@Dicebox - Bonfire where X=2 kills most creatures in the format. It is usually worth it at either 3 or 5 mana. I've included them in my 75 since I picked up the deck, although they have moved from the maindeck to the sideboard most recently.
@Kommand3r - What is MODO style?
Against Manaless Dredge, did you make sure to choose "draw" on the games you got to decide who starts? You Time Walk them when you do that, plus you get an extra card. Your match is also a lesson in why you only give advice after the round!
@Kusumoto - There's a difference between Dredge and Manaless Dredge. Your advice is good against Dredge, but not the Manaless version. Chalice and Blood Moon still have some application against Dredge. Blood Moon has ZERO application against Manaless Dredge and Chalice can only stop them from flashing back Cabal Therapy. I have found Manaless Dredge to be a very difficult matchup because Trinisphere is the only lock piece that has any effect on them.![]()
im using MUD with blood moon in sb, and saw a dragon stompy list, in love already. a few questions-
1. Rakka Mar. Purpose?
2. When is it proper to MD Stone Rain?
3. Is Cavern of Souls not necessary? Why?
I'll leave Rakka Mar for someone else to defend since I took her out of my 75.
I'm up to 3 MD Stone Rain as of the last time I posted a list. I am toying with going -1 FtK, -1 Jitte; +1 Stone Rain, +1 Koth for my event on Sunday. I have found that getting turn 1 Blood Moon on the draw typically leaves the opponent with 1 basic and sometimes that 1 basic is enough for them to play through the lock. Stone Rain helps keep the lock. What I did not expect but found helpful is that Stone Rain keeps Trinisphere relevant in the mid-game. The decks that only run 18 lands are significantly affected by Stone Rain under a 3sphere. I appear to be the only one using them and so far I have been increasing the number I use.
I jammed 3 Caverns into a previous list. The very few times I snuck a Magus through counters was not worth the multitude of times where my Caverns wouldn't let me generateto jump a Pit Dragon or cast a Blood Moon... It seems like it is a better card in the Werewolf Stompy lists where everything is a Human.
As a side note: Be mindful when untapping a Mountain with Koth. Make sure that the Mountain you select was not the one you just played that turn because it will still have summoning sickness.
Rakka Mar is useful because she makes dudes to attack and block forever. This way, she can win you games on her own while at the very least leaving an elemental token behind if she gets targeted by spot removal. Her haste is relevant too when trying to deal with enemy planeswalkers.
Hehe. Yeah, that's something to be aware of. I've done that before. Also, remember that you can still tap the mountain for mana after you animate it. That helps in casting 5 mana guys from time to time.
I've been playing Dragon Stompy for quite a while now and the version that has work the best for me is the follwing one. Given the current meta you absolutely need the 8 moon effects plus the 4 trinis, revokers are also desirable and 3 (plus another on SB) are fine for me.
Regarding equipments, I decided to cut off the 2 Kruin Outlaw I was previously using and instead put 2 Sword of body and mind, as I consider the pro green to be necessary right now (also none of the other swords are quite this good for this meta and this deck, imo). Jitte, though is an excellent choice, is often denied by CotV @2 and the deck already has many dead cards...
But the card that imo improves the deck greatly is Magma Jet... not only to kill many threats (hierarch, delver, deathrite) but also to filter dead cards, and I found it totally worth the 4 slots. I recommend you to try them and post your thoughts...
Here it goes:
Lands -19-
8 Mountain
3 Cavern of Souls
4 City of Traitors
4 Ancient Tomb
Creatures -18-
4 Simian Spirit Guide
4 Magus of the Moon
3 Hanweir Watchkeep
4 Instigator Gang
3 Phyrexian Revoker
Spells -19-
3 Chrome Mox
2 Sword of Body and Mind
4 Chalice of the Void
4 Trinisphere
4 Blood Moon
2 Bonfire of the damned
4 Magma Jet
PS: Taurean Mauler and Mondronen Shaman suck!
Got 25th out of 51 people at the PLS at Redcap's today.
Poor performance was due to errors I should have avoided...
10 Mountains
4 Ancient Tomb
4 City of Traitors
4 Chrome Mox
4 Simian Spirit Guide
4 Blood Moon
4 Magus of the Moon
4 Chalice of the Void
3 Trinisphere
4 Gathan Raiders
4 Rakdos Pit Dragon
4 Stone Rain
1 Umezawa's Jitte
4 Koth of the Hammer
2 Flametongue Kavu
Sideboard
3 Ingot Chewer
2 Bonfire of the Damned
3 Phyrexian Revoker
2 Confusion in the Ranks
3 Faerie Macabre
1 Trinisphere
1 Umezawa's Jitte
I went for full playsets of Stone Rain and Koth. I regret neither.
