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Thread: [Deck] Goblins

  1. #3061
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    Re: [Deck] Vial Goblins 2.0

    So I'll be the first to say that I think Krenko is better than cute. I think he just flat out wins games, especially with haste being involved. In grindy midrange games, he's capable of making more tokens than the opponents can deal with very quickly. And unlike Kiki-Jiki, I think he's strong enough in almost any and every situation to warrant playing, and there ARE times I'd rather see him than Siege-Gang Commander. And if left unanswered, he's the biggest Goblin threat in existence at only 4 mana. I'm running one, and am about to start playing around with a pair of them.

    Also, while trolling around with Krenko, this happened:

    My hand, going second: Mountain, Cavern, Vial, Krenko, SGC, Chieftain, Piledriver.

    Opponent: Tundra, ESG, ESG, Shardless Agent into Hypergenesis.

    He drops Warstorm Surge/Emrakul and puts me to 3. I Drop both land, Krenko, SGC, Chieftain, Driver. I EOT make seven dudes, untap, draw a land, make 14 more dudes, and swing with 24 2/2 tokens, a Chieftain, a Siege-Gang, and a 53/2 Piledriver.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  2. #3062
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    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by Tacosnape View Post
    So I'll be the first to say that I think Krenko is better than cute. I think he just flat out wins games, especially with haste being involved. In grindy midrange games, he's capable of making more tokens than the opponents can deal with very quickly. And unlike Kiki-Jiki, I think he's strong enough in almost any and every situation to warrant playing, and there ARE times I'd rather see him than Siege-Gang Commander. And if left unanswered, he's the biggest Goblin threat in existence at only 4 mana. I'm running one, and am about to start playing around with a pair of them.

    Also, while trolling around with Krenko, this happened:

    My hand, going second: Mountain, Cavern, Vial, Krenko, SGC, Chieftain, Piledriver.

    Opponent: Tundra, ESG, ESG, Shardless Agent into Hypergenesis.

    He drops Warstorm Surge/Emrakul and puts me to 3. I Drop both land, Krenko, SGC, Chieftain, Driver. I EOT make seven dudes, untap, draw a land, make 14 more dudes, and swing with 24 2/2 tokens, a Chieftain, a Siege-Gang, and a 53/2 Piledriver.
    Oh, that is just adorable! Krenko is toooo cute.
    I can't wait to get my playset from SCG. I'll probably never use all 4, but I can easily see playing 2 in the 75.

  3. #3063
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    Re: [Deck] Vial Goblins 2.0

    I'm at 2 here too... he's awesome.

    Edit: to quote myself:
    Quote Originally Posted by ScatmanX View Post
    Krenko, on the other hand, is proving to be awesome. My count is @2 too. 1 activation from it will win you the game against fair decks.
    Don't know if that is enough reason to run 2, but he is so fun. Is like adding a (another) minigame to the deck. If your opponent can't answer it, he'll lose.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  4. #3064
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    Re: [Deck] Vial Goblins 2.0

    What is everyone running Krenko over? Removal? Winstigators? I'm having trouble finding space for him in the deck...

  5. #3065
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    Re: [Deck] Vial Goblins 2.0

    I moved Tuktuk Scrapper into the board to fit in Krenko.

  6. #3066
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    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by Tacosnape View Post
    So I'll be the first to say that I think Krenko is better than cute.
    Not even close, dude.

    @ Marcello and Jon:
    I found a pair of Krenko in my mailbox today!
    Your oppinions on Krenko made me want to integrate him in my current decklist, which looks as follows:

    //Mana [21]
    4 Wastes
    2 Ports
    4 Caverns
    11 Mountains

    //Core [22]
    ...

