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Thread: [Deck] Goblins

  1. #5301

    Re: [Deck] Goblins

    my theory is, this was staged by SCG to push goblin cards in price ...

  2. #5302
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    Re: [Deck] Goblins

    Quote Originally Posted by ScatmanX View Post
    How did Tietze's Kinesis killed the Goyf G3 of the finals?
    Goyf was 1/2 (land). Lackey attacks. Goyf blocks. Kinesis kills Shaman and deals 2 to Goyf. Goyf rises to a 3/4 (land, instant, creature). Lackey deals 1 dmg to Goyf (3 dmg total).
    If Lackey deals the dmg 1st, then it would be on the grave before Kinesis resolves, right?
    Can someone enlighten me?
    He simply played the Pyrokenis before combat damage, so when Goyf received the third damage from lackey there weren't creature in graveyards!

  3. #5303

    Re: [Deck] Goblins

    Seeing Goblins take a SCG Open after what seems like an eternity really makes me feel warm and fuzzy inside.

    I do note that he doesn't run Krenko at all, instead opting to for the old school two Siege-Gang Commander approach. Is this something unique to his list or have others left the mobb boss in the gutters as well?

  4. #5304
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    Re: [Deck] Goblins

    Quote Originally Posted by Lorenzo767 View Post
    He simply played the Pyrokenis before combat damage, so when Goyf received the third damage from lackey there weren't creature in graveyards!
    Then the Shaman kinesis killed was in the yard before Lackey delt dmg to Goyf.
    Guess everybody was pretty tired by the end of the tournament. Those things happen.
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    Re: [Deck] Goblins

    Quote Originally Posted by ScatmanX View Post
    Then the Shaman kinesis killed was in the yard before Lackey delt dmg to Goyf.
    Guess everybody was pretty tired by the end of the tournament. Those things happen.
    Ooops! You're right!
    So i don't know but it's not an irrelevant mistake i think! Probably the Shaman would't have won the match, but surely change how it played.
    However it's not the first time that nobody saw mistake like this during SCG's tournament.

    The list it's always the same, a really solid one!
    The only changes with the past lists are the Thalia in SB i think.

  6. #5306
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    Re: [Deck] Goblins

    Quote Originally Posted by Annatar View Post
    I do note that he doesn't run Krenko at all, instead opting to for the old school two Siege-Gang Commander approach. Is this something unique to his list or have others left the mobb boss in the gutters as well?
    Me. I find Krenko too slow and I think that if we are landing a fattie it should have an immediate board-impact. The two most important situations where "fatties" are wanted are (1) when Lackey connects and (2) we need some sort of come-back. SGC does way more than Krenko in both situations. However, I think running a 1-1 split or even 1 Krenko, 1 SGCs is still a legit move. Krenko isn't a bad card after all.
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  7. #5307

    Re: [Deck] Goblins

    Quote Originally Posted by GoboLord View Post
    ...apparently not worse than the judges :-D
    Guess it's not easy to watch several hours of mtg without missing something too haha. I wonder if Pearson would have been able to make the extra goyf count though considering it seemed like he had nothing left stamina-wise.

  8. #5308
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    Re: [Deck] Goblins

    Quote Originally Posted by Annatar View Post
    I do note that he doesn't run Krenko at all, instead opting to for the old school two Siege-Gang Commander approach. Is this something unique to his list or have others left the mobb boss in the gutters as well?
    As a matter of fact, me too for the last months. 2-1 split SGC-Kiki in an Instigator list. Imo Krenko is too slow nowadays, and is not worth it, at least around where I play.
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  9. #5309

    Re: [Deck] Goblins

    I never played with Krenko. He is a win-more guy. If Krenko gets removed you are left with nothing. The commander leaves you at least 3 token.

