I also tried eidolon in maindeck for the fist time and won small tournament (11 players) this Thursday (record 4:0) with exactly same maindeck as you played:), beat UWR miracles (2-1), UWR delver(2-0) and 2x merfolks (2-1). Btw I keep crapy hands against merfolks in g1, but with my sb g2 and g3 is cakewalk (15 cards out and 15 cards in:)
my sideboard was:
3x bridge
3x smash to smith
4x searing blood
2x pyroblast
3x shusher
Third after swiss with Burn
Cerberus Open 8
29 June 2014
NG, Sto Domingo, QC
60 players
3rd after 6rds swiss
My MUs
Reanimator 0-2
Rw burn 2-1
Gw mavs 2-1
Esper blade 2-0
Esper blade 2-1
Esper blade 2-0
Top 8: sneaky 0-2
Tournament report: http://www.syntaxassassin.com/mono-r...-29-june-2014/
TJB
http://deartiyopaeng.blogspot.com/ <---- (updated) MTG related blog. ^_^
TES: 102nd out of 2000 players at GP Kyoto 2015 (Legacy)
UR Storm: 37th of 950 players at GP Guangzhou 2016 (Modern)
I've recently started boarding out Goblin Guide as well. My intention is to increase the consistency of my draws, especially in the late game. Of course match-ups where your opponent doesn't play creatures, it's nice to have them, but any deck that can lock up the board state (D&T, Tribal, maybe some Tarmogoyf decks), I like taking them out.
P.S.
Goblin Guide should come out against Lands. The card advantage it gives your opponent is brutal.
RE: side boarding out Goblin Guide
I normally do this because I was on the play in most of my game twos. So casting it half turn behind is not a good idea, at least as I see it.
Seering Blaze and Searing Blood were awesome! Never thought the duo are so good in real game.
I really like how his main deck is configured. It really has all the tools in our current meta, well with the exception of Reanimator, Sneaky Show and dredge. So anyone have an idea on how we can maximize our 15 SB slot? Thanks in advance people.
*Cheers*
-Paeng
TJB
http://deartiyopaeng.blogspot.com/ <---- (updated) MTG related blog. ^_^
TES: 102nd out of 2000 players at GP Kyoto 2015 (Legacy)
UR Storm: 37th of 950 players at GP Guangzhou 2016 (Modern)
My maindeck is without vortex, 11 fetch, 4x lavaman, 4x blaze..
current SB for unknown meta:
3x searing blood
2x ensnaring bridge
2x smash to smithereens
3x vexing shusher
2x pyroblast
3x tormods crypt
still try to find card which is good against miracles, ANT, show and tell and also dredge/reanimator:( only pyroblast do some work against all of them...
not sure about crypt, other options are leyline, macabre, surgical, maybe cage but i dont own any cages now...
I would like to know what is your SB in completely unknown meta, thanks.
BTW it is funny how people now blindly copy SCG winner list, in my eyes only 7 fetches is too low, mindbreak traps are too narrow, also blaze is superior to blood and relic is slow as hell and bad together with lavamancers...
I don't know if it has been said, but these modern Eidolon builds, they, they...
They are actually decks. Burn is a deck now. The end times, they are near.
EDIT: Also I want to build this. Time to scope out those costs maybe?
Originally Posted by Lemnear
Another Top 8 (Top 4) for Burn this year. It makes me proud to run the red spells.
Burn
Charlie Mitchell
4th Place at StarCityGames.com Legacy Open on 7/6/2014
Legacy
Creatures (11)
4 Goblin Guide
3 Grim Lavamancer
4 Eidolon of the Great Revel
Lands (20)
12 Mountain
4 Arid Mesa
4 Scalding Tarn
Spells (29)
2 Sulfuric Vortex
4 Fireblast
4 Lightning Bolt
4 Price of Progress
3 Searing Blaze
4 Chain Lightning
4 Lava Spike
4 Rift Bolt
Sideboard
3 Vexing Shusher
3 Satyr Firedancer
2 Mindbreak Trap
4 Red Elemental Blast
3 Smash to Smithereens
I prefer Searing Blood over Searing Blaze even with fetches. Blood gets around leyline of sanctity where as Blaze does not. Which is relevant to the online/cockatrice meta lately.
I did not realize that about Blood. The question I have to ask though, what matchups are you bringing in Blood against where they would bring in Leyline. I can't think of any decks that want that kind of protection, except maybe D/T and Elves, where bringing in Blood is a good idea.
I actually maindeck Blood because my current (local) meta has more aggro (delver, gobs, elves, stoneforge, d/t, etc) than combo (tes, ant, tin fins, etc.). When playing against High tide/miracles/lands I side out the bloods for pyrostatic pillar and/or more sulfuric vortex. I was just saying that online it has been relevant more than a couple times. Also drawing a searing blaze where you dont have that land drop can really screw you mid/late game like Blastoderm pointed out.
After being on the wrong end of several Miracles vs. Burn matches, as well as admiring the recent success of Burn on the SCG circuit post-Eidolon, I decided to take it out for a spin at some local weeklies.