    //Others [17]
    4 Piledriver
    3 MWM
    1 Skirk Prospector
    3 Gempalms
    2 Stinger
    2 Lightning Bolt
    2 Dismember

    Let me explain my problem:
    It's difficult for me to make room for more than 1 Krenko. However, I want to have 2 copies in my MD in order to occassionally draw him once in a while. With only 1 copy the odds on drawing one (or netting one with Ringleader) are quite low and (as I view the deck and it's MUs right now) I can't imagine to tutor him with Matron too often. So there must be two copies.
    The questions is: what should I cut?
    Currently I'm running 9 spotremoval. I've explained elsewhere in this thread why 9 is a good number, but in order to squeeze Krenko in, I could cut my spotremoval down to 8 (thereby kicking 1 Dismember).
    So, only 1 more Krenko who needs a home. What would you cut here?
    * Skirk Prospector: he's in the spot of my 22nd land. He's the one that can deal with Jitte. He's the one that synergizes with Krenko (when needed). I won't cut him.
    * 4th Piledriver: The more I play the deck the more I wonder how anyone is content with less than 4 Piledrivers. He might be an option but then again I cut a card that synergizes perfectly with Krenko. It feels like digging one hole to fill another.
    * 3rd MWM: same shit as with Piley.

    Soooo, any suggestions?
    Mountain Caverns, Lackey, Go.

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  7. #3067
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    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by GoboLord View Post
    Soooo, any suggestions?
    Prospector is busted with Krenko. Don't cut him.
    I thing you can be fine by running 8 removal, like you said, so there's your 1st one.
    The 2nd one there are 3 options:
    1 - Piledriver
    2 - MWM
    3 - SGC.
    If it is just for testing purpose, then you can cut any of those, just to see how Krenko play out.
    Then, if you REALLY want to keep playing 2, you try to decide (after the testings), which one sinergizes more poorly with him.
    If I were you, knowing that you like Piledrivers and MWM that much, I'd try to get by with just 1 SGC, and start testing from there.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  8. #3068

    Re: [Deck] Vial Goblins 2.0

    Cutting one Dismember for Krenko sounds good. For the second Krenko, you can cut the second Dismember, or maybe even one SGC. Cutting a SGC may be an option because having too many high CMC cards in the early game may be dead draws. And with the second Krenko, leaving Vial @ 4 has more uses. You can save Vial @ 4 for future Ringleaders or a second Krenko if he died. The issue is that only having 1 SGC means that you probably won't draw it and probably won't search for him with Matron either. I would not cut Skirk Prospector, Piledriver, or MWM.

  9. #3069

    Re: [Deck] Vial Goblins 2.0

    Krenko is pretty fucking bonkers fwiw, I honestly think he's going to replace my SGC's as being the "other" high CC Goblins next to Ringleaders. I'll probably miss the reach at some point, but being 4cc is just so much better than 5cc when you're dropping Krenko off of a Frogtosser or Warchief, 2 feels about right.

  10. #3070

    Re: [Deck] Vial Goblins 2.0

    Been testing Krenko, and thata guy is awesome! He wins games!

    My actual decklist:

    // Lands
    4 [AVR] Cavern of Souls
    4 [TE] Wasteland
    13 [ZEN] Mountain (2)

    // Creatures
    3 [ON] Goblin Piledriver
    3 [M10] Goblin Chieftain
    4 [SC] Goblin Warchief
    4 [US] Goblin Matron
    4 [AP] Goblin Ringleader
    2 [10E] Siege-Gang Commander
    3 [LE] Gempalm Incinerator
    4 [US] Goblin Lackey
    1 [PLC] Stingscourger
    3 [TSP] Mogg War Marshal
    1 [M13] Krenko, Mob Boss

    // Spells
    4 [DS] AEther Vial
    3 [LRW] Tarfire

    // Sideboard
    SB: 1 [PLC] Stingscourger
    SB: 2 [AT] Pyrokinesis
    SB: 2 [WWK] Tuktuk Scrapper
    SB: 3 [5E] Pyroblast
    SB: 3 [ALA] Relic of Progenitus
    SB: 1 [ON] Goblin Sharpshooter
    SB: 3 [MR] Chalice of the Void

    Suggestions?

  11. #3071
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    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by Final Fortune View Post
    Krenko is pretty fucking bonkers fwiw, I honestly think he's going to replace my SGC's as being the "other" high CC Goblins next to Ringleaders. I'll probably miss the reach at some point, but being 4cc is just so much better than 5cc when you're dropping Krenko off of a Frogtosser or Warchief, 2 feels about right.
    I don't think we can afford to cut SGC entirely. He just win so many random matchups and locked up games, while adding so much versatility. Cut him to 1, bt not to 0.
    (but well, I might be wrong, as usual...)
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  12. #3072

    Re: [Deck] Vial Goblins 2.0

    @Gobolord: I'd cut the last Dismember for Krenko. The idea is that you cut the, arguably, worst piece of removal in your deck for a combo card that will win you the game against fair decks if you can activate it.
    "We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."