  10. #5310
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    Re: [Deck] Goblins

    Quote Originally Posted by Sasan View Post
    I never played with Krenko. He is a win-more guy. If Krenko gets removed you are left with nothing. The commander leaves you at least 3 token.
    I think he's pretty good from the impact he can have if left untouched. He's not a tutor target, he's a 3-of. I also played Goblins at the Invitational, but Mono Red, finishing 3-1 in Legacy on Day 1 and 2-2 on Day 2. Matchups w/ comments:

    Day 1:
    • Shardless BUG, 2-1: Krenko'ed him out in g1 from a board state of something like 3 dorks + Krenko vs double Goyf + Shardless Agent. His Decays do nothing there. He had a nut Hymn in g2, and in g3 I got to Blood Moon him.
    • Team Italia, 0-2: Mull to 5, mull to 6, should be a favorable MU. Opponent kept in Lilianas against my Mogg War Marshal deck like a master.
    • Sneak and Show, 2-0: My opponent probably put me on RUG since that's all I play, and keeps double FoW double Spell Pierce in g1. I just kill him with Cavern. g2 He plays a second land gets ready to lay down some cards from his hand, I presumed they were Lotus Petals and they were, so my t2 Thorn of Amethyst was a good one. By the time he got Show and Tell online, I just laid a Matron in, tutored for my only Incinerator, and killed Griselbrand.
    • RUG: 2-1: Seems like a coin flip matchup. Do you have a Delver or no?


    Day 2:
    • Elves (Caleb D), 0-2: Match isn't getting any easier. Mull to Aether Vial, Tarfire, 2 lands, business in g2, obviously peel Lackey a turn too late. Heh.
    • RUG, 1-2: I had to mull to 5 in g3, and unfortunately never saw a red land. Otherwise, g2 Krenko allowed me to come back from 2 life, making enough tokens to kill him through multiple Goyfs + Mongeese.
    • Esperblade (Dave Shiels), 1-2: We both laughed because he had the god hand in g1 and I couldn't catch up in time without a Vial... felt fairly violated. Blood Moon came in for g2/g3 and basically got there on the back of it, although g3 if he had draw a single removal spell for Siege-Gang it would have easily gone the other way. Really wanted a second Scrapper in the board for this matchup.
    • Sneak and Show, 2-1: t2 Emrakul g1. Game 2 was probably the most interesting, my opponent threw away Force of Will exiling Spell Pierce with U open in two consecutive turns on my Thorn effects, and my mind was basically blown. I easily got to SnT a Matron to get Stingscourger, no Cavern needed.
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  11. #5311
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    Re: [Deck] Goblins

    Quote Originally Posted by ScatmanX View Post
    Those things happen.
    Link

    William had to mulligan once more, while Max kept his hand. Max led with Goblin Lackey, while William had Deathrite Shaman to stymie the early pressure. Max’s turn two consisted of AEther Vial and no further plays. William’s was Wasteland on Cavern followed by 1/2 Tarmogoyf. Max attacked with Goblin Lackey, and Deathrite stood in front of it. Pyrokinesis removing Mogg War Marshal cleared the board in concert with the damage from Lackey (save for Vial) and Max passed.
    So the blocker was actually DRS, not the Goyf. As far as I can tell:
    Attacks - Lackey swings
    Blocks - DRS on Lackey
    Before damage, Pyrokinesis removing MWM. 3 damage to Goyf (lethal after the Instant hits the yard upping Goyf to 2/3) and 1 damage to DRS.
    Damage - Lackey deals 1 to DRS which is now lethal.

    Congrats Max!

  12. #5312
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    Re: [Deck] Goblins

    Quote Originally Posted by Ace/Homebrew View Post
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    So the blocker was actually DRS, not the Goyf. As far as I can tell:
    Attacks - Lackey swings
    Blocks - DRS on Lackey
    Before damage, Pyrokinesis removing MWM. 3 damage to Goyf (lethal after the Instant hits the yard upping Goyf to 2/3) and 1 damage to DRS.
    Damage - Lackey deals 1 to DRS which is now lethal.

    Congrats Max!
    That would work, but how was Deathrite untapped if Willian's 2nd turn was Wasteland on Cavern + Tarmogoyf? They wrote it wrong. The video shows that.

    @Mark Sun: Thanks for the sum up. Why do you think Blood Moon is worth running today? Against some 3 color decks it is good sometimes, but imo if you don't overload in removal, Deathrite + basics can deny it.
    Also, why bring in against Esper? They usually run 3-4 basics, and bring in disenchant.How many do you play?
    thaks.
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  13. #5313

    Re: [Deck] Goblins

    Congrats to Max for reppin' goblins. Especially beating two Jund decks in a row. Them not running e plague seems borderline cocky in my opinion.

