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Thread: [Deck] Dragon Stompy

  1. #1101
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    Re: [Deck] Dragon Stompy

    I know I posted this just a few posts ago, but here's what I run in my sideboard right now:

    3x Phyrexian Revoker - I have Revoker in the Sideboard, and you have them Mainboard, so there's not much to say here.
    3x Anarchy - With Death and Taxes on the rise right now and Enchantress always a rough matchup, I feel that Anarchy is a must. It also is pretty effective vs Maverick if you run into it.
    3x Confusion in the Ranks - Sneak Show and Omni-Tell are two decks that can just ignore much of what we do, so having something to combat them is nice.
    2x Pyrokinesis - One of my favorite sideboard cards because it is highly effective vs the many swarm decks of Legacy, most of which we tend to have troubles with.
    2x Ratchet Bomb - I am torn about the inclusion of this card in the Goblin build because I've been finding it a little unnecessary with how the Goblin build runs. In any of the other builds, it's probably a must vs both swarm decks and is pretty effective vs Enchantress.
    1x Goblin Sharpshooter - This is a test in the Goblin build, I'm not sure if it's really what you want.
    1x Tuktuk Scrapper - Another card for the Goblin build. You probably don't want this either.


    Other cards to consider:

    Ingot Chewer - Highly effective card vs any kind of artifact. I was liking it when I was running a standard version of DS.
    Koth of the Hammer - A good threat vs control decks, who tend to have few answers to him early on besides countermagic. Kills Jace TMS for days, and if his ultimate goes off, GG.
    Jaya Ballard, Task Mage - Probably a good inclusion if you need a little more removal in the Sideboard.
    Spinal Villain - A good card vs Merfolk.
    Pyroclasm, Volcanic Fallout - If you don't want to run Pyrokinesis, both of these are good options. Pyroclasm is easier to cast, but Fallout is uncounterable. I prefer Pyrokinesis because you can cast it for 0 mana.

  2. #1102

    Re: [Deck] Dragon Stompy

    @Zuppon: No problem any help is welcome.

    3x Anarchy -
    3x Confusion in the Ranks -
    2x Pyrokinesis -
    2x Ratchet Bomb -
    These seems very good, i'll be studying then posting my Sb.

  3. #1103

    Re: [Deck] Dragon Stompy

    While i'm waiting to play the lgs legacy torunament this decklist came to mind: It has a LD theme.

    Lands: 19

    4 Ancient Tomb
    4 City of Traitors
    11 Mountain

    Artifacts: 12

    4 Chrome Mox
    4 Chalice of the Void
    4 Trinisphere

    Enchantments: 4

    4 Blood Moon

    Creatures: 20

    4x magus of the moon
    4x simian spirit guide
    4x Instigator Gang
    4x avalanche riders
    3x Phyrexian Revoker
    1x Jaya Ballard, Task Mage

    Instants/Sorcery: 4

    4x magma jet/Stone rain

    Planeswalker: 1

    1x Koth of the hammer.

    What do you think of it?

  4. #1104

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Zorker View Post
    While i'm waiting to play the lgs legacy torunament this decklist came to mind: It has a LD theme.

    Lands: 19

    4 Ancient Tomb
    4 City of Traitors
    11 Mountain

    Artifacts: 12

    4 Chrome Mox
    4 Chalice of the Void
    4 Trinisphere

    Enchantments: 4

    4 Blood Moon

    Creatures: 20

    4x magus of the moon
    4x simian spirit guide
    4x Instigator Gang
    4x avalanche riders
    3x Phyrexian Revoker
    1x Jaya Ballard, Task Mage

    Instants/Sorcery: 4

    4x magma jet/Stone rain

    Planeswalker: 1

    1x Koth of the hammer.

    What do you think of it?
    not enough finishers...looks like you just die to batterskull

  5. #1105

    Re: [Deck] Dragon Stompy

    Is it reasonable to move all or most Phyrexian Revoker to sideboard (or out of the 75) and move 2-3 Bonfire of the Damned to main-deck? I recently picked up Wolf Stompy after playing D&T the last six months and saw most of the recent high finish lists are running x4 Phyrexian Revoker and x0 Bonfire main-deck. I realize the versatility of Revoker (from D&T experience) but Bonfire seems to permanently remove most of Revokers targets while having A LOT more reach and splash damage?

