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Thread: [Deck] Berserk Stompy

  1. #1061
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by boneclub24 View Post
    How does this new guy look?
    He is potentially a 4/4 for , but needs to have pumped into him every turn. He can also be evasive, though.
    The build in Giant Growth with Trample looks nice. It is at least something new to test...

  2. #1062
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    Re: [Deck] Berserk Stompy

    I looked twice at this new creature as well... at first glance I thought "garbage", and at second "at least a fancy garbage". The drawback of needing a every turn cost us something around half the resources we would have, and guess what? He doesn't beat 'goyf. Anyways, it's test material, just that I won't be testing coz other stuff with higher priority atm. =/
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  3. #1063
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    Re: [Deck] Berserk Stompy

    Yeah, I tested it. It was... interesting, to say the least. Some games I got the nut draw with a turn 3 15/15 Kavu, sometime I got just a fizzle.
    "If you're playing Storm in Legacy, you need to believe that what your deck does is better than what their deck does."

  4. #1064
    Vanilla Bear, 2/2

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    Re: [Deck] Berserk Stompy

    What do you guys think about the new Hunter's Insight from M12?

    Hunter’s Insight 2G
    Instant
    Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

    With new Hexshroud creatures (and old ones like Silhana Ledgewalker) & free pumps (Mutagenic Growth, Invigorate), this could safely & easily draw 3-5 cards for 3 mana.

    Perhaps (the other) Stompy mana base (City of Traitors, Ancient Tomb), paired with Elvish Spirit Guide could also help

    Could this bring a new direction for Berserk Stompy? (evolve to Hexproof Berserk Stompy ? :)

  5. #1065
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by neoryujin View Post
    What do you guys think about the new Hunter's Insight from M12?

    Hunter’s Insight 2G
    Instant
    Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

    With new Hexshroud creatures (and old ones like Silhana Ledgewalker) & free pumps (Mutagenic Growth, Invigorate), this could safely & easily draw 3-5 cards for 3 mana.

    Perhaps (the other) Stompy mana base (City of Traitors, Ancient Tomb), paired with Elvish Spirit Guide could also help

    Could this bring a new direction for Berserk Stompy? (evolve to Hexproof Berserk Stompy ? :)
    Short answer - No.

    This could create a new deck, etc. Berserk Stompy is supposed to be as is. The draw spell cannot be supported by our manabase, and Sylvan Library deals a really good job drawing cards.
    Besides, we have a lot of stuff to test, as mentioned by boneclub24.

    @ Bone
    No, I think the new creature is not the main focus atm xD
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  6. #1066
    jungle lion, good?...
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Gui View Post
    Short answer - No.

    This could create a new deck, etc. Berserk Stompy is supposed to be as is. The draw spell cannot be supported by our manabase, and Sylvan Library deals a really good job drawing cards.
    Besides, we have a lot of stuff to test, as mentioned by boneclub24.

    @ Bone
    No, I think the new creature is not the main focus atm xD
    hey gui, are you playing mws or cockatrice?
    can you pls try my v.2 of berserk. sorry i dont know
    how to play mws or cockatrice.

    here's my updated version:

    5 G_fetches
    1 arbor
    9 forest
    2 wasteland

    4 kavu predator
    3 skyshroud cutter
    4 esg
    4 llanowar
    1 thrun the last troll
    1 tarmo
    1 scryb ranger
    3 wall of blossoms

    4 berserk
    4 invigorate
    4 vines of vastwood

    4 reverent silence

    4 GSZ

    2 sylvan library


    @bone, try this one. i removed the wall of roots and replaced it with
    1 tarmo, 1 scryb ranger and 1 thrun

    :)




    Hunter’s Insight 2G
    hmmmm, i think cold eye selkie is much better than this.
    keen sense also is better than this...
    but on the positive note, decks (SUCH as mono green chalice aggro)
    can have this. :)
    TJB

    http://deartiyopaeng.blogspot.com/ <---- (updated) MTG related blog. ^_^

    TES: 102nd out of 2000 players at GP Kyoto 2015 (Legacy)

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  7. #1067
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    Re: [Deck] Berserk Stompy

    Okay, I've tested the Vault Skirge > Sprites extensively, and I can say this. It honestly doesn't make a noticeable difference. Sure, there are some games you gain some decent life, but the fact that it's a 2-of makes it hardly noticeable. The thing mostly in the Skirge's favor is not being Mental Misstepable turn 1. But really, turn 1 isn't deathly important for us anyway, unless we are against combo. In which case, they probably don't pack MM.
    "If you're playing Storm in Legacy, you need to believe that what your deck does is better than what their deck does."

  8. #1068
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by boneclub24 View Post
    Okay, I've tested the Vault Skirge > Sprites extensively, and I can say this. It honestly doesn't make a noticeable difference. Sure, there are some games you gain some decent life, but the fact that it's a 2-of makes it hardly noticeable. The thing mostly in the Skirge's favor is not being Mental Misstepable turn 1. But really, turn 1 isn't deathly important for us anyway, unless we are against combo. In which case, they probably don't pack MM.
    Right. Keep Vault Skirge, then. It's not much, but fighting MM, lifelink, and not being green against perish, might end up being relevant.

    What were you testing against? ^^
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  9. #1069
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Gui View Post
    Right. Keep Vault Skirge, then. It's not much, but fighting MM, lifelink, and not being green against perish, might end up being relevant.

    What were you testing against? ^^
    I was just testing on MWS for a few weeks. Mostly Merfolk and Junk decks.

    Oh yeah, I forgot about Perish. That might be the biggest reason to keep it, then.

