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Thread: Commander 2013 discussion

  1. #1
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    Commander 2013 discussion

    Spoiler

    Lots of overcosted jank or Commander-specific cards so far.

    This might see play as a sideboard card in Elves, though:

    Bane of Progress
    Creature — Elemental
    When Bane of Progress enters the battlefied, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
    2/2

  2. #2
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    Re: Commander 2013 discussion

    Quote Originally Posted by Barook View Post
    Spoiler

    Lots of overcosted jank or Commander-specific cards so far.

    This might see play as a sideboard card in Elves, though:

    Bane of Progress
    Creature — Elemental
    When Bane of Progress enters the battlefied, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
    2/2
    This is a pretty amazing card for Elves.

    It won't turn the Miracles matchup in their favor, but it will at least get rid of a bunch of annoying enchantments and artifacts (mainly Counterbalance, but Rest in Peace, Energy Field, Moat, Blood Moon, Cursed Totem, and Ethersworn Canonist can be relevant as well, plus forcing your opponent to flip their Tops is nice).

    It's a one-card bomb that can turn bad board positions against unfavorable matchups like Tezzerator, MUD, and various Dragon Stompy decks completely around. And it sure isn't shabby against Enchantress or Affinity, although both of those are solid matchups to begin with. I'm definitely picking up at least a copy.

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    Re: Commander 2013 discussion

    I dislike that's so bomby though. 6 mana autowin against some decks, basically no downside aside from cmc. At least artifact and enchantment already had some absurd sideboard card against, so it doesn't feel as shitty. Natural order target pew pew.

  4. #4
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    Re: Commander 2013 discussion

    Quote Originally Posted by Gheizen64 View Post
    I dislike that's so bomby though. 6 mana autowin against some decks, basically no downside aside from cmc. At least artifact and enchantment already had some absurd sideboard card against, so it doesn't feel as shitty. Natural order target pew pew.
    How many enchantments and artifacts are ever on the battlefield at once though. I mean, if you nab three , I would imagine that would be exceptionally high. A 5/5 that you just shot your load for sure feels meh to me.
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  5. #5
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    Re: Commander 2013 discussion

    It's only 10 cards in but I still feel like the most interesting card spoiled - for EDH of course - is Oloro. It isn't just begging to be played with infinite mana/infinite recursion like the other new commanders, and it has some of that "one card engine" damage going on. It kind of makes me want to rethink my Ghost Council of Orzhova deck and replace the commander.

    Inasmuch as Legacy goes, if Moat is so bad for Elves that they need more ways to blow it up than drawing their deck and using Viridian Zealot or any number of the creatures with "when this ETB destroy target artifact/enchant/noncreature permanent/" type spells, then I guess that'd be the one to turn to. It seems like more often than not you'd rather just play a wincon instead of a 2/2 that might get big though. vOv
    Quote Originally Posted by Dissection View Post
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  6. #6

    Re: Commander 2013 discussion

    Marath, Will of the Wild seems to have a decent potential. While 3/3 for 3 isn't too hot for Naya Zoo, being able to sweep board or shoot at enemy Planewalkers seems quite decent. Due to Naya color combination there is no shell, that would use her straight on, but she seems solid nevertheless.

  7. #7
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    Re: Commander 2013 discussion

    Quote Originally Posted by crow_mw View Post
    Marath, Will of the Wild seems to have a decent potential. While 3/3 for 3 isn't too hot for Naya Zoo, being able to sweep board or shoot at enemy Planewalkers seems quite decent. Due to Naya color combination there is no shell, that would use her straight on, but she seems solid nevertheless.
    It has potential to shoot down various X/1 critters and it's a combo with Karakas, but how is that more efficient than just running Punishing Fire? It's a card designed around abusing the Commander tax, so I don't see much benefit for Legacy.

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    Re: Commander 2013 discussion

    Does Nekusar, the Mindrazer provide a Show-able answer to Mono-U OmniTell?

    "Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player."

  9. #9

    Re: Commander 2013 discussion

    I really wish they hadn't shot their "Marath mechanic" load on a three color creature. An artifact that does that would be SWEET, especially if the cost was still at three. Would certainly have become a staple in Legacy MUD, maybe even vintage.

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    Re: Commander 2013 discussion

    Quote Originally Posted by Ace/Homebrew View Post
    Does Nekusar, the Mindrazer provide a Show-able answer to Mono-U OmniTell?

    "Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player."
    Underworld dreams already exist. This is a 2/4 at 5 mana 3 color, not exactly what i'd call playable. Red need a similar effect, but for much cheaper.

  11. #11
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    Re: Commander 2013 discussion

    Quote Originally Posted by Gheizen64 View Post
    Yeah, you are right. Forgot that card exists.

