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Thread: [DTB] Team America (Aggro/Tempo Thread)

  1. #281
    Team Giancoli
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    Re: [Deck] Team America - Ubg aggro control

    Also, even if there was some disynergy between Goyf and Stalker, it happens often that you only play one beater to win. You rarely play both Stalker and Goyf at the same time and if you do, there is an interval between playing both creatures that allows you to refill your yard with spells like Nitewolf9 mentioned earlier.

  2. #282
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    Re: [Deck] Team America - Ubg aggro control

    I have been playing and testing this deck for about two weeks now, played in two weekly tournaments finishing 1st and 8th. i have been having a problem were i keep good disruption hands only to create good tempo and loose because of to few threats. Allowing my opponent to climb back in with good draws or a resilient decks. I will usually land a goyf or a tombstalker and have it killed or countered and then not draw anything else. Has anyone else been having a problem with this? maybe i just need to mulligan a little more aggressively.

  3. #283

    Re: [Deck] Team America - Ubg aggro control

    Quote Originally Posted by irrelevant View Post
    I have been playing and testing this deck for about two weeks now, played in two weekly tournaments finishing 1st and 8th. i have been having a problem were i keep good disruption hands only to create good tempo and loose because of to few threats. Allowing my opponent to climb back in with good draws or a resilient decks. I will usually land a goyf or a tombstalker and have it killed or countered and then not draw anything else. Has anyone else been having a problem with this? maybe i just need to mulligan a little more aggressively.
    You should expect to have this issue, there aren't a lot of threats in the deck and it doesn't have a guaranteed cantrip base to get to them. Eva Green is much more consistent because it has twice the number of threats, however it also has the problem that a control deck that flips it has won the game, whereas in theory Team America can go blow for blow with control decks after the mid-game is reached.

  4. #284

    Re: [Deck] Team America - Ubg aggro control

    Quote Originally Posted by Cathal83 View Post
    So me and a few friends are working on coming up with a variation of the deck that doesn't deal with the disynergy of Tombstalker + Tarmogoyf (I never really liked that issue, and don't know how often it comes up)... but the version I have come up with so far is as follows:

    // Lands
    4 Wasteland
    3 Polluted Delta
    3 Flooded Strand
    4 Underground Sea
    4 Tundra
    2 Scrubland

    // Creatures
    4 Tombstalker
    4 Spectral Lynx

    // Spells
    4 Brainstorm
    4 Ponder
    4 Stifle
    4 Force of Will
    4 Daze
    4 Thoughtseize
    4 Swords to Plowshares
    4 Sinkhole / Hymn to Tourach
    Sounds like replacing tarmogoyf with protection from green is a oxymoron.
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  5. #285
    Montreal's legacy scene
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    Re: [Deck] Team America - Ubg aggro control

    I laughed @ Quicksilver post

    Please someone tell Deeper66 that this extirpate-like creature is the best for his decks.

  6. #286
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    Re: [Deck] Team America - Ubg aggro control

    Quote Originally Posted by Enigma View Post
    I laughed @ Quicksilver post

    Please someone tell Deeper66 that this extirpate-like creature is the best for his decks.
    I didn't really find Quiclsilver's post all that hilarious (just funny, I chuckled), but I just about peed on myself at that.
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  7. #287

    Re: [Deck] Team America - Ubg aggro control

    Man, thank you for making a deck that'd dust off my Sinkholes, this deck is everything I wished Threshold was and I wouldn't change a thing.
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  8. #288
    Eva Green
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    Re: [Deck] Team America - Ubg aggro control

    @dave or dan,


    The Dutch legacy championship is upcoming sunday and its gonna be my first tourney with this deck and i have some trouble with boarding against threshold.

    What should i take out against counterbalance thresh for 3/4grips and 3 edicts?

    Against other threshold i board out sinkholes but against counterbalance thresh i have to board in grips too.


    And how can i board the best against loam(even gbw as gbr)? Do i need the edicts and tormod crypts in this mu? And what about grip against assault and stuff, as well as blue elemental blast or hydroblast My whole side can work in this mu but thats idiot to board the whole side in against a mu i can win even without.

    Can you help me a bit?



    Thanks, bas
    team HASTE!

  9. #289
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    Re: [Deck] Team America - Ubg aggro control

    Quote Originally Posted by Enigma View Post
    Please someone tell Deeper66 that this extirpate-like creature is the best for his decks.
    Oh that reminds me, you should be playing at 4 'pates, in the sideboard at least, maybe mainboard if you can find room. They really complement the root water theif nicely.

  10. #290
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    Re: [Deck] Team America - Ubg aggro control

    electrolyze: Against threshold with this board the plan is generally -4 sinkhole, -2 stifle for +3 grip, +3 edict.

    Stifles are left in primarily to keep the blue count higher than 16 for force, but that might not be a good enough reason to leave them in. I might even suggest just going +3 grip, +3 edict, +2 reanimate, for 4 sinkholes and 4 stifles.
    That seems a bit better.

