Page 57 of 68 FirstFirst ... 74753545556575859606167 ... LastLast
Results 1,121 to 1,140 of 1350

Thread: [Deck] Countersliver (MeatHooks)

  1. #1121
    Bear Cub > Tarmogoyf

    Join Date

    Jul 2007
    Posts

    775

    Re: [Deck] Countersliver (MeatHooks)

    Quote Originally Posted by lebarion View Post
    I really like your list, but I'd cut the Wastelands - not that they're bad, but I think running 6 "brown" lands in a 3-color deck without a very high land count would indeed cause colored mana problems.
    I was wondering about that myself.

    Quote Originally Posted by Volt View Post
    Your proposed manabase will lead to a lot of dangerous or unkeepable opening hands. Two colorless lands is an auto-mulligan. Savannah + colorless land is terrible. Tropical Island + colorless land is slightly less terrible, but still terrible. You'll end up keeping a lot of hands with Tundra + colorless land, and praying that your opponent doesn't rout you with a single Wasteland. It is absolutely vital to our strategy to play Crystalline Sliver on turn 2 as often as possible. Merfolk can generally afford to be a little more patient with getting Lord of Atlantis into play, as it is often played as an enabler for a finishing strike (similar to Winged Sliver in Meathooks).
    Just to put things in perspective, Merfolk runs 12-13 colored land with 7-8 colorless land, and it's just ONE color. I applaud your high finish, but I wonder if you wouldn't have done even better with a more forgiving manabase.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  2. #1122

    Re: [Deck] Countersliver (MeatHooks)

    I have Crystalline Sliver in play and Mutavault. My opponent attempts to use Wasteland on my Mutavault. In response to Wasteland, I make Mutavault a creature. So it has shroud now. Question is does Wasteland still affect it and if so, why?

  3. #1123
    Bear Cub > Tarmogoyf

    Join Date

    Jul 2007
    Posts

    775

    Re: [Deck] Countersliver (MeatHooks)

    Wasteland's activated ability fizzles (has no effect) because the ability's sole target is illegal upon resolution.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  4. #1124
    Elesh Norin Markov, Wary Vampiric Cenobite
    Sek'Kuar's Avatar
    Join Date

    Feb 2007
    Location

    Hobart, New York
    Posts

    286

    Re: [Deck] Countersliver (MeatHooks)

    And then a necro happened. Ok, here's the deal. Along with every other tribal deck in this format, Meathooks can benefit from this:

    http://forums.mtgsalvation.com/attac...1&d=1334651697

    The card translated reads:

    Cavern of Souls
    Land
    As Cavern of Souls enters the battlefield, choose a creature type.
    T: Add to your mana pool.
    T: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells of the chosen creature type. If this mana is spent on a spell, that spell can't be countered.

    I'm just saying it should be considered. Discussion?
    "Oho! I have deluded you! For I am a clever trickster, and this is not actually the truth!"
    -Doug Beyer
    Quote Originally Posted by raharu View Post
    You should probably work for Wizards. Making Chaos Orb and Falling Star into evergreen keywords, maing Hellbent. srsly.

  5. #1125
    Bear Cub > Tarmogoyf

    Join Date

    Jul 2007
    Posts

    775

    Re: [Deck] Countersliver (MeatHooks)

    Countersliver can benefit from this card. Countersliver will not magically become usable with only this card.

    The problem with Slivers is not mana fixing.

    The problem with Slivers is not countermagic thrown at Slivers.

    The problem with Slivers is that we need better Slivers.

    Slivers are great at ground-pounding. No other tribe can run eight +1/+1 lords for 2 mana. They also have Shroud. But that's it.

    Elves have card draw and cheating things into play via ramp. Goblins have library manipulation and cheating things into play via Lackey. Merfolk have countermagic, three forms of evasion, and other utility all built into their creatures.

