Spoiler
Lots of overcosted jank or Commander-specific cards so far.
This might see play as a sideboard card in Elves, though:
Bane of Progress
Creature — Elemental
When Bane of Progress enters the battlefied, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2/2
This is a pretty amazing card for Elves.
It won't turn the Miracles matchup in their favor, but it will at least get rid of a bunch of annoying enchantments and artifacts (mainly Counterbalance, but Rest in Peace, Energy Field, Moat, Blood Moon, Cursed Totem, and Ethersworn Canonist can be relevant as well, plus forcing your opponent to flip their Tops is nice).
It's a one-card bomb that can turn bad board positions against unfavorable matchups like Tezzerator, MUD, and various Dragon Stompy decks completely around. And it sure isn't shabby against Enchantress or Affinity, although both of those are solid matchups to begin with. I'm definitely picking up at least a copy.
I dislike that's so bomby though. 6 mana autowin against some decks, basically no downside aside from cmc. At least artifact and enchantment already had some absurd sideboard card against, so it doesn't feel as shitty. Natural order target pew pew.
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It's only 10 cards in but I still feel like the most interesting card spoiled - for EDH of course - is Oloro. It isn't just begging to be played with infinite mana/infinite recursion like the other new commanders, and it has some of that "one card engine" damage going on. It kind of makes me want to rethink my Ghost Council of Orzhova deck and replace the commander.
Inasmuch as Legacy goes, if Moat is so bad for Elves that they need more ways to blow it up than drawing their deck and using Viridian Zealot or any number of the creatures with "when this ETB destroy target artifact/enchant/noncreature permanent/" type spells, then I guess that'd be the one to turn to. It seems like more often than not you'd rather just play a wincon instead of a 2/2 that might get big though. vOv
Marath, Will of the Wild seems to have a decent potential. While 3/3 for 3 isn't too hot for Naya Zoo, being able to sweep board or shoot at enemy Planewalkers seems quite decent. Due to Naya color combination there is no shell, that would use her straight on, but she seems solid nevertheless.
Does Nekusar, the Mindrazer provide a Show-able answer to Mono-U OmniTell?
"Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player."
I really wish they hadn't shot their "Marath mechanic" load on a three color creature. An artifact that does that would be SWEET, especially if the cost was still at three. Would certainly have become a staple in Legacy MUD, maybe even vintage.
Not really reaching, the effect is potentially really good, problem has always been its cost. If this costed 3 instead of 5, i could see it being playable in Grixis, but as 5 it's way too costly. Underworld dream is also pretty bad because it does nothing aside from pinging /bolting people who brainstorm. If it had a body attached, it would be another matter entirely.
Why are you reaching? There are 10/51 cards spoiled, basically all commander things. The first commander saw scavenging ooze and flusterstorm--two cards which probably had more impact on legacy than most new sets that get spoiled it seems. Commander's arsenal also reprinted Loyal Retainers, back when it was seeing some play (but usually not much due to availability).
Another card got spoiled last nite, with little relevance to Legacy:
Primal Vigor
Enchantment
4G
If one or more tokens would enter the battlefield, double it.
If one or more +1/+1 counters would be placed, double it.
aka Doubling Season that is fixed to not double Planeswalker starting loyalty.
Yawn.
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I wonder if they'll give us a bomb that turns the format on its head right before the GP?
Weird, that there should be no cards for ten years that create fate counters outside of Oblivion Stone, and to suddenly get two that are Legacy legal.
It isn't creating any new decks, but it is a quirky interaction between O-Stone, Triad of Fates, and this Eye of Doom. Fate counters can be used to protect permanents from O-stone, destroy them with Eye of Doom, Flicker a creature and/or exile a creature + its controller draws 2 cards with Triad of Fates.
Probably too expensive to matter in the long term, though it bears noting that for the player casting it, clearly the best target for a fate counter will typically be itself. That feels like an oversight since you have to sacrifice it anyway, but w/e.
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