I don't know about that, what's that an average of 10 counters a turn so 10 turns...I had somebody tell me to run the Hex/Ddepths combo but that seems weak also. I'm happy with the avenger, though I don't like relying on creatures. I was giving thought to running Sword of Feast/Famine instead of avenger, equip to creeping tar pit swing, untap all lands, Main 2 redo shananigans. Haven't playtested that yet though.
Did you ask me if that spell could resolve?????
-Team HRW-
High Roll Wins
Avenger of Zendikar nombos with Tabernacles and maybe Bridge. I will stick with Slaver.
No, you ditch Tabernacle at their EoT to Zuran orb, then recur it on your turn after you attack. As for the bridge you can build your hand to 3/4 easy and allow plants to swing in, or EE the bridge all together and swing in then play a glacial chasm. Avenger is good for the deck
Did you ask me if that spell could resolve?????
-Team HRW-
High Roll Wins
I still believe the best finisher for this deck is Worm Harvest. It seals the deal in 2-3 turns max and is unaffected by counters and by spot removal (also, is not a affected by bridge). It interacts badly with Tabernacle, but you have ways to go around that (wasting it eot and replaying it). Another advantatge is that you don't have to recur it with Volrath so, you don't have to wait a turno to play it.
It is graveyard dependant, ok, but every finisher in this deck is in some way.
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
Helix Pinnacle is definitely thinking outside the box. I vote for Worm Harvest, too, but if you're looking for something that doesn't attack, there aren't a whole lot of other good win cons. Barbarian Ring isn't much faster than Helix Pinnacle unless you have Exploration(s) and Crucible.
Yeah, I have one of them set aside to test. It seems slightly slow, but versatile and can win without the graveyard.
I really think Mindslaver might be the best for that particular matchup, unfortunately.
In other news, I'm 7000 words into a primer for this deck, so if anyone wants a preview post / message me. It's geared more towards E-Tutor than Intuition builds.
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
Cursed scroll is almost the same as barbarian ring except worse since it costs 3 to activate and you have to have a card in hand. It seems awful and now every list doesn't even run barbarian ring because using barbarian as a win con is just a huge joke move IMO and others seem to think so as well since no one runs barbarian ring anymore. Hell, cursed scroll can only be activated once a turn while barbarian ring can be activated multiple times each turn (sometimes if the conditions are right) making cursed scroll almost strictly worse than barbarian ring.
I like the helix pinnacle suggestion just for the lulz. At least it has shroud but EE still gets it.
Also mchainmail I agree with your philosophy on this deck. And your build is nice too I concede entomb is awesome as is e. tutor. While intuition is somewhat slow and manabond is meh. Postboard manabond is also pretty bad. And enlightened tutor is nice for toolboxing; get manabond, exploration, seal of primordium, ensnaring bridge, EE...the options are limitless. And creeping tar pit > celestial colonnade.
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Originally Posted by Vacrix
I do not understand why people would not run Barbarian Ring. As a win-con, it is definitely subpar, but I use my Barbarian Ring very often to control any annoying little dudes.
Well, I've had great success with the Avenger.Before Avenger a combination of creeping tar pit and Barb ring usually put them on a 4 turn clock, assuming they hadn't fetched. Now as soon as I land an Avenger they tend to scoop. My current list is as Follows:
Maindeck:
4x Life from the Loam
4x Manabond
4x Exploration
4x Mox Diamond
3x Intuition
1x Engineered Explosives
1x Zuran Orb
1x Ensaring Bridge
1x Avenger of Zendikar
4x Wasteland
4x Maze of ith
4x Rishadan port
3x Tolaria West
3x Tranquil Thicket
3x Tropical Island
1x Taiga
1x Bayou
1x Forest
1x Verdant Catacombs
1x Windswept Heath
1x Wooded Foothills
1x Misty Rainforest
1x The Tabernacle at Pendrell Vale
1x Horizon Canopy
1x Volrath's Stronghold
1x Academy Ruins
1x Creeping Tar Pit
1x Barbarian Ring
1x Mishra's Factory
1x Karakas
1x Glacial Chasm
Sideboard:
1x Tormod's Crypt
1x Crucible of Worlds
1x Pithing Needle
3x Dark Confidant
3x Krosan Grip
3x Chalice of the Void
1x Nev's Disk
2x Null Rod
Also, I dissagree with the cabal pit but in worse colors. Barb ring can shoot players, and keep planeswalkers from getting dangerous. :). I typically use it to kill of Kira or Gadduk. On kira I target with Karakas first then just shoot her. I dont waste time bouncing Gadduk, I just kill him. Saves me the effort of having to put up with him later.
Did you ask me if that spell could resolve?????
-Team HRW-
High Roll Wins
Ilike the list...but 3 intuitions? How did it worked for you?? Anybody has tested a combinationof intuition and gamble?
Did you ask me if that spell could resolve?????
-Team HRW-
High Roll Wins
Interesting deck has won Russian Legacy Championship:
http://www.thecouncil.es/tcdecks/dec...0&iddeck=41257
I think it's Eternal Garden not lands. (At least in Europe it's called that way)
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