    Slivers, by and large, just win in combat... and that's when you have many of them out at once. Meanwhile, Mom+Knight wins fights with just two cards and four mana, all while providing a ton of utility via a land toolbox.

    If you're going to win on the back of just being big, you need to be efficient with card slots. You can't spend 20 cards of your deck on an army that just beats, because you'll be outclassed by a deck that can spend just 8 cards on attackers, and have an extra 12 cards for utility.

    The land makes Countersliver a better pet deck. It doesn't vault it into the top tier.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  6. #1126

    Re: [Deck] Countersliver (MeatHooks)

    To further those points, Merfolk is really the heir to Slivers, and still is even with this land. Yeah, Cavern of Souls makes your mana marginally less shitty, but you're still running a deck whose creatures are either lords or shroud guys but which don't do anything for you otherwise. Compare this to, say, Lord of Atlantis, which grants unblockability, or Merrow Reejerey, which allows for all kinds of tricks.

    It also doesn't help that Maverick is putting pressure on decks to move towards more board control, which is precisely the sort of thing Slivers doesn't want to see. When EE for two = actual Wrath, and your opponent can find it with Trinket Mage and recur it with Academy Ruins, you have some problems.

    I don't see this deck going anywhere for the foreseeable future.

  7. #1127
    Elesh Norin Markov, Wary Vampiric Cenobite
    Sek'Kuar's Avatar
    Join Date

    Feb 2007
    Location

    Hobart, New York
    Posts

    286

    Re: [Deck] Countersliver (MeatHooks)

    I know it isn't more than a pet deck, I just keep hoping. Although, honestly, with allies around, what's the likelihood that slivers will EVER come back to the game?
    "Oho! I have deluded you! For I am a clever trickster, and this is not actually the truth!"
    -Doug Beyer
    Quote Originally Posted by raharu View Post
    You should probably work for Wizards. Making Chaos Orb and Falling Star into evergreen keywords, maing Hellbent. srsly.

  8. #1128
    Member
    Dzra's Avatar
    Join Date

    Jul 2010
    Location

    Plano, Texas
    Posts

    911

    Re: [Deck] Countersliver (MeatHooks)

    Quote Originally Posted by Sek'Kuar View Post
    I know it isn't more than a pet deck, I just keep hoping. Although, honestly, with allies around, what's the likelihood that slivers will EVER come back to the game?
    Slivers was my first love, so naturally I'd find my way to this thread in light of Cavern of Souls... ;p It seems fairly likely to me that they'll eventually reprint some Slivers. WotC have been doing a lot of resurrecting old popular themes and Slivers have always been very popular. Really though, outside of printing some Slivers with card draw (ie Silvergill.sliver) and other relevant abilities, I doubt Slivers will see a come back as a deck. Slivers falls right into the trap that all tribal decks have of overextending, except without the ability to recover like Elves and Goblins. It has no Silvergill, no LoA, no Reejery, no Lacky, no Ringleader, etc and most importantly, it has none of the mana stability of the other tribal decks.

  9. #1129
    Dread Returned
    Fizzeler's Avatar
    Join Date

    Jul 2012
    Location

    Maryland
    Posts

    199

    Re: [Deck] Countersliver (MeatHooks)

    I have been testing recently with a Countersliver deck and I think I have found the keys to resurrect this deck it needs refining, but in my testing I have found it has good match-ups against fair decks (tested against Canadian Thresh, Junk, and Goblins so far need a lot more testing to confirm)

    So far the deck has shown promise and I think the key to that is being only UW
    Currently Playing:
    Dredge, The Rock, Lands, Spiral Tide, Affinity

  10. #1130

    Re: [Deck] Countersliver (MeatHooks)

    Quote Originally Posted by Fizzeler View Post
    I have been testing recently with a Countersliver deck and I think I have found the keys to resurrect this deck it needs refining, but in my testing I have found it has good match-ups against fair decks (tested against Canadian Thresh, Junk, and Goblins so far need a lot more testing to confirm)

    So far the deck has shown promise and I think the key to that is being only UW
    list?

