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Thread: Obligatory shitty card creation thread

  1. #821

    Re: Obligatory shitty card creation thread

    Emerald Elemental -

    Vigilance.
    Lands cant be the target of spell or habilities.

    6/6

  2. #822
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    Re: Obligatory shitty card creation thread

    How about this:

    X, Veteran Scout
    Legendary Creature - Human Scout
    Nonbasic landwalk, protection from lands
    Whenever X, Veteran Scout deals combat damage to a player, you may search your library for a land card, reveal it, put it into your hand, then shuffle your library.
    2/2

  3. #823

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Barook View Post
    How about this:

    X, Veteran Scout
    Legendary Creature - Human Scout
    Nonbasic landwalk, protection from lands
    Whenever X, Veteran Scout deals combat damage to a player, you may search your library for a land card, reveal it, put it into your hand, then shuffle your library.
    2/2
    Clearly needs to put the land onto the battlefield.

  4. #824
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Darkenslight View Post
    Clearly needs to put the land onto the battlefield.
    Maybe even in the same way as Yavimaya Dryad works, put it in play under target players control.

  5. #825

    Re: Obligatory shitty card creation thread

    Fire rage - R
    Instant
    Destroy target nonbasic land

  6. #826
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by miguelmatix View Post
    Fire rage - R
    Instant
    Destroy target nonbasic island
    Fixed that for you
    Quote Originally Posted by sdematt View Post
    But winning out of nowhere takes away the fun of grinding out your opponents with Manlands. Nothing is more satisfying than a game of Magic where you throw away half the fun, and claim the other half for yourself and leave your opponent with zero fun.
    Quote Originally Posted by DragoFireheart View Post
    Haven't you heard? The default color for cards being designed is blue. They have to remember to change the color when finishing the card.

  7. #827
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by L0cke View Post
    Quote Originally Posted by miguelmatix View Post
    Fire rage - R
    Instant
    Destroy target nonbasic island
    Fixed that for you
    Kekeke, I like it!

  8. #828
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    Re: Obligatory shitty card creation thread

    Suck It - XU
    Instant
    Return all creatures with converted cost X to their owner's hand

  9. #829

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by clavio View Post
    Suck It - XU
    Instant
    Return all creatures with converted cost X to their owner's hand

    Love it

  10. #830

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by L0cke View Post
    Fixed that for you
    Not bad. :)

  11. #831

    Re: Obligatory shitty card creation thread

    I've felt that Black should have a way to deal with artifacts/enchantments. On the other hand, it shouldn't be really efficient, and it should feel Black. Here's what I came up with:

    Dark Absolution XB
    Sorcery
    Destroy target nonland permanent with converted mana cost X. You lose X life.

  12. #832
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Darkenslight View Post
    Clearly needs to put the land onto the battlefield.
    Well, considering it doesn't get online before T3, that might be reasonable.

    Other stuff I'd like to see:

    Royal Recruiter
    Creature - Human Advisor
    When Royal Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
    1/1

    And a crusade on a stick (with a different name, of course):

    Solaire, Sun Knight
    Legendary Creature - Human Knight
    First strike
    Other white creatures you control get +1/+1.
    2/2

  13. #833
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    Re: Obligatory shitty card creation thread

    Royal would go hell for leather in DnT. Not sure that deck needs the help.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  14. #834

    Re: Obligatory shitty card creation thread

    Void Master - Legendary Demon

    Cumulative upkeep - 1 life.

    Flying, Protection from white.

    5/6

  15. #835

    Re: Obligatory shitty card creation thread

    Tabernacle Golem
    Artifact Creature - Golem

    All creatures and artifacts require an upkeep cost cost equal to it's casting cost.

    4/7

  16. #836
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by [SLAYER]chaos View Post
    Tabernacle Golem
    Artifact Creature - Golem

    All creatures and artifacts require an upkeep cost cost equal to it's casting cost.

    4/7
    Hrm... You'd pay only four for the golem, am I right?

  17. #837
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Barook View Post
    Here's a little challenge: Make a white 3cc PW that has a reasonable power level and is Legacy-playable. The framework:

    - CC:
    - abilities other PWs have already used are not allowed
    +1: Must not generate guaranteed card advantage (creating unconditional 1/1 tokens counts here, too). Conditional card advantage like Liliana of the Veil is okay.
    -2: The "protection" slot. StP, PtE or similiar effects are fair game here. If it has synergy with the +1 ability, even better.
    -?: Ultimate ability - just don't go overboard, it's just a 3CC walker.
    - starting loyality: 3
    1WW
    Planeswalker
    +1: Until your next mainphase, noncreature spells cost an additional 1 to cast.
    -2: Deal 3 damage to target nonwhite creature.
    -7: Target player gets an emblem that says "Each non-land permanent you control gains 'during your upkeep, sacrifice this permanent unless you pay 2'"
    Loyalty 3

  18. #838
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    Re: Obligatory shitty card creation thread

    R - Molten Rush
    Sorcery
    Put a 3/1 Elemental token with "Trample, haste" onto the battlefield for each player who does not control any Islands.

  19. #839
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    Re: Obligatory shitty card creation thread

    In the wake of discussing other options to duals which aren't affected AND giving other colors more filter options - why not both and having something similiar to the scry lands in Standard, except that they're fetchable duals?

    Of course this would be too powerful for Modern, but why not having a thought experiment?

    The basic gist:
    Scry Taiga
    Land - Mountain Taiga
    ~ Drawback
    When Scry Taiga enters the battlefield, scry 1.
    Now it's up to you to give them a drawback that makes them a viable alternative to duals without forcing even mono-colored decks into playing fetches + scry duals, even if they still end up being strictly better than the old duals.

  20. #840
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Barook View Post
    In the wake of discussing other options to duals which aren't affected AND giving other colors more filter options - why not both and having something similiar to the scry lands in Standard, except that they're fetchable duals?

    Of course this would be too powerful for Modern, but why not having a thought experiment?

    The basic gist:


    Now it's up to you to give them a drawback that makes them a viable alternative to duals without forcing even mono-colored decks into playing fetches + scry duals, even if they still end up being strictly better than the old duals.
    I'd want it to have something that increased interaction and timing decisions, like "When Scry Taiga enters the battlefield, each opponent untaps two lands." (Just bullshitting the specifics without much thought, but the possibilities are endless.)

    And stick all those Scry duals in a Legacy set with Force of Will, fetch lands, Karakas, Wasteland, and other creative goodies.

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