    On Krenko: Everytime I read people dissing Krunko, I have to shake my head. He's not just a "win more". He wins you games that you have no business winning. Against any BGx deck, once he hits, he propels your deck from 50/50 match odds (or less) to 75/25. If he has haste, you're prob gonna win next turn if you don't this turn. He breaks games wide open when your board state is meh. I don't think you need him (obviously) but I've just had so much success with him I feel obliged to respond here. I've tutored for him in mid-late games to improve my board state. When ringleader flips him, I'm rarely disappointed.

  14. #5314
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    Re: [Deck] Goblins

    Was goblin piledriver amazing for max on Sunday? From what I saw on camera, the most a piledriver would ever do is trade with a creature while mogg war marshal was putting in some work.

  15. #5315

    Re: [Deck] Goblins

    Quote Originally Posted by Lt. Quattro View Post
    Was goblin piledriver amazing for max on Sunday? From what I saw on camera, the most a piledriver would ever do is trade with a creature while mogg war marshal was putting in some work.
    I think he played four of those because he was expecting A LOT of combo decks (just look at the sideboard). Against those decks, Goblin Piledriver is the best creature you could possibly play on turn two before sideboarding.

  16. #5316

    Re: [Deck] Goblins

    I wonder why Max did not play any chieftain or boartusk liege in the sb. He cannot rely that Jund does not play Engineered Plague from the sideboard. He could have easily lost the matches versus Jund if a Plague came online. Or am I missing something?

  17. #5317
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    Re: [Deck] Goblins

    Quote Originally Posted by Lt. Quattro View Post
    Was goblin piledriver amazing for max on Sunday? From what I saw on camera, the most a piledriver would ever do is trade with a creature while mogg war marshal was putting in some work.
    Well, half of the time that is what it actually do: trade with a big guy. Some people even consider him as a delayed removal spell., with the upside of sometimes actually killing your opponent. That's not a bad thing. Using him to get rid of a big Goyf, while your MWM and tokens get to the dome repeatedly works great (as you can see on the videos).
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  18. #5318
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    Re: [Deck] Goblins

    What kind of list should i play for a meta with alot of blade and combo decks like show and tell and storm. There is also a good amount of rug too. Could anybody give me a good sideboard?

  19. #5319
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    Re: [Deck] Goblins

    Quote Originally Posted by goblinsplayer View Post
    What kind of list should i play for a meta with alot of blade and combo decks like show and tell and storm. There is also a good amount of rug too. Could anybody give me a good sideboard?
    4 Lackey
    4 Vial
    3 MWM
    3 Thalia
    1 Stingscourger
    3 Gemapalm
    2 Tarfire
    2 Piledriver
    1 Tin-street hooligan
    1 Goblin Sharpshooter
    4 Matron
    4 Warchief
    4 Ringleader
    1 Krenko
    1 SGC

    4 Wasteland
    4 Cavern
    1 karakas
    3 Mountain
    6 Fetch
    2 Taiga
    2 Plateau

    4 Rest in Peace
    3 Pyrokinesis
    3 REB
    2 Pithing Needle
    3 KGrip

  20. #5320
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    Re: [Deck] Goblins

    Quote Originally Posted by ScatmanX View Post
    @Mark Sun: Thanks for the sum up. Why do you think Blood Moon is worth running today? Against some 3 color decks it is good sometimes, but imo if you don't overload in removal, Deathrite + basics can deny it.
    Also, why bring in against Esper? They usually run 3-4 basics, and bring in disenchant.How many do you play?
    thaks.
    Admittedly I was new to the archetype (as in, played it when I first started in 2009 for a couple of weeks and never again), but I felt it was a good plan against the Deathrite decks + the left field perspective.

    Blood Moon punishes the Deathrite decks because without DRS they're sitting ducks to this type of hate. Against Esper, it doesn't sound wonderful but they play 3-4 basics and they can't afford to fully fetch them out early because they need mana for discard, StP, Jace, etc, and you can punish them for that. Also, most have only a single basic plains so you can 1) buy yourself time or 2) completely shut out the possibility of a card like Supreme Verdict post-board. If they are bringing in Disenchant to fight you, sometimes it'll be completely dead, sometimes they have to make the decision of a preemptive Disenchant on a Vial as well.

    The 3 Tarfire maindeck also makes the Moon plan more of a possibility, as it answers DRS, SFM, and so forth. This is the list I played, for reference: http://pastebin.com/R2DcRpM6
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