    EDIT: I'm finding the Affinity matchup to be just awful :|
    "If you're playing Storm in Legacy, you need to believe that what your deck does is better than what their deck does."

  10. #1070
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by boneclub24 View Post
    EDIT: I'm finding the Affinity matchup to be just awful :|
    Test the list using Viridian Zealot MD... it's not much, but could help, and also against Stoneforge.
    Besides, the extra SB room can be used to play Seeds.
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  11. #1071
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Gui View Post
    Test the list using Viridian Zealot MD... it's not much, but could help, and also against Stoneforge.
    Besides, the extra SB room can be used to play Seeds.
    Honestly, it's not the lack of hate cards. The best way to beat affinity is to Berserk combo them, but the problem is that the hate slows us down a little and we don't always have everything we need.
    "If you're playing Storm in Legacy, you need to believe that what your deck does is better than what their deck does."

  12. #1072
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by boneclub24 View Post
    Okay, I've tested the Vault Skirge > Sprites extensively, and I can say this. It honestly doesn't make a noticeable difference. Sure, there are some games you gain some decent life, but the fact that it's a 2-of makes it hardly noticeable. The thing mostly in the Skirge's favor is not being Mental Misstepable turn 1.
    Might it be worthwhile trying it as a four of? I think I will pick some up and give it a try.

  13. #1073
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by lyracian View Post
    Might it be worthwhile trying it as a four of? I think I will pick some up and give it a try.
    The room is tight, what would you be cutting for it? How does your list look like? How many 1 mana 2/x are you running atm?
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  14. #1074

    Re: [Deck] Berserk Stompy

    Hex Stompy:

    2 Gaea's Cradle
    18 Forest

    4 Gladecover Scout
    4 Slippery Bogle
    4 Silhana Ledgewalker
    2 Dungrove Elder
    4 Troll Ascetic
    2 Thrun, the Last Troll

    4 Rancor
    4 Berserk
    4 Briar Shield
    6 Pump spells of choice
    2 Sylvan Library

  15. #1075
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by bondafong View Post
    Hex Stompy:

    2 Gaea's Cradle
    18 Forest

    4 Gladecover Scout
    4 Slippery Bogle
    4 Silhana Ledgewalker
    2 Dungrove Elder
    4 Troll Ascetic
    2 Thrun, the Last Troll

    4 Rancor
    4 Berserk
    4 Briar Shield
    6 Pump spells of choice
    2 Sylvan Library
    Your curve is too high. We only want 1 or 2 three drops, if any. If you want to support this, you will want something like Ancient Tomb and/or Elvish Spirit Guide. At that point you should probably be looking at Chalice Green...

    Anywho, what do you guys think of this card I designed? NOTE: THIS IS NOT A REAL CARD.

    "If you're playing Storm in Legacy, you need to believe that what your deck does is better than what their deck does."

  16. #1076

    Re: [Deck] Berserk Stompy

    Quote Originally Posted by boneclub24 View Post
    Your curve is too high. We only want 1 or 2 three drops, if any. If you want to support this, you will want something like Ancient Tomb and/or Elvish Spirit Guide.
    Tombs might be useful, but then the dungrove elders have to go or be replaced by another copy of Thrun.

    The point of this deck is to make all your opponents removal useless and thus your own pumpspells safe to play. So the deck is a little bit different than the usual Berserk Stompy deck. That's also the reason there's 20 lands instead of 17.

  17. #1077
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    Re: [Deck] Berserk Stompy

    While the extra land will help, I still suggest you run some kind of ramp spell, maybe even Chrome Mox.
    "If you're playing Storm in Legacy, you need to believe that what your deck does is better than what their deck does."

  18. #1078
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Gui View Post
    The room is tight, what would you be cutting for it? How does your list look like? How many 1 mana 2/x are you running atm?
    Probably not enough, but I was thinking of trying this for the extra evasion

    Creatures: 22
    4 Skarrgan Pit-Skulk
    4 Gladecover Scout
    4 Vault Skirge
    4 Kavu Predator
    4 Silhana Ledgewalker
    2 Troll Ascetic

    Spells: 22
    4 Berserk
    4 Giant Growth
    4 Rancor
    4 Invigorate
    4 Vines of Vastwood
    2 Sylvan Library

  19. #1079
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by lyracian View Post
    Probably not enough, but I was thinking of trying this for the extra evasion

    Creatures: 22
    4 Skarrgan Pit-Skulk
    4 Gladecover Scout
    4 Vault Skirge
    4 Kavu Predator
    4 Silhana Ledgewalker
    2 Troll Ascetic

    Spells: 22
    4 Berserk
    4 Giant Growth
    4 Rancor
    4 Invigorate
    4 Vines of Vastwood
    2 Sylvan Library
    I would remove the Scout for Bogle. Makes us less vulnerable to Engineered Plague if nothing else.

    Also, you aren't running enough land to support either Troll or Vines. I would either increase the lands or (better yet) switch the cards around a bit.
    "If you're playing Storm in Legacy, you need to believe that what your deck does is better than what their deck does."

  20. #1080
    jungle lion, good?...
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    Re: [Deck] Berserk Stompy

    cut the cradles, for i think it will just sit there doing nothing
    if u cannot cast two or three creatures on turn two.

    A.Tombs
    ESG
    GSZ
    dryad arbor

    these cards can help you alot bondafong.
    TJB

    http://deartiyopaeng.blogspot.com/ <---- (updated) MTG related blog. ^_^

    TES: 102nd out of 2000 players at GP Kyoto 2015 (Legacy)

    UR Storm: 37th of 950 players at GP Guangzhou 2016 (Modern)

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