Round 1 - Roy playing Dark Maverick - Loss 1-2
Game 3 I had CotV@1 and the game winning Blood Moon in hand. He Duresses, taking it leaving me with 2 Koth and lands. I draw a RPD and then realize there was no way he should have been able to steal my Blood Moon. I wasn't paying attention to the Chalice because I was focused on a foil Forest that looked like FtV Dryad Arbor.![]()
Round 2 - Charles playing Shardless BUG - Win 2-0
He scooped after Blood Moon resolved both games.
Round 3 - Chris playing Mono U Omniscience - Loss 0-2
I had learned from prior Show and Tell matches that the easiest way to get the permanent you want on the board is to let them play Show and Tell... Well I forgot cause I haven't played against a S&T variant in a while. Game 2 I kept a hand with 2 Trinisphere and walked both of them into Force of Will. Game ends with him staring down lethal on my next turn. He has Omniscience in play and Ponder in hand. He looks at the top 3 and shuffles! I cut an Emrakul right to the top and that's game.
Round 4 - Ryan playing Armageddon Stax - Win 2-1
Stone Rain wins the game by keeping him offmana.
Round 5 - Eric playing ANT - Win 2-1
Trinisphere and Stone Rain do the heavy lifting
Round 6 - Avery playing BUG Planeswalker Control - Loss 0-2
I keep a loose hand with 2 FtK because I put him on Shardless BUG from previous games we've played... Oops.
Game 2 I get CotV@1 followed with CotV@2 and think I've got the game locked up. He taps out for Pernicious Deed and ruins my day. I cannot come back from that.
I am very happy with the list I played and very disappointed with my mistakes. Stone Rain is nuts... go figure.
4 Ancient Tomb
4 City of Traitors
8 Mountain
4 Chrome Mox
4 Lotus Petal
4 Manamorphose
4 Priest of Urabrask
4 Seething Song
4 Chalice of the Void
4 Magus of the Moon
4 Blood Moon
4 Empty the Warrens
4 Rakdos Pit Dragon
4 Gathan Raiders
SB: 3 Tormod's Crypt
SB: 4 Trinisphere
SB: 2 Anarchy
SB: 4 Powder Keg
SB: 2 Confusion in the Ranks
Played a Mogg build tonight. I will list it tomorrow when its not half 11. I went 2-2 winning against two RUG Delver and losing to a friend playing Goblins and the most resilient Reanimator deck I have ever seen. He had main deck answers for a fair amount of my locks. Moment of that match was him paying 3 to play a Lotus Petal and then next turn using it to combo off past my Moon.
I do tho feel from what I played that the mogg line up needs tweaking. Moggcatcher is a great plan but I did not land one all night. The Mogg build has this wonderful toolbox but its very slow to get going. I also found that I either had the game won before I needed to push fetching for goblins or my stuff was just burnt out. Still the looks I got of total shock when Settler landed was well worth that. Drew her twice, but I wish she had more power. Goblin Goon was a great card to have, no one saw it coming and the guy I let look through my deck could not believe it was in there. Still dropping a 4 drop 6/6 on the back of a Trinisphere meant that having more creatures on the field than the other guy was not hard. Going to test again with him but I think he is a keeper.
Rakka Mar was the standout card of the day. This old lady is just nuts. I love her and the speed she gives board presence is just overwhelming. Flametongue Kavu was a good second MVP but Mar won the title. I think that Mar is one of my new Fav red cards. Lackey still has the title.
The other thing I noticed is how hard it is to Sideboard with this deck. Its hard because the main is so well tuned to start with that you look at everything and just decide to keep it all. I think I will go in with a different view on the sideboard now. Unless the cards are perfectly matched for a harder match up, I do not think I will run them. No halfways here. The deck works so if I am taking something out, what goes in must be the best card for the job and not a one size fits all answer. In short no O ring style cards.
To end I am going to say, dam I am glad I built this. Nothing is more fun than watching an unfair deck fold to the deck that makes the playing field more level. I hate blue, I love this.
Do you have a list of what you ran?
This was my list. I put it together and found out I had one less Moggcatcher than I thought I did. So I put in an order for one, sleeved up a Goon and played with the incompleat deck. Was good fun regardless. Best bit was dropping a moon and having the other guy say "Dam, I don't have any basics." Its strange to win a game before the other guy even drops a card.
