Point 1: You said decks that rely one-mana-cards are unplayable with misstep around. I'm sure I saw two red decks that rely on them.
Point 2: The other lists weren't for you but for all those talking about "blue dominance". To me those tournament T8 doesn't Seem bluer than before misstep
Point 3: SpikeyMikey made my day but forgot Submerge ... a free "timewalk + creature removal"
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/facepalm
God this thread has turned to semantic bullshit. What were we legitimately arguing about again?
Whether or not swords to plowshares can effectively kill any ten mana creatures in the current meta-game.
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My point was simply that "penalizing a subset of cards" doesn't make sense. My example was just a way to show that StP has "penalized" a subset of cards by making costly creatures without protection from StP unplayable. You then argued that the main point here was the mana cost, so implicitly tempo, but Swords actually can generate much more tempo than MM does especially if used to remove costly creatures. So the argument is fallacious.
A better argument is "MM always generate tempo if in the starting hand, while being (arguably) less conditional than StP and while being card parity unlike FoW". That's an argument (and we could debate just how much MM can be considered conditional, there's actually a grey zone here, since the card is unplayed in vintage and imho wouldn't be played as much in modern), however the focal point is: was the card good for the format? For sure it was badly designed (almost non-conditional/card-parity 0 mana counterspell is pretty lazy design), but i'm not entirely convinced the ban was for the best of the format, especially if, like WotC said, the objective was to reduce the blue dominance.
Don't get mind blown that easily. Just try to understand the simple fact that US is not the whole world. Here, take a look at what a European has to say:
Magic is not only about counterspells but counterspell strategies have been so repressed in the past few years that once they became viable again people jumped at the control decks in some places. US is one of them I guess and so is Tokyo apparently.
I want to play in a format where that's applicable. Players shouldn't depend on turn 1 autowin because they can get Misstepped. So they have to depend on minor tweaks in deck building and playskill. There should be very little auto-loss mathcups. ANT was almost an auto-loss matchup against Team America with MM and I admit that combo needed a boost, but that doesn't mean that MM ban was necessary. They could just print some balancing cards and keep everything within the format boundaries.
I agree with this. MM didn't only stop Vials and Nacatls. Duress, StP, Brainstom and many others..
But (this but isn't intended to negate everything I said previously as "but" usually tends to do), I still think that control, and classical control, should have some tools to be able to exist in an eternal format. Counterspells are not the only way to play Magic and I don't feel like an elite playing control. It's just that I like playing tight games, bluffing counters and/or removals, trying to stop the bashing race, calculating for it and playing the defense game.
It's also a part of this game. It's personal preference, it's not only about winning, dominating the field and being a "control elitist". It's about personal tastes. From the responses I'm getting in this forum I'm starting to feel that if you want to enjoy such a line of play it's already unjust enough and annoying enough that you really really have to work your way towards it whereas if you enjoy playing offensive strategies (a.k.a. aggro), winning easy and having favorable matchups across the field "must" be a given. Thinking otherwise is being either a spike or a "blue control elitist".
When I started playing Magic Lackeys were there and Force Spikes were there. We didn't have Vials nor Missteps. It was an even game and a turn 1 Lackey didn't end games. Aggro and Control player eyeballed each other and carefully cast each spell and fun games were had.
No one commented so I thought I would say, well put. I think it's important to define it in such a way. To define combo as innately beating aggro, and primarily in terms of speed. Control is the limiting factor to combo's consistency. If control weren't there to thwart it and cause it to change it's game plan a bit (ie, decreasing speed for increased consistency) then it would dominate. This has been consistent with events in the past.
But the point was that Misstep wasn't good for the format since it strengthened blue and the result was that blue decks ran it the most. Rather than the intended function, which was to give non-blue this effect. But Misstep is a counter, in blue's slice of the pie, and is also mostly ran in blue decks, so it's ok, right?
This thread's still alive?
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