    You caught me reaching because I want this product to have some cards relevant to Legacy...

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    Re: Commander 2013 discussion

    Quote Originally Posted by Ace/Homebrew View Post
    Yeah, you are right. Forgot that card exists.

    You caught me reaching because I want this product to have some cards relevant to Legacy...
    Not really reaching, the effect is potentially really good, problem has always been its cost. If this costed 3 instead of 5, i could see it being playable in Grixis, but as 5 it's way too costly. Underworld dream is also pretty bad because it does nothing aside from pinging /bolting people who brainstorm. If it had a body attached, it would be another matter entirely.

  13. #13
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    Re: Commander 2013 discussion

    Quote Originally Posted by Ace/Homebrew View Post
    You caught me reaching because I want this product to have some cards relevant to Legacy...
    Why are you reaching? There are 10/51 cards spoiled, basically all commander things. The first commander saw scavenging ooze and flusterstorm--two cards which probably had more impact on legacy than most new sets that get spoiled it seems. Commander's arsenal also reprinted Loyal Retainers, back when it was seeing some play (but usually not much due to availability).
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  14. #14

    Re: Commander 2013 discussion

    Quote Originally Posted by Barook View Post
    Spoiler

    Lots of overcosted jank or Commander-specific cards so far.

    This might see play as a sideboard card in Elves, though:

    Bane of Progress
    Creature — Elemental
    When Bane of Progress enters the battlefied, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
    2/2
    At the worst this is Affinity hate that you can get with GSZ. They just don't get tired of printing those.

  15. #15

    Re: Commander 2013 discussion

    Quote Originally Posted by Valtrix View Post
    Why are you reaching? There are 10/51 cards spoiled, basically all commander things. The first commander saw scavenging ooze and flusterstorm--two cards which probably had more impact on legacy than most new sets that get spoiled it seems. Commander's arsenal also reprinted Loyal Retainers, back when it was seeing some play (but usually not much due to availability).
    Hell, the Ooze is a Tier-1 card in almost all formats where it's played. That card is always useful as anti-DRS tech as well as being around as fat as a Goyf in Standard.

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    Re: Commander 2013 discussion

    Quote Originally Posted by Darkenslight View Post
    Hell, the Ooze is a Tier-1 card in almost all formats where it's played.
    The same can be said of Sphinx's Revelation and Boros Reckoner, and nobody who ever plays real magic will be caught dead playing that crap.

  17. #17
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    Re: Commander 2013 discussion

    Another card got spoiled last nite, with little relevance to Legacy:

    Primal Vigor
    Enchantment
    4G
    If one or more tokens would enter the battlefield, double it.
    If one or more +1/+1 counters would be placed, double it.

    aka Doubling Season that is fixed to not double Planeswalker starting loyalty.

    Yawn.
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  18. #18

    Re: Commander 2013 discussion

    Quote Originally Posted by Koby View Post
    Another card got spoiled last nite, with little relevance to Legacy:

    Primal Vigor
    Enchantment
    4G
    If one or more tokens would enter the battlefield, double it.
    If one or more +1/+1 counters would be placed, double it.

    aka Doubling Season that is fixed to not double Planeswalker starting loyalty.

    Yawn.
    You missed OStone interaction #94762:

    Eye of Doom
    Artifact
    When ~ ETB, each player chooses a nonland permanent and puts a fate counter on it.
    , :symtap:, sac: destroy all permanents with fate counters on them.

  19. #19

    Re: Commander 2013 discussion

    I wonder if they'll give us a bomb that turns the format on its head right before the GP?

  20. #20
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    Re: Commander 2013 discussion

    Quote Originally Posted by Darkenslight View Post
    You missed OStone interaction #94762:

    Eye of Doom
    Artifact
    When ~ ETB, each player chooses a nonland permanent and puts a fate counter on it.
    , :symtap:, sac: destroy all permanents with fate counters on them.
    Weird, that there should be no cards for ten years that create fate counters outside of Oblivion Stone, and to suddenly get two that are Legacy legal.

    It isn't creating any new decks, but it is a quirky interaction between O-Stone, Triad of Fates, and this Eye of Doom. Fate counters can be used to protect permanents from O-stone, destroy them with Eye of Doom, Flicker a creature and/or exile a creature + its controller draws 2 cards with Triad of Fates.

    Probably too expensive to matter in the long term, though it bears noting that for the player casting it, clearly the best target for a fate counter will typically be itself. That feels like an oversight since you have to sacrifice it anyway, but w/e.
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
    Quote Originally Posted by Secretly.A.Bee View Post
    EDIT: Tsumi, you are silly.

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