Right, but very unlike. The MtG standard for 3 red damage has actually a CMC2, with CMC1 being the exception to the rule (the case of Lightning Bolt in current T2, the limited Lava Spike, or Rift Bolt), and for 4 dmg it gravitates towards CMC3 (when the card is pushed, and always with a drawback associated, as in Char and that Shadowmoor RRR instant) and 4 (with the default being the simple Lightning Blast). Adding a mere point of damage dealing to a card involves a much more different math than add a point of life gain. That's the same premise that makes a point of creature power much more onerous in terms of costs than a point of toughness. The reason is simple: damage shortens the game, as life gaining prolongs it, and the later is more likely to afford interactivity than the former.
Tapping lands and watching the sky falling since 1995.
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Exactly! Just as Lightning Bolt is the exception, this card too could be an exception. As I said just before, it's high time red also gets some better burn. I mean, if Wizards cared so much about math and standards, they should realize a 3/4, 4/5 or 5/6 foris crazy. My proposed burn spell is not crazy. It's solid, but not broken or crazy.
The only cards I know of that deal this much damage for that cost are limited, possess a significant drawback, or both. If I recall correctly, Flame Javelin was fairly notable as giving you a drawbackless (assuming the triple red is no problem) 4 damage for 3 mana. It's obviously cheaper, it interacts like 10 times better with cards that search for cards based on converted mana cost and it's really great with Cascade (Bloodbraid Elf into Kiss of Lightning is alright). It's an interesting card, given that it's pretty much strictly better than Flame Javelin (in theory, Javelin has a few advantages, such as the ability to play it with varying color investments and the fact that it won't be CounterTopped or Spell Snared). But I honestly think it wouldn't see much play in Legacy, simply because it costs 2 Red, and I think it would probably be too good in Type 2, and maybe Extended (depending on what's legal at the time). Not to mention that, even at uncommon, it would be nonsensically good in Limited, assuming Red was even vaguely competent.
I may be overselling the Limited part, but seriously, it would be pretty good.
Originally Posted by Aldo
It wouldnt be an instant I guess, but I like it
sick limited stuff nontheless
Why so limited?
Avalanche 1RR
Sorcery
Destroy target creature withouth flying or target land.
Go imba.
That... is... awesome.Tireless Sliver GW
Creature - Sliver
All Slivers have Persist
2/2
Something to give Sliver Tribal both an out vs Tarmogoyf and Sweepers while annoying the piss out of Goblins.
Add...
Broodmother Sliver 1GG
Creature - Sliver
All slivers gain: "Whenever another sliver comes into play, put a +1/+1 counter on ~this~"
2/2
And you would have broken the format in half!
(sadly it has to cost 3 at a min, as it would be broken as fuck at 2cc, still 3cc is not bad, even if it means we can't vial it in...)
Day of Judgement
3WW
Split Second
Destroy all creatures. They cannot be regenerated.
God is Calling
3BB
Split Second
Destroy all creatures. They cannot be regenerated.
Obsolete
2WB
Split Second
Destroy target permanent.
The Advisor
1B
Creature - Human Wizard
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
1/1
Fixed.
Rusted Sliver
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All slivers have Whither
2/2
Vigilant Sliver![]()
Creature - Sliver
All sliver creatures have vigilance
Like a bee, it protects it's hive
Like a bee, it seeks food for the Queen and it's hive.
Unlike a bee, it seems to do it at the same time.
Skyshroud ranger
2/2
Spiketail Sliver
Creature - Sliver
All sliver creatures have: ''Sacrifice this creature : counter target spell unless it controler pays''
Like a bee, it stings only when threathened and dies
Unlike a bee, it stings raw magic and dissolves it.
Skyshroud Ranger
1/1
Shielding Sliver
All sliver creatures get +0/+1
All Sliver Creatures have "Sacrifice this creature: return target creature to owners hand"'
Like a bee, it....
Skyshroud Ranger, last words
1/1
Hypnotic Sliver
Creature - Sliver
All slive creatures have ''tap: tap target creature''
I know i have made several compairisons of bees and slivers in the past, but i never have seen a bee doing that..
Skyshroud ranger
2/2
If there is such a thing as too much power, I have not discovered it.” —Volrath
Founding father of Team Moosebite, the team that really bites.
I really don't think it is, red has always had good burn printed for it, compared to, oh, I don't know, White's Life Gain. They just reprinted Lightning Bolt- Red Burn is fine. We already have a semi-viable Mono Red Burn deck, and frankly its one of the least interesting and most tiresome decks ever and there's no reason on earth to push that archetype.
I wasn't referring to burn as a deck type, I was referring to the utility. Life gain has always sucked because it isn't removal and it isn't really necessary since white has the best spot removal in the game. Also Swords to Plowshares just got an update with Path to Exile. That's 8instant speed removal. Red has the same old lame 3 dmg spells it has had since 1994. The fact that they reprinted Lightning Bolt after saying they never would (and Shock had become the norm for
) just goes to show how little impact Lightning Bolt has nowadays. Heck, in Legacy even Incinerate isn't played, so I don't see why a 2cc 4 damage spell is somehow not worth considering.
Anyway, I'm extremely biased since I <3.
One card I'm surprised they haven't made is very simple:or
cantrip Edict.
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