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Thread: [Deck] Zoo

  1. #1481
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    Re: [DTB] Zoo

    Quote Originally Posted by Loxodon Baileyarch View Post
    @hungryLIKEALION: Kudos on Reckless Charge being ran. I remember your first decklist had those in it.

    Is Samurai of the Pale Curtain really worth it? It doesn't hit their library which makes it seem worse. It nails Ichorids and reanimated stuff but by the time they reanimate FKZ you're dead anyway ya know? Plus the double white makes it an eyesore. I ran Serra Avenger way back in the day before Nacatl was printed and the double white was an issue then.
    It does stops bridge from below, so Flame Kin Zealot probably won't be very good if they reanimate it.

  2. #1482
    is the freaking Zoo-ru!
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    Re: [DTB] Zoo

    Did not think that one through.. haha
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  3. #1483
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    Re: [DTB] Zoo

    Yeah, I was feeling nostalgiac for charge, and after playing with it again I still feel like it's a viable card, though not as more than a three of, and I still kinda don't want it as more than a two of. It's kind of like the singleton jitte; you don't ever need it, but having it is a nice perk despite not wanting to topdeck it when it's dead.

    I'm not going to pretend like samurai is the ultimate anti dredge card, because clearly it is not. The night before the tournament I had slept over at my girlfriend's place so I didn't have all my cards with me. I saw two people playing dredge and had a set of samurais at hand so I just threw them on the sb. While they don't completely neuter dredge the way other more powerful hate cards do, they also have some advantages over those cards. One, they help give you a clock, which is very important since it gives them less time to draw an answer. They can still dredge and get narcomoebas to dread return with, but samurai still places numerous restrictions on how they have to play; they can't get zombies, and their ichorids only come back once, which is nice. I don't have a problem with double W since I run the deck as a primary rw deck with a g splash compared to how some do rg with a w splash. I usually want two sources of w available anyway since i want to be able to path and helix in the same turn, whereas one G source is fine since I'm usually only casting one G requiring creature per turn.

    The other thing is that even when none of the cards are the perfect hate cards, having 11 cards to board in in a matchup can be pretty savage tech.

    Also, Samurai was good against stax too since he couldn't recur wastelands or factories and his armageddons went from being one sided to actually being fair. That was great. Finally, being an effective 3/3 creature was good for any matchups where I needed another beater or where I needed to side out dead PTEs (Not that I played that matchup today, but you never know when tendrils will show up).

  4. #1484

    Re: [DTB] Zoo

    Quote Originally Posted by hungryLIKEALION View Post
    21 land (1 canopy, 10 fetches, 3/2/2 plateau/taiga/savannah and 3 basics)
    4 nacatl
    4 goyf
    4 pridemage
    3 mancer
    2 ape
    2 figure
    2 kotr

    4 bolt
    4 helix
    4 path
    2 library
    1 jitte
    2 reckless charge

    SB:
    3 teeg
    4 samurai of the pale curtain
    2 engineered explosives
    2 jitte
    2 krosan grip
    2 stp

    I just noticed your list is only 59 cards. Whats missing?

  5. #1485
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    Re: [DTB] Zoo

    Quote Originally Posted by kkoie View Post
    I just noticed your list is only 59 cards. Whats missing?
    oh yeah, didn't notice that. It was a third figure of destiny was the 60th card. Sorry bout that.

  6. #1486

    Re: [DTB] Zoo

    Really? Thats interesting. How frequently have you been able to find the open mana to pump a figure? I've put together a list that I've been messing around w/ and I went with only two figures because I didn't want to get stuck in a scenario where I might have more than 1 figure and not enough mana to pump into each of them.

  7. #1487
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    Re: [DTB] Zoo

    Currently my list includes 2 maindeck Teegs. Since the ANT MU sucks a lot is it worth devoting some sideboard slots to it, or should I just take a loss and load the SB with cards to affect MU's I have a chance of winning?

    What MU's are worth sidebording against in an unknown meta?

    Is Fallout worth slots for random aggro, or should I just stick with Jitte to win?

    Is Shusher good enough against CB, or do you need K-Grips?

  8. #1488
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    Re: [DTB] Zoo

    To me, Fogure is a tool you use to avoid overextending. Since he alone makes for a pretty good threat, you can just keep using your mana on him instead of playing out extra dudes and getting blown out by deed/wrath/explosives. Plus he's a great topdeck in the mid/late game since he turns into an 8/8 flyer.

  9. #1489
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    Re: [DTB] Zoo

    i srsly doubt that he makes it an 8/8 very often... what is your mana base that you come close to haveing 6 R/W lands at a time?

  10. #1490
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    Re: [DTB] Zoo

    My mana base is above. You're right that he doesn't make it there too often, but I did get there one game in my last tournament to swing for the win over an army of opposing creatures that would have been lethal the following turn. The fact that he's capable of becoming such a huge threat is what makes him important, even if he isn't capable of it every game. But when the game stalls out, he can be the perfect topdeck.

    Also, another cool trick with him; If you have him at a 2/2 and three lands in play, you can swing him into your opponent's RWM or 3/4 goyf without any fear, since it's very unlikely they'll block him. It's like a free shock every turn.

    You still have to take care of that RWM though. ;p

  11. #1491

    Re: [DTB] Zoo

    Quote Originally Posted by Valtrix View Post
    This seems really awful. Not only do you need to rely on both parts of this combo (because neither one is particularly good by itself), you're essentially paying 3 mana a turn for 1 damage. That seems really, really inefficient if you ask me.
    If you're aiming it at your opponent, then yes it is very inefficient. On the other hand, if you aim it at their creatures to remove blockers, then attack through with your large beaters... well the numbers can look quite a bit better.