    As for aggro loam, that matchup is tough to board for. You probably want to bring tormod's crypt in for sinkhole, and probably want to cut 3 stifles for 3 beb/hydroblast. Other than that, the last stifle can come out for an edict or a reanimate. Reanimate is probably more important than edict here actually. If they have chalice you are forced to bring in grip however, and you might have to cut something like thoughtseize for them. I'm not really sure. Reanimate is probably stronger than discard and edict might be as well. On the play thoughtseize is great at stopping things like chalice though, so it is a real balancing act. Dazes can come out on the play instead of thoughtseizes for the grips, but watch your blue count (try not to dip below 16). Daze is still pretty strong but if you have a metric asston of removal it is really hard for them. The build of the loam deck will prioritize your sideboard cards accordingly (ie. obviously no bebs against gwb loam, no grips for chalice-less builds that run something like swords instead, etc.). Make sure you don't walk into devastating dreams against the red builds (that card shouldn't be a problem, but the armageddon effect is still dangerous if they catch you without a counter or a big guy in play). Generally try to keep the colored lands in play to about 3 max, unless you are building up to hardcast force in order to protect a threat.

    Hope that helps. Good luck at the tourney.
    they haunt minds...

  11. #291
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    Re: [Deck] Team America - Ubg aggro control

    $%#@&
    Last edited by darkalucard; 11-13-2008 at 05:30 PM. Reason: The World is not Ready for my Tech.

  12. #292
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    Re: [Deck] Team America - Ubg aggro control

    The joke is no longer funny. Back on topic.
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  13. #293
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    Re: [Deck] Team America - Ubg aggro control



    Joke has run its course. The next sarcastic poster gets a shiny stamp on his profile.

    EDIT - LOL Ninjamod'd.
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  14. #294
    Sweet Sixteenth
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    Re: [Deck] Team America - Ubg aggro control

    It has been discussed at length, and I don't think there is another viable threat for the deck. You could make an arguement for Sea Drake but I wouldn't suggest it from personal experience. Although it is not big you could run River Boa.

    The better answer in my oppintion is to have more ways of finding your threats. Fitting 2x SDT is something I have wanted to try. Cutting a Sinkhole and ?
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    ******s?
    While this is close it's still wrong. Every one knows it's an orgy of unicorns.
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  15. #295
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    Re: [Deck] Team America - Ubg aggro control

    Quote Originally Posted by Happy Gilmore View Post
    It has been discussed at length, and I don't think there is another viable threat for the deck. You could make an arguement for Sea Drake but I wouldn't suggest it from personal experience. Although it is not big you could run River Boa.

    The better answer in my oppintion is to have more ways of finding your threats. Fitting 2x SDT is something I have wanted to try. Cutting a Sinkhole and ?
    I was thinking something along the lines of Portent and/ or Impulse (instant speed for the win?), but you're totally right, if anything could be altered it'd be adding a few cantrips or draw manipulation cards. I wouldn't have the first clue as to what could come out, though :3 The list is wayyy to tight.
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    Quote Originally Posted by Nihil View Post
    Mother of Runes is a woefully underplayed Tier 1 card.
    Quote Originally Posted by dude 666 View Post
    Power wouldn't lay in the hands of the few if the general population was more educated and actually voted. Why should the government care about you if you don't vote? (Partially why I hate the electoral college and 2-party system)

  16. #296

    Re: [Deck] Team America - Ubg aggro control

    Quote Originally Posted by raharu View Post
    I was thinking something along the lines of Portent and/ or Impulse (instant speed for the win?), but you're totally right, if anything could be altered it'd be adding a few cantrips or draw manipulation cards. I wouldn't have the first clue as to what could come out, though :3 The list is wayyy to tight.
    What do you hate topdecking on turn four in most games? What do you hate having two of in the opening hand? Odds are that's the same card and you can cut it down to three without suffering too much in the process.

    I don't play the deck so I don't know what the answers are but I'm betting Stifle is one of them.

  17. #297

    Re: [Deck] Team America - Ubg aggro control

    A quick question about the the ThreshThreshThreshThreshThresh hold boarding.

    Is boarding out stifle a wise choice? I mean if you are on the go with stifle. Isn't that an automatic win vs ThreshThreshThreshThreshThresh hold that plays not many lands but allot of fetch?

  18. #298

    Re: [Deck] Team America - Ubg aggro control

    I come with a card i`ve been testing, creature, i think it can full what deck needs:

    http://magiccards.info/lw/en/133.html

    3/1 Flying for 2.
    The oponent wont discard lands (we have a lot LD so he wont do) neither cards (obviously).

    Also, it has sinergy with Tombstalker (we can discard lands or dead spells after attack) for stalker food

    What do you think?

    Maybe is not good as Tarmo, but remember it flies :D And it`s black!!

  19. #299
    Wasted Wizard
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    Re: [Deck] Team America - Ubg aggro control

    The deck's mana denial strategy generally leaves the opponent with a hand full of dead cards, making Oona's Prowler beyond weak (not that it would even be played in the deck if the discard ability wasn't two sided).

  20. #300
    Clay Aiken
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    Re: [Deck] Team America - Ubg aggro control

    Quote Originally Posted by johanessen View Post
    What do you think?

    Maybe is not good as Tarmo, but remember it flies :D And it`s black!!
    I think it's terrible, so do you apparently if you don't think it's as good as 'goyf. Why are Black and Flying relevant? Do you honestly think those are good reasons to play it instead of 'goyf?
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