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Thread: [Deck] MUD (Metalworker)

  1. #1701

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by gambler View Post
    anyone messing around with energy chamber or coretapper? Seems really strong with everflowing chalice for mana and interacts with jitte,2 bombs, aethervials ect....Also what about skyship weatherlight for a draw mechanic/deck thin. would like some thoughts on these.

    oh almost forgot what about umbilicus paired in a stax deck makes almost a early win cond with tanglewire.
    Coretapper and energy chamber engines are slow.

    Skyship Weather light ties up your mana. Bottled Cloister doesnt, Staff of Nin or even Staff of Domination is better (since it can combo with Metalworker). Maybe a deck that reduces activated cost and abuse those kind of ability?

    Umbilicus is nice. I used it during the Urza's days. Which match-up would you use it now, though?

  2. #1702

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by darkghost View Post
    Coretapper and energy chamber engines are slow.

    Skyship Weather light ties up your mana. Bottled Cloister doesnt, Staff of Nin or even Staff of Domination is better (since it can combo with Metalworker). Maybe a deck that reduces activated cost and abuse those kind of ability?

    Umbilicus is nice. I used it during the Urza's days. Which match-up would you use it now, though?

    it has been years since i played last so.
    I was thinking to main deck umbilicus it lets you get back a traitor to drop a new land recycles monoliths for a new round if running locus can get life and the tangle wire combo also works well with sundering titan.

    skyship for me is interesting vs controll thins the deck to tighten for more threats and also a potential must counter if you have a worker up(more of a win more i guess)

    coretapper is good for disruption against enemy vials and for chalices. can pump a chalice up 1-3 by it's self and has a silly permanent lotus with the everlasting chalice.energy chamber is probably to slow.
    Though like i said haven't played in years is the game vintage speed now for legacy?

    Thanks for your time

  3. #1703

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by (nameless one) View Post
    Are you the guy refer below?
    That wasn't me. That guy finished 10th. I was next in line for camera on round 7, but they didn't cut over to my match.

  4. #1704

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by darkghost View Post
    Not that I am suggesting it or anything, just saying that some people did do that and got good results. Personally for me, Lodestone is an auto include, and mostly a 4 of.
    I dont. Dies from bolt. I choose more i win cards instead, 3 hellkite 3 ratchetbomb 1 allisdust main.

  5. #1705

    Re: [Deck] MUD (Metalworker)

    The spanishguy list i dont get some of his choices.
    I Like the precursor golem.. that seems ok with kuldotha, why he doesnt run 4 of them then? (And no colossus win..)

    Why would someone choose platinum angel over emperion? Just curious what arguments.

    Precursor seems fun with welder. Can get u some mean golems. Add metamorph, lodestone.. the artifact 2/2 lord. There u have it: tribal golems I will build that for fun!

    EDIT: 'Attack of the Golems'

    3 Karn, Silver Golem
    4 Precursor Golem
    4 Lodestone Golem
    3 Darksteel Sentinel Golem (6/6 indestructible with karn)
    4 Phyrexian Metamorph
    4 Adaptive Automaton (to get above 3 toughness!)
    2 Scarecrone

    3 Eldrazi Monument (win con)
    4 Expedition Map
    4 Trinisphere

    4 Cloudpost
    4 Vesuva
    4 Glimmerpost
    4 Ancient Tomb
    3 City of Traitors
    3 Petrified Field

    3 All Is Dust

  6. #1706

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by gambler View Post
    is the game vintage speed now for legacy?

    Thanks for your time
    Turn 1-3 Emrakul, Griselbrand with back-up counter-magic. Storm decks and combo with turn 1 wins. Turn 1-3 soft lock to a real lock. Turn 2 Blightsteel Colossus with haste.

    Other than some consistency issues, I feel like we're only a foot short to vintage. Though, it always feels good when you build a deck for fun that can win against those types of deck.

    @Alex Holland: haha, seems like a fun deck. Yeah, the +1 toughness is relevant for the bolt. And I really don't like how StP can get rid of all your Golems, 1 shot. It just surprised me how the spanishguy ran the Precursor Golems. I guess you have to sac the Precursor before the opponent can play any spells.

  7. #1707
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Alex Holland View Post
    The spanishguy list i dont get some of his choices.
    I Like the precursor golem.. that seems ok with kuldotha, why he doesnt run 4 of them then? (And no colossus win..)

    Why would someone choose platinum angel over emperion? Just curious what arguments.

    Precursor seems fun with welder. Can get u some mean golems. Add metamorph, lodestone.. the artifact 2/2 lord. There u have it: tribal golems I will build that for fun!

    EDIT: 'Attack of the Golems'

    3 Karn, Silver Golem
    4 Precursor Golem
    4 Lodestone Golem
    3 Darksteel Sentinel Golem (6/6 indestructible with karn)
    4 Phyrexian Metamorph
    4 Adaptive Automaton (to get above 3 toughness!)
    2 Scarecrone

    3 Eldrazi Monument (win con)
    4 Expedition Map
    4 Trinisphere

    4 Cloudpost
    4 Vesuva
    4 Glimmerpost
    4 Ancient Tomb
    3 City of Traitors
    3 Petrified Field

    3 All Is Dust
    You forgot Cavern of Souls on Golem
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
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  8. #1708
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Alex Holland View Post
    I dont. Dies from bolt. I choose more i win cards instead, 3 hellkite 3 ratchetbomb 1 allisdust main.
    Have you ever played MUD? Golem is almost the best creature in the entire deck.