  11. #1131
    Dread Returned
    Fizzeler's Avatar
    Join Date

    Jul 2012
    Location

    Maryland
    Posts

    199

    Re: [Deck] Countersliver (MeatHooks)

    Quote Originally Posted by theillest View Post
    list?
    4 Crystalline Sliver
    4 AEther Vial
    2 Winged Sliver
    2 Plated Sliver
    4 Sinew Sliver
    4 Phantasmal Image
    2 Talon Sliver
    2 Mutavault
    2 Armageddon
    4 Flooded Strand
    1 Cavern of Souls
    4 Tundra
    4 Swords to Plowshares
    2 Daze
    3 Spell Pierce
    3 Force of Will
    3 Wasteland
    2 Island
    2 Plains
    3 Ponder
    3 Brainstorm
    SB: 3 Path to Exile
    SB: 3 Surgical Extraction
    SB: 3 Grafdigger's Cage
    SB: 1 Spell Pierce
    SB: 2 Daze
    SB: 1 Force of Will
    SB: 2 Armageddon

    It needs refining, I am still unsure on Armageddon
    Currently Playing:
    Dredge, The Rock, Lands, Spiral Tide, Affinity

  12. #1132
    Member
    DarkAkuma's Avatar
    Join Date

    Nov 2005
    Location

    Las Vegas, NV
    Posts

    98

    Re: [Deck] Countersliver (MeatHooks)

    I still have my CounterSlivers deck together from 4 years ago. It's interesting to see green removed, and image used instead of Muscle. I may try that myself since I always had to borrow 4 Trops, and getting 4 images would be a ton easier. 1 less color for the deck always sounds nice if it could handle it.

    Armageddon is old tech. It may not be bad. But I might personally go more for Brainstorm and Ponder #4's.

    Hows wasteland working out? With the UGW versions, it just wasn't feasible.

  13. #1133
    Dread Returned
    Fizzeler's Avatar
    Join Date

    Jul 2012
    Location

    Maryland
    Posts

    199

    Re: [Deck] Countersliver (MeatHooks)

    Quote Originally Posted by DarkAkuma View Post
    I still have my CounterSlivers deck together from 4 years ago. It's interesting to see green removed, and image used instead of Muscle. I may try that myself since I always had to borrow 4 Trops, and getting 4 images would be a ton easier. 1 less color for the deck always sounds nice if it could handle it.

    Armageddon is old tech. It may not be bad. But I might personally go more for Brainstorm and Ponder #4's.

    Hows wasteland working out? With the UGW versions, it just wasn't feasible.
    Wasteland is great against decks it is weak to, it can slow down your opponent enough to get your vial on 2 and start beating face

    I am surprised how consistent the 2 color build is I will likely cut the geddons for another wasteland and brainstorm. The advantage to dual color is you get consistency, a stable manabase, and more removal. I have found once Crystaline Sliver hits the table and you get even one lord out (heck even Talon Sliver) the game swings drastically in your favor
    Currently Playing:
    Dredge, The Rock, Lands, Spiral Tide, Affinity

  14. #1134
    Dread Returned
    Fizzeler's Avatar
    Join Date

    Jul 2012
    Location

    Maryland
    Posts

    199

    Re: [Deck] Countersliver (MeatHooks)

    Did some more testing (I did cut the 2 geddons for a Wasteland and a Brainstorm), beat a Reanimator deck in games 2 and 3 (after boarding of course) and a MUD deck of which we only played 1 game

    I'll continue my testing, but so far I have concluded the following:

    Aether Vial is just to powerful in this deck, resolving a turn 1 vial can just outright win you the game since almost all the creatures are 2 drops by turn 3 you can just counter all problem spells and remove threats. Vial also makes Wasteland really good in this deck as denying your opponent mana while you can just drop threats lets the deck just take control of the game. Vial allows for you to keep up both Spell Pierce and Swords To Plowshares amd can lead to your opponent walking their creatures (like a 1/1 Delver for instance when you turn 1 Tundra > Vial) into your Slivers (like a Plated Sliver for instance)