  13. #3073
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    Re: [Deck] Vial Goblins 2.0

    Hey guys. Regards from holiday.

    So, I found someone to test with and made experiences with Krenko. He is awesome and I'll never play without two of them.

    I cut 2 Piledriver because Krenko often does his job better. I also play with 1 Tarfire, 3 Pyrokinesis, 2 Stingscourger and 3 Incinerator.

    I also won't cut Prospector or MWM.

    For all, who like exercises:

    You are goldfishing and on the draw. You can chose the ten cards you want to draw within the first 3 turns. What is the highest amount of damage you can deal in the third turn?

    My highest result was 86 so far. Does anyone get more?

  14. #3074
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    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by Pee-Dee-2 View Post
    My highest result was 86 so far. Does anyone get more?
    This was a fun thought experiment. I got 111.

    My opening hand:
    Chrome Mox, Any non-artifact red card, Mountain, Warren Instigator, Goblin Warchief, Krenko, Mob Boss, and Goblin Chieftain.
    Stacked on top of my library would be Skirk Prospector, followed by 2 Goblin Piledrivers.

    Turn 1: Draw Prospector, play Mountain. Play Mox, remove random red card. Play WI.
    0 damage total

    Turn 2: Draw Piley, attack with WI. Drop Warchief, then Krenko. Play Chieftain. Make 4 dudes.
    2 damage total

    Turn 3: Draw Piley. Play Prospector and 1 Piley. Make 10 dudes. Sac one for R and play 2nd Piley. Attack for 109.
    111 damage total

  15. #3075

    Re: [Deck] Vial Goblins 2.0

    Opening hand: Cavern, Chrome Mox, Instigator, Krenko, Warchief, Piledriver, Piledriver

    Turn 1:
    - Draw Random Goblin
    - Play Cavern and Chrome Mox with Random Goblin
    - Play Instigator
    Damage = 0

    Turn 2:
    - Draw Piledriver
    - Attack with Instigator
    - Cheat in Krenko and Warchief
    - Play Two Piledrivers
    - Tap Krenko for 5 Tokens
    Damage = 2

    Turn 3:
    - Draw Piledriver
    - Play Two Piledrivers
    - Tap Krenko for 12 Tokens
    - Attack with Instigator, Warchief, 4 Piledrivers, and 17 Tokens
    Damage = 201

    Grand Total = 203

  16. #3076
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    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by GoboLord View Post

    //Mana [21]
    4 Wastes
    2 Ports
    4 Caverns
    11 Mountains

    //Core [22]
    ...

    //Others [17]
    4 Piledriver
    3 MWM
    1 Skirk Prospector
    3 Gempalms
    2 Stinger
    2 Lightning Bolt
    2 Dismember

    Let me explain my problem:
    It's difficult for me to make room for more than 1 Krenko. However, I want to have 2 copies in my MD in order to occassionally draw him once in a while. With only 1 copy the odds on drawing one (or netting one with Ringleader) are quite low and (as I view the deck and it's MUs right now) I can't imagine to tutor him with Matron too often. So there must be two copies.
    The questions is: what should I cut?
    Currently I'm running 9 spotremoval. I've explained elsewhere in this thread why 9 is a good number, but in order to squeeze Krenko in, I could cut my spotremoval down to 8 (thereby kicking 1 Dismember).
    So, only 1 more Krenko who needs a home. What would you cut here?
    * Skirk Prospector: he's in the spot of my 22nd land. He's the one that can deal with Jitte. He's the one that synergizes with Krenko (when needed). I won't cut him.
    * 4th Piledriver: The more I play the deck the more I wonder how anyone is content with less than 4 Piledrivers. He might be an option but then again I cut a card that synergizes perfectly with Krenko. It feels like digging one hole to fill another.
    * 3rd MWM: same shit as with Piley.