  9. #1709

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by medleymr View Post
    Hi All,

    I've been playing MUD for about a year now, and reading this site for nearly as long. Thank you for all of the advice and ideas! I played in SCG Indy and finished 24th. I was in the top 10 for most of the day and just missed a camera match. (I was next to play, but they decided there wasn't enough time left to cut into our match.) Anyways, here's the list I played. I'm going to the Invitational in Columbus, and would appreciate your feedback. Thanks again!

    http://magic.tcgplayer.com/db/deck.asp?deck_id=1198020

    Hi,

    Just wonder, why are u playing 2x Colossus over sth. else like Spine/hellkite/Sundering Titan. On the other hand, deck looks good but i would recommend borrow 4 wastelands instead of Furnace to invitation or try Cavern of Souls to protect you constructs.
    Cg to great result

  10. #1710

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Quasim0ff View Post
    Have you ever played MUD? Golem is almost the best creature in the entire deck.
    Not really.

    1 metalworker
    2 kuldotha
    3 wurmcoil

    He isnt mandatory.

  11. #1711

    Re: [Deck] MUD (Metalworker)

    Well the topic of best anything is inherently subjective so it's useless to argue which creature is the best since everyone will have different answers. In mud all the creatures serve very different purposes so you can't really argue strictly better or not among the established creature base.

  12. #1712

    Re: [Deck] MUD (Metalworker)

    Oh I don't think anyone answered this but the considerations for platinum angel is usually combo decks that don't win by dealing damage, like painter or something like lab maniac. It's also good against high tide sinc there bounce spells are pretty much reserved for chalice 3sphere and lodestone

  13. #1713

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Souleater734 View Post
    Oh I don't think anyone answered this but the considerations for platinum angel is usually combo decks that don't win by dealing damage, like painter or something like lab maniac. It's also good against high tide sinc there bounce spells are pretty much reserved for chalice 3sphere and lodestone
    This is what I've been saying for awhile. Everyone is shocked that I run Angel over Emperium, but in my meta, Angel is much better. Painter is pretty big around the SCG circuit as well now, and occasionally something like High Tide may pop up.
    Legacy decks-
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  14. #1714

    Re: [Deck] MUD (Metalworker)

    its also fine against storm since it dodges abrupt decay and they cant chain of vapor it through chalice

  15. #1715
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Souleater734 View Post
    Oh I don't think anyone answered this but the considerations for platinum angel is usually combo decks that don't win by dealing damage, like painter or something like lab maniac. It's also good against high tide sinc there bounce spells are pretty much reserved for chalice 3sphere and lodestone
    I play with one Platinum Emperion in the Main and one Platinum Angel in the board for the non damage win cons.
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  16. #1716

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Fry View Post
    I play with one Platinum Emperion in the Main and one Platinum Angel in the board for the non damage win cons.
    Ya in my experience Emperion is better main since it has applications in a lot of match ups while Angel is the better sideboard card.

  17. #1717

    Re: [Deck] MUD (Metalworker)

    I run two Colossus for two reasons. I don't have to ship a perfectly good hand just because I drew one in my opener. And, It gives me an extra turn against mill decks like Painter and High Tide.

    I also run Platinum Angel main and Emperion in the side. The Angel is main because it keeps me from losing to infect and mill. It's my safety valve, to only be used in emergencies.

  18. #1718

    Re: [Deck] MUD (Metalworker)

    Lodestone is a good card. But youll probaly play trinisphere first if in hand. Then its kind of a 5/3 vanilla right?

    I never ever have seen high tide in aktion, i dont think its a valid argument to include cards for it since its a freak deck lol. Well at least where i come from. How much are tabernacles now again? Grindstone dont has a change its a good mu for mud since chalice on 1 or 2 orrr revoker shuts them down. Blood moon effects dont hurt monolith and metalworker.

  19. #1719

    Re: [Deck] MUD (Metalworker)

    I don't think a 4 turn clock is something that should be sneered at, especially when it has the potential to also be a turn one disruption piece. Obviously it's not always turn 1, but again, it's possible.

    Sent from my SM-N900V using Tapatalk

  20. #1720

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Alex Holland View Post
    Lodestone is a good card. But youll probaly play trinisphere first if in hand. Then its kind of a 5/3 vanilla right?

    I never ever have seen high tide in aktion, i dont think its a valid argument to include cards for it since its a freak deck lol. Well at least where i come from. How much are tabernacles now again? Grindstone dont has a change its a good mu for mud since chalice on 1 or 2 orrr revoker shuts them down. Blood moon effects dont hurt monolith and metalworker.
    If painter plays a t1 grindstone on the play it bypasses chalice, they run manic vandals, or something of that nature which can deal with chalice. They have bolts for revoker with no chalice involved, if they are the UR version they have counterspells, and they have jaya to deal with both. High tide was just an example I thought of at the time, Angel is good against storm (including stuff like doomsday and high tide) Infect, I like it better against delver with reach or burn since you can gain life with it in play if they can deal with it, it has flying so it doesn't care about TNN, there are only a few situations I prefer Emperion and that is mainly if I want it in the main deck as part of the forgemaster package, though I prefer more narrow options in the main deck for forgemaster and dont run much, if any 1 ofs to tutor for. I think tabernacle is 700 dollars btw.

    Also I have won a lot of games where lodestone prevented my opponent from casting a crippling jace, liliana, supreme verdict, flickerwisp, , aven mindcensor, various swords, maelstrom pulse, vindicate, shatterstorm on 1 occasion, GSZ, there is a lot that 3sphere doesn't stop at 3, 4, and even 5 mana that lodestone can postpone, which is usually good enough.

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