    Daze and Spell Pierce make combo match-ups decent pre-board, but after boarding will just help you a ton resolving your hate cards
    Currently Playing:
    Dredge, The Rock, Lands, Spiral Tide, Affinity

  15. #1135

    Re: [Deck] Countersliver (MeatHooks)

    If you're not running 4 brainstorm's in a blue deck you're doing it wrong. Brainstorm is the only thing that can give you the edge over merfolk, as they have 8 creatures that grant their board unblockability. Also, splashing for muscle sliver seems completely necessary. I don't know about you, but you want every lord you can get your hands on in this deck. The manabase becomes a little worse to be sure but is it significantly worse? I doubt it, especially when we still have vial to cheat on mana and cavern of souls is a 3 color land that you aren't running 4 of. Cavern is literally vial 5-8, I suggest you run 4 so you aren't getting any creatures sans image countered.

    Although image + crystalline is incredibly powerful. Clone at 2 mana without a drawback is broken. Plated sliver is a card that I'm on the fence on, curious to see whether that card can pull its weight.

    Also, armageddon? I really don't see the point to running a 4 mana card like geddon in here. I would be more keen on running jace before geddon and I'm not even close to considering jace in meathooks.
    Bread Connoisseur on MTGSalvation Forums
    Currently Playing:
    All flavors of storm combo
    Quote Originally Posted by Vacrix
    Lands is a joke for Solidarity. Its like asking a morbidly obese parapalegic to run the mile with his shoes tied.

  16. #1136
    Dread Returned
    Fizzeler's Avatar
    Join Date

    Jul 2012
    Location

    Maryland
    Posts

    199

    Re: [Deck] Countersliver (MeatHooks)

    Quote Originally Posted by Dark Ritual View Post
    If you're not running 4 brainstorm's in a blue deck you're doing it wrong. Brainstorm is the only thing that can give you the edge over merfolk, as they have 8 creatures that grant their board unblockability. Also, splashing for muscle sliver seems completely necessary. I don't know about you, but you want every lord you can get your hands on in this deck. The manabase becomes a little worse to be sure but is it significantly worse? I doubt it, especially when we still have vial to cheat on mana and cavern of souls is a 3 color land that you aren't running 4 of. Cavern is literally vial 5-8, I suggest you run 4 so you aren't getting any creatures sans image countered.

    Although image + crystalline is incredibly powerful. Clone at 2 mana without a drawback is broken. Plated sliver is a card that I'm on the fence on, curious to see whether that card can pull its weight.

    Also, armageddon? I really don't see the point to running a 4 mana card like geddon in here. I would be more keen on running jace before geddon and I'm not even close to considering jace in meathooks.
    I already cut the geddons for brainstorm and wasteland #4

    As for muscle sliver, I decided to go dual colors as to run wasteland, more counter magic and removal, that is also the reasoning for 1 cavern

    So far I have found the deck to be weak to control decks which is why I am still tuning the list, but great against fair decks, the deck is a UW tempo deck

    Plated Sliver is a lot better than it looks, early game it can chump mongeese and late game it makes your slivers big enough to chump batterskull germs
    Currently Playing:
    Dredge, The Rock, Lands, Spiral Tide, Affinity

  17. #1137
    Member
    DarkAkuma's Avatar
    Join Date

    Nov 2005
    Location

    Las Vegas, NV
    Posts

    98

    Re: [Deck] Countersliver (MeatHooks)

    When I have more time I'll have to comb over the thread to see how the UGW version has evolved since my last build. But I honestly would tend to agree about Muscle Sliver. Having 8 Muscle Slivers has always been awesome for this deck. With the UW version I'd think that ideally image was cloning Sinew most of the time, but that only works out in theory and in reality probably happens far less. Considering it as Sinew 5-8 seems nice on the surface in that you don't lose anything by dropping green, but there's the fact that keeping green and playing image would give you Muscle 9-12 which also very well may be as good as it sounds on paper.

