Coretapper and energy chamber engines are slow.
Skyship Weather light ties up your mana. Bottled Cloister doesnt, Staff of Nin or even Staff of Domination is better (since it can combo with Metalworker). Maybe a deck that reduces activated cost and abuse those kind of ability?
Umbilicus is nice. I used it during the Urza's days. Which match-up would you use it now, though?
it has been years since i played last so.
I was thinking to main deck umbilicus it lets you get back a traitor to drop a new land recycles monoliths for a new round if running locus can get life and the tangle wire combo also works well with sundering titan.
skyship for me is interesting vs controll thins the deck to tighten for more threats and also a potential must counter if you have a worker up(more of a win more i guess)
coretapper is good for disruption against enemy vials and for chalices. can pump a chalice up 1-3 by it's self and has a silly permanent lotus with the everlasting chalice.energy chamber is probably to slow.
Though like i said haven't played in years is the game vintage speed now for legacy?
Thanks for your time
The spanishguy list i dont get some of his choices.
I Like the precursor golem.. that seems ok with kuldotha, why he doesnt run 4 of them then? (And no colossus win..)
Why would someone choose platinum angel over emperion? Just curious what arguments.
Precursor seems fun with welder. Can get u some mean golems. Add metamorph, lodestone.. the artifact 2/2 lord. There u have it: tribal golemsI will build that for fun!
EDIT: 'Attack of the Golems'
3 Karn, Silver Golem
4 Precursor Golem
4 Lodestone Golem
3 Darksteel Sentinel Golem (6/6 indestructible with karn)
4 Phyrexian Metamorph
4 Adaptive Automaton (to get above 3 toughness!)
2 Scarecrone
3 Eldrazi Monument (win con)
4 Expedition Map
4 Trinisphere
4 Cloudpost
4 Vesuva
4 Glimmerpost
4 Ancient Tomb
3 City of Traitors
3 Petrified Field
3 All Is Dust
Turn 1-3 Emrakul, Griselbrand with back-up counter-magic. Storm decks and combo with turn 1 wins. Turn 1-3 soft lock to a real lock. Turn 2 Blightsteel Colossus with haste.
Other than some consistency issues, I feel like we're only a foot short to vintage. Though, it always feels good when you build a deck for fun that can win against those types of deck.
@Alex Holland: haha, seems like a fun deck. Yeah, the +1 toughness is relevant for the bolt. And I really don't like how StP can get rid of all your Golems, 1 shot. It just surprised me how the spanishguy ran the Precursor Golems. I guess you have to sac the Precursor before the opponent can play any spells.
You forgot Cavern of Souls on Golem
Hi,
Just wonder, why are u playing 2x Colossus over sth. else like Spine/hellkite/Sundering Titan. On the other hand, deck looks good but i would recommend borrow 4 wastelands instead of Furnace to invitation or try Cavern of Souls to protect you constructs.
Cg to great result
Well the topic of best anything is inherently subjective so it's useless to argue which creature is the best since everyone will have different answers. In mud all the creatures serve very different purposes so you can't really argue strictly better or not among the established creature base.
Oh I don't think anyone answered this but the considerations for platinum angel is usually combo decks that don't win by dealing damage, like painter or something like lab maniac. It's also good against high tide sinc there bounce spells are pretty much reserved for chalice 3sphere and lodestone
Legacy decks-
MUD
"Of course you should fight fire with fire. You should fight everything with fire."
"You can build a perfect machine out of imperfect parts."
its also fine against storm since it dodges abrupt decay and they cant chain of vapor it through chalice
I run two Colossus for two reasons. I don't have to ship a perfectly good hand just because I drew one in my opener. And, It gives me an extra turn against mill decks like Painter and High Tide.
I also run Platinum Angel main and Emperion in the side. The Angel is main because it keeps me from losing to infect and mill. It's my safety valve, to only be used in emergencies.![]()
Lodestone is a good card. But youll probaly play trinisphere first if in hand. Then its kind of a 5/3 vanilla right?
I never ever have seen high tide in aktion, i dont think its a valid argument to include cards for it since its a freak deck lol. Well at least where i come from. How much are tabernacles now again? Grindstone dont has a change its a good mu for mud since chalice on 1 or 2 orrr revoker shuts them down. Blood moon effects dont hurt monolith and metalworker.
I don't think a 4 turn clock is something that should be sneered at, especially when it has the potential to also be a turn one disruption piece. Obviously it's not always turn 1, but again, it's possible.
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If painter plays a t1 grindstone on the play it bypasses chalice, they run manic vandals, or something of that nature which can deal with chalice. They have bolts for revoker with no chalice involved, if they are the UR version they have counterspells, and they have jaya to deal with both. High tide was just an example I thought of at the time, Angel is good against storm (including stuff like doomsday and high tide) Infect, I like it better against delver with reach or burn since you can gain life with it in play if they can deal with it, it has flying so it doesn't care about TNN, there are only a few situations I prefer Emperion and that is mainly if I want it in the main deck as part of the forgemaster package, though I prefer more narrow options in the main deck for forgemaster and dont run much, if any 1 ofs to tutor for. I think tabernacle is 700 dollars btw.
Also I have won a lot of games where lodestone prevented my opponent from casting a crippling jace, liliana, supreme verdict, flickerwisp, , aven mindcensor, various swords, maelstrom pulse, vindicate, shatterstorm on 1 occasion, GSZ, there is a lot that 3sphere doesn't stop at 3, 4, and even 5 mana that lodestone can postpone, which is usually good enough.
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