    Soooo, any suggestions?
    I like your list a lot, except for the removal part. I totally support 9 pieces of removal, but would prefer it to be goblin shaped, since we can. Why don't you play sharpshooter, with Prospector and MWM? I'd also add a Chieftain for all these tokens.
    I haven't tested Krenko yet and would start out as a 1-off, since he's legendary and tutorable. I mean this is the big advantage of a matron: it can always provide you what the situation affords and if it's a Prospector I'd take him right away. So usually half of your deck is available.
    What about:

    Manabase (21):
    4x Cavern
    4x Waste
    2x Port
    11x Mountain

    Core (21):
    -1x SGC

    Flex (18):
    3x Piledriver
    2x MWM
    1x Prospector
    1x Chieftain
    1x Sharpshooter
    1x Krenko

    3x Incinerator
    2x Stinger
    2x Fanatic
    1x Tarfire
    1x Pyrokinesis

    If I'd fit another Krenko in there I'd probably cut the Pyrokinesis. And if I don't see any use for tarfire anymore I'd play a 4th Incinerator over it any day-since it is the best removal available. Especially with Krenko he can campete with dismember all day long.
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  17. #3077
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    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by Pee-Dee-2 View Post
    For all, who like exercises:

    You are goldfishing and on the draw. You can chose the ten cards you want to draw within the first 3 turns. What is the highest amount of damage you can deal in the third turn?

    My highest result was 86 so far. Does anyone get more?
    How about on the play:
    Turn 1: Mountain, Go
    Turn 2: Mountain, Warren Instigator, Go
    Turn 3: Attack--> Kikki-Jikki, Lightning Crafter
    (damage: infinite)

    Sorry for the double post.
    Gobbos: Kings of flavortext!

  18. #3078

    Re: [Deck] Vial Goblins 2.0

    Opening Hand: Two Mountains, Chrome Mox, Instigator, Warchief, Krenko, Ringleader

    Turn 1:
    - Draw Random Goblin
    - Play Chrome Mox with Random Goblin, Mountain, Instigator
    Damage = 0

    Turn 2:
    - Draw Mountain
    - Play Mountain and Warchief
    - Attack with Instigator and Warchief
    - Cheat in Krenko and Ringleader (which grabs 4 Piledrivers)
    - Tap Krenko for 4 Tokens
    Damage = 4

    Turn 3:
    - Draw Goblin Pyromancer
    - Play Mountain and 4 Piledrivers
    - Tap Krenko for 12 Tokens
    - Attack with Instigator*, Warchief, Ringleader, 4 Piledrivers, and 16 Tokens
    * Cheat in Pyromancer with Instigator on first strike
    Damage = 271

    Grand Total = 275
    Last edited by L10; 07-14-2012 at 09:15 PM.

  19. #3079
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    Re: [Deck] Vial Goblins 2.0

    Tacosnape: This may have nothing to do with Flash, but I was so amused by it I had to bring it up. IBA suggests Brightstone Ritual as a bizarre answer to Empty the Warrens, so I started testing it against some ETW tossing decks. Here's one of my best results ever and quite possibly the best turn one in the history of Vial Goblins:

    Opponent: Turn one, ridiculous shit, 16 ETW Tokens:

    Me: (Opening Hand: Plateau, Wasteland, Brightstone Ritual, Brightstone Ritual, Warchief, Ringleader, Matron)

    -Plateau, Ritual for 16, Warchief, Ringleader (10 floating.)
    -(Ringleader hits Ringleader, Gempalm, Piledriver.)
    -Ringleader (7 Floating.)
    -(Ringleader hits Matron, Matron, Sharpshooter, Piledriver. Sweet!)
    -Matron for Ringleader, Piledriver, Ringleader (1 Floating).
    -(Ringleader hits Lackey, SGC)
    -Brightstone Ritual for 22, Piledriver, Matron for Matron, Matron for Driver, Matron for Driver, Piledriver, Piledriver, Sharpshooter, Lackey, Gempalm, Siege-Gang (5 Floating.)
    -Sharpshooter off all tokens.
    -Mana Burn for 5.
    -Swing for 179.
    I guess Tacosnape still has the best post on Vial Goblins ever made.
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  20. #3080
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    Re: [Deck] Vial Goblins 2.0

    I'm hoping we see a Krenko in a Top-8 in about 17 hours.

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