    I don't want to dismiss the UW version just yet. But maybe since its so different it should have its own thread. I could see it diverging in more directions enough to warrant it. Maybe mods would agree.

    Still, the next chance I get I'm going to try tweaking my own Sliver deck into a UW variant and see how I like it.

  18. #1138
    Dread Returned
    Fizzeler's Avatar
    Join Date

    Jul 2012
    Location

    Maryland
    Posts

    199

    Re: [Deck] Countersliver (MeatHooks)

    Ideally yes Image is Sinew 5-8 and Plated is are psuedo lords

    I am not sure if my UW build will warrant it's own thread, but I'll see how it develops

    Edit: another avenue I have yet to examine is Sakashima's Student as another clone effect
    Currently Playing:
    Dredge, The Rock, Lands, Spiral Tide, Affinity

  19. #1139
    Dread Returned
    Fizzeler's Avatar
    Join Date

    Jul 2012
    Location

    Maryland
    Posts

    199

    Re: [Deck] Countersliver (MeatHooks)

    So I tested the deck today in a tourney went 1-3, learned a lot about the deck and discussed with some people on how to make it better, besides changing the board I am cutting Plated Sliver for 2 more mutavaults or 2 Vapor Snags and cutting 2 basics for more caverns

    The people inquired why not Muscle Sliver? when I answered they agreed, three colors is harder to support and Wasteland is great for the deck

    Nic Fit and CounterTop are easily the worst match-ups for Slivers in general, I got paired against both also lost to Maverick and beat Dredge

    The impression I got is this is definitely shaping up to be a good deck and Winged Sliver and Talon Sliver are amazing. Also, the current Legacy format just can't deal with Crystaline Sliver, every game where he stuck around for a few turns I was able to just out tempo my opponent

    Weaknesses for the deck are board sweepers, I need to learn to hold back and not overextend with the deck, mutavaults are being added to help with this

    Image also I have found is insane with Vial
    Currently Playing:
    Dredge, The Rock, Lands, Spiral Tide, Affinity

  20. #1140
    Dread Returned
    Fizzeler's Avatar
    Join Date

    Jul 2012
    Location

    Maryland
    Posts

    199

    Re: [Deck] Countersliver (MeatHooks)

    I have once again refined the deck and I think I have found the last few things Slivers were missing, a way to deal with cluttered boards and a way to recover from board wipes, turns out the answer to the second is more on "don't overextend" and add more Mutavaults, but the first I found in 2 unusual slivers

    4 Crystalline Sliver
    4 AEther Vial
    2 Winged Sliver
    4 Sinew Sliver
    4 Phantasmal Image
    1 Talon Sliver
    3 Mutavault
    4 Flooded Strand
    2 Cavern of Souls
    4 Tundra
    4 Swords to Plowshares
    3 Daze
    2 Spell Pierce
    3 Force of Will
    4 Wasteland
    1 Island
    1 Plains
    3 Ponder
    4 Brainstorm
    1 Quilled Sliver
    2 Sidewinder Sliver
    SB: 2 Path to Exile
    SB: 2 Surgical Extraction
    SB: 1 Grafdigger's Cage
    SB: 2 Spell Pierce
    SB: 1 Daze
    SB: 1 Force of Will
    SB: 3 Enlightened Tutor
    SB: 1 Pithing Needle
    SB: 1 Engineered Explosives
    SB: 1 Stony Silence

    So why has no successful list incorporated Sidewinder Sliver or Quilled Sliver? Flanking is a very nice combat trick (especially because like exalted it stacks!) and Quilled Sliver adds some really nice board advantage
    Currently Playing:
    Dredge, The Rock, Lands, Spiral Tide, Affinity

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)