library I concede.
-2 Standstill, -3 Daze, -1 Nought, +3 Pyroblast, +2 Krosan Grip, +1 Ancient Grudge
Game 2: Somehow a Nought Fights through the removal.
Game 3: We go to time.
Round 5: Jesse w/ Merfolk
He pretty much gets manascewed for 2 games. Goyf beatdown game 1 and Nought beatdown game 2.
-3 Daze, +3 Pyroblast
Round 6: Jeremy w/ TES
Game 1: I win the die roll and I respond to his Duress by Brainstorming to hide my Countertop. Countertop wins the game.
Game 2: I play a quick Nought, Force his REB on Stifle, and then Force his Burning Wish.
6 Fetch
3 Trop
2 Volc
3 Island
4 Factory
3 Waste
4 B-storm
4 Standstill
2 Top
3 Counterbalance
4 Stifle
1 Trickbind
3 Naught
4 Tarmogoyf
2 Trinket Mage
3 Daze
3 Spell Snare
4 Force of Will
1 Pithing Needle
1 Engineered Explosives
SB
2 Grip
2 Ancient Grudge
3 Pyroblast
3 Hydroblast
2 Firespout
3 Tormod's Crypt
I brought Ancient Grudge because I thought Affinity might be a thing and the mirror due to Rodney's win, and it really helps against Dragon Stompy and Stax (obviously). I am also a big fan of Spell Snare and it was very useful all day. Krosan Grip maindeck would have only really helped against 1 deck all day, Landstill. Pithing Needle was okay in the MD, but not really necessary, I might make that a 3rd Top, a singleton Grip or a 4th Daze.
I really need to not lose the first two rounds.
Edit- Yeah I think I mixed the last two rounds up.
Last edited by BKclassic; 11-03-2008 at 11:25 PM.
I just add REB's to my UGr list. Next step is to know if I put Threads of Disloyalty (or Sower of Temptation) or not. And if I put Magus or not.
Current SB list:
3x Blue elemental blast
3x Red elemental blast
3x Krosan Grip
1x Ancient Grudge ?
1x Pithing Needle ?
2x Tormod's Crypt
2x Firespout
Are those really needed? The other cards are pretty satisfaying.
Grudge: When I faced a Dreadfish deck, I pretty liked it. Against DStompy & Stax, it's just awsome.
Needle: I like it against Goblins, ITF and VoroshStill.
If I put out those two, I would like to add: 2x Sower of tempt, 2x Magus or 1 Crypt.
To help the discussion, I have a large and diversified meta. Good players are playing: Landstill, ITF, Stax, Eva Green, Swan ThreshThreshThreshThreshThresh, 4c ThreshThreshThreshThreshThresh, Survival Advantage, ANT, Solidarity, BG Rock, Enchantress, Aggro Loam, White Belcher and a couples of non-good goblins.
I never played against Ichorid nor Solidarity so I would also like to know what to counter, what to stifle and which strategy to adopt.
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