  6. #1106
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    Re: [Deck] Dragon Stompy

    Bonfire will not stop non creature issues like Top, Jitte or planeswalkers so I would keep an answer for them around.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  7. #1107
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    Ace/Homebrew's Avatar
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Zorker View Post
    While i'm waiting to play the lgs legacy torunament this decklist came to mind: It has a LD theme.
    I'm curious to hear how good you found your list. I'm loving 4 maindeck Stone Rain but too much LD seems like overkill. Keep in mind that most of the decks you play against will only have 2-4 basic lands... the rest will be Mountains. Blastoderm is correct about needing a "finisher". Avalanche Riders costs over 2 turns and takes 10 turns to kill someone. That's 10 turns to find an out to your locks or your threat.

    @ Junkie - After testing it for a long while, I prefer to bring in Bonfire of the Damned from the sideboard rather than use it in the main deck. It DOES help deal with a planeswalker at low loyalty, or just keeping them from their ultimate. I also keep my 3 Revokers in the sideboard because I refuse to allow my main deck "red" count to go below 27, otherwise I find a lot of worthless Chrome Moxes in my opening hand.

    -------

    A lot of recent lists here are using 0-1 Koth of the Hammer! Is no one else having success with him? Jace and Lilianna cannot deal with him and his emblem under a Blood Moon is GG...

    After 2 weeks of busy Wednesdays, I am hoping to get to a weekly event and piss everyone off by making them play out the top 8. As usual I'll let you know how it goes.

  8. #1108

    Re: [Deck] Dragon Stompy

    @ Ace/Homebrew : the list i posted was hipotetical, i didn'tplay it :-).

    Also the the tournament din't go well 0-2 drop, even if a an underground sea(unlimited-italian) would've been a good catch.

    For my lgs Next legacy tournament i've decided to run this list:

    10 Mountain
    4 City of Traitors
    4 Ancient Tomb
    4 Chrome Mox
    4 Simian Spirit Guide
    3 Trinisphere
    4 Chalice of the Void
    4 Stone Rain
    4 Blood Moon
    4 Magus of the Moon
    4 Gathan Raiders
    4 Rakdos Pit Dragon
    2 Flametongue Kavu
    4 Koth of the Hammer
    1 Umezawa's Jitte

    it's Ace's list , i got it from another forum XD.

    But i sadly miss revokers T.T

    Also how do i higlight/Links cards?
    PS: Blasto was right

  9. #1109
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Zorker View Post
    Also how do i higlight/Links cards?
    You surround the name of the card with a [cards] tag. You close the tag with [/ cards] without the space. Preview your post rather than just posting it and you can check to see if you got it to work.

    Unless you have a time constraint, I'd recommend playing through a 0-2 start. Tournament experience is hugely important when picking up a new deck that is as unforgiving of mistakes as this one.

    My current sideboard is:

    3 Ingot Chewer
    3 Faerie Macabre
    2 Confusion in the Ranks
    1 Umezawa's Jitte
    1 Trinisphere
    3 Phyrexian Revoker
    2 Bonfire of the Damned

    After game 1 it can be pretty easy to identify dead cards. FtKs and Jitte will come out for Revokers against control strategies. Stone Rain comes out against the decks without basic lands and usually Bonfires and Jitte come in because those decks are creature based (Jund, RUG, BUG).

    Best of luck!
    If you post the rounds you lost, the people here can give advice on what they would have done.

  10. #1110

    Re: [Deck] Dragon Stompy

    Thanks again, my meta is becoming more clear:

    D&T, Imperial painter, Balaustre spy, Shardless bug uwr miracles, canadian affinity etc, plus more decks that uses Blue So Boil Might be an option

  11. #1111

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/Homebrew View Post
    I'm curious to hear how good you found your list. I'm loving 4 maindeck Stone Rain but too much LD seems like overkill. Keep in mind that most of the decks you play against will only have 2-4 basic lands... the rest will be Mountains. Blastoderm is correct about needing a "finisher". Avalanche Riders costs over 2 turns and takes 10 turns to kill someone. That's 10 turns to find an out to your locks or your threat.

    @ Junkie - After testing it for a long while, I prefer to bring in Bonfire of the Damned from the sideboard rather than use it in the main deck. It DOES help deal with a planeswalker at low loyalty, or just keeping them from their ultimate. I also keep my 3 Revokers in the sideboard because I refuse to allow my main deck "red" count to go below 27, otherwise I find a lot of worthless Chrome Moxes in my opening hand.

    -------

    A lot of recent lists here are using 0-1 Koth of the Hammer! Is no one else having success with him? Jace and Lilianna cannot deal with him and his emblem under a Blood Moon is GG...

    After 2 weeks of busy Wednesdays, I am hoping to get to a weekly event and piss everyone off by making them play out the top 8. As usual I'll let you know how it goes.
    I play 3 koth :) He's awesome in my goblin build.