Creatures:
4 Magus of the Moon
3 Moggcatcher
3 Flametongue Kavu
1 Goblin Goon
1 Goblin Settler
1 Jaya Ballard, Task Mage
1 Kiki-Jiki, Mirror Breaker
2 Rakka Mar
3 Siege-Gang Commander
4 Simian Spirit Guide
Art:
4 Chalice of the Void
4 Chrome Mox
3 Trinisphere
2 Umezawa's Jitte
Others:
4 Blood Moon
1 Koth of the Hammer
Lands:
4 Ancient Tomb
3 Cavern of Souls
4 City of Traitors
8 Mountain
Side:
4 Phyrexian Revoker
3 Pyrokinesis
3 Anarchy
3 Confusion in the Ranks
1 Tuktuk Scrapper
1 Goblin Sharpshooter
When I sleeve this up next week I think I might see about putting in some more directed hate. My match up against a grave deck was a pain but there are only 2 out of a seed of 30 ish so I am not really thinking I need worry about that. If I start seeing KotR though I will change my turn.
If I have any suggestions to a new Dragon Stompy player, the thing I would say would be to goldfish this deck as much as you can. Doing this will teach you how to mulligan properly, which is key to this deck winning many games.
Also, GY hate is something I've been mulling over recently. I've never really had much need for it myself, but it might not hurt to have a Tormod's Crypt or two just in case. It depends on what your local meta looks like.
Another thing to try out would be Ratchet Bomb because it is both good against Enchantress and swarm decks like Goblins or Elves. Hell, you might be able to bring it in vs Empty the Warrens or Dredge if you wanted to.
So, here's an updated list of what I've been running lately:
11x Mountain
4x City of Traitors
4x Ancient Tomb
4x Magus of the Moon
4x Simian Spirit Guide
4x Moggcatcher
3x Siege-Gang Commander
3x Flametongue Kavu
2x Rakka Mar
1x Tuktuk Scrapper
1x Jaya Ballard, Task Mage
1x Kiki-Jiki, Mirror Breaker
4x Chalice of the Void
4x Chrome Mox
4x Blood Moon
3x Trinisphere
2x Umezawa's Jitte
1x Koth of the Hammer
SIDEBOARD:
3x Phyrexian Revoker
3x Anarchy
3x Confusion in the Ranks
2x Pyrokinesis
2x Ratchet Bomb
1x Goblin Sharpshooter
1x Tuktuk Scrapper
Not too much has changed, but the few things that have have been very good. I really was not happy with how Goblin Settler preformed, so I swapped it with a Tuktuk Scrapper, who has been outstanding every time I see him. Kiki-Jiki, Mirror Breaker has also been a favorite of mine, useful every time I see it or search it up. The other change to note is the swapping of a Phyrexian Revoker and a Pyrokinesis for a pair of Ratchet Bombs in the sideboard. I'm not sure how much I like it yet. More testing will tell. I have yet to see the Goblin Sharpshooter, but I want to keep it in just in case.
Today on MTGO I played 4 different decks in the Tournament Practice room with decent success:
Canadian Thresh (2-0):
I've never really had a very difficult time with Thresh as long as I'm able to get something to stick, which happened here. Chalice and Trinisphere really shine here. SGC finishes them off both times.
Omniscience (1-2):
G1 he comboed out T3. G2 my Trinisphere off of Show and Tell stopped him cold. G3 I had lethal next turn and chose not to play either the Trinisphere or the Confusion in the Ranks in my hand. He then proceeds to hardcast Dream Halls and win. I wasn't thinking about the Dream Halls being a possibility. My bad.
Big Death and Taxes/White Weenie? (2-0) (1-2):
I played 2 matches against this deck. They were interesting.The deck was a mon white deck that ran Mox Diamonds, Ancient Tombs, Thalia, Jotun Grunt, Imposing Sovereign, Stoneforge Mystic, Batterskull, Umezawa's Jitte, and Ethersworn Cannonist from what I saw. The first match I stomped him hard. The second match was much closer, with me flooding out G1, winning from a 2-20 life deficit G2 through Moggcatcher, and then went on to lose G3 when I had a Ratchet Bomb with 1 counter vs his board of Jitte, SFM, and Thalia. I was at a healthy life total, but decided to tick up the Bomb and then Anarchy. I proceeded to lose to a Leonin Relic-Warder hitting Ratchet Bomb, an Imposing Sovereign, and an Ethersworn Canonist. I feel that waiting would have been the best choice, both keeping my Anarchy live and forcing him to blow the Leonin early on my Bomb. That way I get maximum value out of the Anarchy. Of course, I didn't know he had the Leonin, so I'm not extremely worked up about it.