    The part about the combo I don't care for is relying on grove of the burnwillows. Wasteland shuts down your combo in a hurry and makes punishing fire quite inefficient (unless your opponent is casting lighting helix I suppose).

  12. #1492
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    Re: [DTB] Zoo

    Quote Originally Posted by nateo View Post
    If you're aiming it at your opponent, then yes it is very inefficient. On the other hand, if you aim it at their creatures to remove blockers, then attack through with your large beaters... well the numbers can look quite a bit better.
    We call this grim lavamancer.
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  13. #1493

    Re: [DTB] Zoo

    Quote Originally Posted by Valtrix View Post
    We call this grim lavamancer.
    I'm not really disagreeing with you, just saying that you can't really evaluate the combo purely on the strength of it being aimed at the opponent's head.

  14. #1494
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    Re: [DTB] Zoo

    Quote Originally Posted by nateo View Post
    I'm not really disagreeing with you, just saying that you can't really evaluate the combo purely on the strength of it being aimed at the opponent's head.
    So in other words, the only decks you would want the combo for would be decks running small creatures like Goblins, Merfolk, and maybe the mirror. Goblins and Merfolk are already really good matchups, and probably don't need the combo to make them any better. Plus, both decks run Wasteland anyways, which would mitigate the effectiveness of the combo. For the mirror, the combo might be good. I'm not sure it's the best option though; it doesn't seem worth the number of slots that it would take up.
    Quote Originally Posted by Volt View Post
    And make no mistake, a Hulk Flash dominated metagame is shit on a plate. Sure, it made for an interesting GP and possibly even attracted a few curious newcomers who wondered "I wonder what it's like to eat shit?" or "I wonder what it's like to make other people eat shit?" That's all fine and dandy, but I'll be glad to say "Good riddance!" to Flash when I wake up tomorrow.

  15. #1495

    Re: [DTB] Zoo

    Yeah it's horrible in legacy, people need to realize this is a DIFFERENT format than extended.

  16. #1496
    is the freaking Zoo-ru!
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    Re: [DTB] Zoo

    Extended Zoo has to deal with like, fucking Ghost Quarter. OH NO!!!

    They don't know the fury Wasteland holds.

    In other news. I've given Zoo a break for a little bit. I'll be back when i get tired of countering my opponent's deck with one Enchantment.

    I wish Ranger of Eos was viable in Zoo
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  17. #1497
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    Re: [DTB] Zoo

    Quote Originally Posted by Loxodon Baileyarch View Post
    In other news. I've given Zoo a break for a little bit. I'll be back when i get tired of countering my opponent's deck with one Enchantment.

    I wish Ranger of Eos was viable in Zoo
    Finally! Something we agree on. I love that card. I don't know if anyones played "star" multiplayer, but its 5 person, and you win when you kill the two people across from you. I've been playing Ranger of Eos with success there, because running out of gas is the only thing that stops Zoo from winning. Two Wild Nacatls goes a long way in that respect. Not that Zoo is really a multiplayer deck, but Ranger fits there for sure.

  18. #1498
    is the freaking Zoo-ru!
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    Re: [DTB] Zoo

    Quote Originally Posted by troopatroop View Post
    Finally! Something we agree on. I love that card.
    He is just insane card advantage. Possible SB card, if Zoo consistently hit 4 mana..

    Just another reason Extended shouldn't be compared to Legacy.
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  19. #1499

    Re: [DTB] Zoo

    Quote Originally Posted by Loxodon Baileyarch View Post
    He is just insane card advantage. Possible SB card, if Zoo consistently hit 4 mana..

    Just another reason Extended shouldn't be compared to Legacy.
    Exactly man, its as different as legacy and standard. also multiplayer is a completely different format, so I think in a 4+ person environment, ranger would be pretty solid.

    Although I have never tested it, ranger (on paper) seems like it wouldn't be very competitive, although it would most likely get through countertop, the dudes he tutors for probably would not, and you're left with a 3/2 that dies to opposing goyf/factory/anything.

  20. #1500
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    Re: [DTB] Zoo

    Quote Originally Posted by mackaber View Post
    Just to rub it in 21 lands 14 fetches and a playset of lynxes mark my words...

    Martin Juza
    Pro Tour–Austin Top 8, Extended


    Main Deck

    60 cards
    4 Arid Mesa
    1 Blood Crypt
    1 Godless Shrine
    4 Marsh Flats
    1 Mountain
    1 Sacred Foundry
    4 Scalding Tarn
    1 Steam Vents
    1 Stomping Ground
    1 Temple Garden
    2 Verdant Catacombs
    21 lands


    3 Gaddock Teeg
    4 Goblin Guide
    4 Kird Ape
    4 Steppe Lynx
    4 Tarmogoyf
    4 Wild Nacatl
    23 creatures

    4 Lightning Bolt
    2 Lightning Helix
    3 Might of Alara
    3 Path to Exile
    4 Tribal Flames
    16 other spells

    Sideboard

    1 Duergar Hedge-Mage
    3 Ghost Quarter
    3 Kitchen Finks
    3 Oblivion Ring
    1 Ravenous Trap
    1 Tormod's Crypt
    2 Umezawa's Jitte
    1 Yixlid Jailer
    15 sideboard cards
    I am not sure if it has been said already, but Martin Juza 6-0'ed the draft portion of Pro Tour: Austin, which means he was able to draw the last three rounds into Top Eight. He effectively dodged the best Extended decks on Day Two because he did so well on Day One and during the first draft of Day Two. The format for the Pro Tour was five rounds Extended followed by three rounds Draft for Day One. Day Two started with three rounds Draft, followed by five rounds Extended.

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