  12. #1112
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    Re: [Deck] Dragon Stompy

    0-2 drop tonight. Wah wah

    What have people done against D+T? I played against it with Stompy for the first time tonight. Mull to 6 and a lousy keep lost me game 2 but game 1 seems to heavily favor them...

  13. #1113

    Re: [Deck] Dragon Stompy

    Legacy trial on magic league won by Chalice Stompy - Sneak Attack hybrid

    http://www.magic-league.com/deck/823...ig%20Red191726

  14. #1114

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/Homebrew View Post
    0-2 drop tonight. Wah wah

    What have people done against D+T? I played against it with Stompy for the first time tonight. Mull to 6 and a lousy keep lost me game 2 but game 1 seems to heavily favor them...
    I just switched to Werewolf Stompy from D&T . I haven't tested the matchup specifically extensively, but I would guess a heavy creature build would be fine. Advantage to decks with Phyrexian Revokers main-deck or SB them in for Vial/Jitte/other Equipment. Decks light on beaters (such has heavy Koth builds) or that use Moggcatcher would be at a disadvantage because of the mana-denial/non-creature spell hate.

    The few games I've played with a Werewolf Stompy were close to 50/50 but seemed to slightly favor Stompy and that's without Revoker main-deck. The x4 2R Werewolf and x4 3R (Instigator Gang) in addition to other threats did work even with Flickerwisp occasionally resetting the Werewolves. Mother of Runes can be tough if you don't get a Chalice out on 1 though there are outs like a resolved Koth/Bonfire.

  15. #1115
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by ActionJunkie View Post
    Decks light on beaters (such has heavy Koth builds) or that use Moggcatcher would be at a disadvantage because of the mana-denial/non-creature spell hate.
    I've actually found the Death and Taxes matchup very favorable with the Moggcatcher build. Between FTK, SGC, and Jaya, you have plenty of removal for their dudes. They tend to have a tough time when you take out their whole board position.

    Quote Originally Posted by ponos View Post
    Legacy trial on magic league won by Chalice Stompy - Sneak Attack hybrid

    http://www.magic-league.com/deck/823...ig%20Red191726
    There's actually a thread for this under the New and Developmental section. It's called Big Red.

  16. #1116

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Zupponn View Post
    I've actually found the Death and Taxes matchup very favorable with the Moggcatcher build. Between FTK, SGC, and Jaya, you have plenty of removal for their dudes. They tend to have a tough time when you take out their whole board position.


    There's actually a thread for this under the New and Developmental section. It's called Big Red.
    The Ports and Wastelands are what I figured would keep one off of Moggcatcher. I can see FTK and Jaya being really good!

  17. #1117

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Zupponn View Post
    I've actually found the Death and Taxes matchup very favorable with the Moggcatcher build. Between FTK, SGC, and Jaya, you have plenty of removal for their dudes. They tend to have a tough time when you take out their whole board position.


    There's actually a thread for this under the New and Developmental section. It's called Big Red.
    This. The goblins just overrun them. If D&T is in your meta i suggest playing anarchy in your sideboard.

  18. #1118

    Re: [Deck] Dragon Stompy

    problem decks for me have been Omni-Show and Elves. what are our best options? it seems no matter what hate i play they are able to get around it before i can finish the game. Elves uses GSZ/NO and Show just wishes, what can i do?

  19. #1119
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Sunsatzu View Post
    problem decks for me have been Omni-Show and Elves. what are our best options? it seems no matter what hate i play they are able to get around it before i can finish the game. Elves uses GSZ/NO and Show just wishes, what can i do?
    Against Omni-Show, I'm a huge fan of Confusion in the Ranks out of the board, but a Trinisphere off of Show and Tell can ruin their game plan just as well.

    Against Elves, Chalice at 1 is pretty backbreaking, while Trinisphere slows them down nicely as well. I usually have some combination of Pyrokinesis, Ratchet Bomb, and Pyroclasm out of the board to mop up what they do get through. If you can get a Jitte online, I could see that being GG also.

    Moon effects are not very useful in either of these matchups, so Blood Moon usually gets sided out. You can leave Magus in unless you have a better creature in you sideboard.

    EDIT: Revoker can always hit something relevant vs Elves, so if he's in your sideboard, bring him in for Magus.

  20. #1120
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    Re: [Deck] Dragon Stompy

    Elves deck run usually only two basic forests, so magus or blood moon turn 1 against them can be game. I would not side them out... even if they have their forests, gaea's cradle it's probably the best card in their deck and it's good to shut it off.

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