Death and Taxes (2-1):
I love playing against Death and Taxes with the goblin build because you can kill all of their things. Between FTK, SGC, and Jaya, you have a ton of removal for their dudes, not to mention all the stuff that can get brought in from the sideboard. G1 here, I lost to never finding a creature, but G2 was won through SGC and FTK, while Moggcatcher came down T3 in G3 and just wrecked face by bringing SGC to the party along with Tuktuk Scrapper for his Jitte. Kiki-Jiki came in to seal the deal, copying Scrapper to kill off his Vials and then saccing them to SGC to kill off his dudes. That combination of cards wipes their board pretty fast.
Hello to everyone i just joine this forum, and this is my first post in this section.
I'm really new/green to legacy so i hope we get along.
This is the skeleton of the decklist i would like to use at my next lgs tournamentç:
Lands[19]
9 Mountain
3 Cavern of Souls
4 Ancient Tomb
4 City of Traitors
Spells [16]
4 Chalice of the Void
4 Trinisphere
4 Blood Moon
4 Chrome Mox
Creatures [20]
4 Magus of the Moon
4 Simian Spirit Guide
4 Phyrexian Revoker
4 Hanweir Watchkeep
4 Instigator Gang
As you might notice this deck is short five cards, that is because i don't know what to add.
I was thinking of adding 2 bonfire of the damned (as a sweeper) but that leaves me with 3 cards left, i was hoping for some suggestions .
The biggest problem i have is the Sb, in my lgs the decks shifts constantly so it's difficult to make a sideboard.
The decks that are going to definitely be there are: 1)Goblins 2) Esper Stoneblade 3)canadian threshold 4) Painter servant
5)affinity 6) Thopter combo. I need some help into building a Sb against them.
Ps: some cards numbers might be strange, that is because i own them only in those numbers.
@Zorker: Hello and welcome!
I'm not personally a fan of Bonfire in this deck simply because as a Stompy deck, you have so little control over when it comes up (and god forbid you open with one in your hand).
I'd advise playing 2-4 pieces of equipment to go along with the creatures you already have. Koth of the Hammer is a popular card choice as well.
Regarding:
1)Goblins - Equipment like Jitte is very good against them. If you are worried about the little swarming decks, cards like Pyrokinesis or Pyroclasm from the board can help clear those out.
2) Esper Stoneblade - Blood Moon is your friend here as well as Revoker on Deathrite Shaman. Your maindeck should already be pretty decent against them, but if you want more, problematic permanents like more Koths can help there.
3)canadian threshold - Blood Moon is again very strong here because they tend not to play any basics. Ancient Grudge from the board sucks, but there's not much you can do against it. Revokers are pretty bad here, so you may want to bring in some form of removal to fight them.
4) Painter servant - Blood Moon is bad, but they play it as well. Revoker is great and you'll want something like Shattering Spree to deal with Ensnaring Bridges (plus Painter/Grindstones).
5)affinity - Similar to the Goblins matchup except Revoker is better here since you can keep them from equipping Cranial Plating with it
6) Thopter combo - Revokers, Blood Moons, your usual maindeck stuff should be fairly good here.
I think that any number of Flametongue Kavu would be good too because all the decks you named will have targets.
Bonfire of the damned would be good against each deck that you named, and so would be flametongue kavu. I would for sure add two umezawa's jitte,and then 3 bonfire/kavu.... maybe kavu is better because it's a creature and there would be less probabilities that you run off of beaters.
Thanks to everyone for the answers.
I'm sold onto the split Kavu/Jitte( Adding the kavus adds more beaters) , since i'm not acquainted with the humongous amount of cards in legacy could someone point to me the most efficient cards ?.
PS: I got all the cards excep city of traitors(where i live a playset is almost 100 euro T.T)
Sorry, the most efficient cards for doing what exactly? I will make any suggestions I can once I know.
Also get city, it speeds up the deck, it's on the Reserve list so the card will not be reprinted and it's unlikely to see a price drop. It might look expensive now, it will look worse later.
Sorry, i meant SB cards suggestions.
Ps: I recently bought/traded almost all the deck, so the city right now it's a bit expensive
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