Sunday:
R1 - Rogue deck built around Grenzo (2-0). I'm not sure this is a competitive deck, since it's got a pretty mediocre clock and regularly eats a ton of damage from Price of Progress.
R2 - Jund (2-0). I was able to sling a bunch of burn spells at his face in G1 before he mounted anything resembling a clock. In game 2, I kept a one lander with Relic of Progenitus, and but I manage to trade a Chain Lightning for a Tarmogoyf using the Relic. I eventually draw my second land after Liliana hits the board and starts taking up, but I'm able to get Price him for 8 with him at 4 life.
R3 - Omnitell (2-1). In G1, he gets stuck on two lands, and my fairly slow hand manages to get there after eating a Flusterstorm. In G2, I have a double Goblin Guide hand that is too slow after he Forces my Eidolon. G3, I am able to resolve Eidolon on Turn 2, and I get there easily, holding back my Chain Lightnings because I had seen Misdirection in G2. I had to cut all my Searing Blazes and several Price of Progresses in this matchup because there were so many dead cards, but I brought in Mindbreak Trap which is super sketchy and would only get there if the opponent had to cantrip to set up Show and Tell.
Monday:
R1 - Miracles (2-0). A turn 1 Goblin Guide gets forced Turn 1, but he is never able to set up Counterbalance, and I get game 1 easily. Game 2, he eventually gets Counterbalance and Top, but I'm able to get him to flip Top to draw Spell Pierce for my Vottex. I then play Price of Progress, forcing him to crack fetchlands to stay alive, and I save the lethal Fireblast in hand for when he tries to cast a different Top several turns later.
R2 - Miracles (2-0). G1, I am on the draw, I throw several Lava Spikes at his face while he has a slow hand, and he casts Vendilion Clique to take away my Searing Blaze. A Goblin Guide gets plowed, but reveals a Spell Snare. I eventually rip into a Price of Progress and an Eidolon, lead with the Eidolon, then cast Price for lethal (he drew a ton of non-basics). G2, I don't have any creatures, but I'm able to whittle down his life total to about 15 before he sticks a naked Counterbalance. I'm holding Price of Progress and three Fireblasts, and I'm drawing a ton of lands, but he has no pressure. We play draw go for a few turns, then I unload a couple burn spells at his face, inducing several Brainstorms on the same turn, with me responding with a different instant each time to mess up his Counterbalance triggers before he reveals for the previous spell. I manage to get a few points of damage in like this, then several turns later, I play a Sulfuric Vortex, which draws another Brainstorm. After he Brainstorms, but before he reveals for Counterbalance, I play a Price of Progress with him having multiple fetchlands in play, forcing him to against shuffle and play another Brainstorm. Counterbalance tags the Price of Progress, and then a blind shuffle reveals a 3-drop for the Vortex, but then I'm able to get him to Force an Eidolon to drop from 9 to 8, then I am able to unleash 3 Fireblasts at his face.
R3 - Team America (2-1). G1, I sling a ton of Lava Spike effects at him before he is able to mount any pressure. A would-be lethal Price of Progress eats a Force of Will, but he's down to 1 life with absolute no pressure, and it's easy to finish him off from there. G2, he leads with a Delver that doesn't flip for like 4 turns, in addition to a Deathrite Shaman. I sling a bunch of Lava Spikes at his face. I respond to a Hymn by playing get him to three, with him having a flipped Delver and two Deathrites representing a three turn clock if I don't crack fetchlands, or a two-turn clock if I crack any. I rip a Grim Lavamancer and play it, and it bites the dust with Golgari Charm, which now gives him a creature to eat with Deathrite. My only out is ripping Price of Progress, or hoping he activates Deathrite with his last open mana at the end of my turn, but neither happen, so we go to game 3. G3, I am able to sling Bolts at his face, before he plays Liliana and starts ticking up; I cast Fireblast in response. He has a 5-power Tarmogoyf representing a 3-turn clock, but I rip Bolt and Price of Progress for the iwn.
R4 - Miracles (1-2). G1, I lose the die roll, but while my Guide gets forced, I'm able to chip away at his life total, as he is unable to find Counterbalance. I land a Sulfuric Vortex with minimal pressure in the form of a Grim Lavamancer, but he races with Vendilion Clique backed up by Karakas. A Bolt effect gets Misdirected at my face, but I'm still able to get there, as I play a Searing Blaze on his Clique with him at 3 life (he can bounce his Clique, but he'd lose to my Lavamancer and Sulfuric Vortex if he's unable to race). G2, I get a pretty nice start and managed to take him down to 4 life with a Vexing Shusher, an Eidolon, and a Grim Lavamancer, but he blindflips Entreat for 3 with me at 12 life. I need to draw a burn spell for the turn, but I rip Mountain instead. Since we were playing for fun after agreeing to a prize split, I missed that I could have attacked for 2 to force him to block with an Angel, which I could then shoot down with Lavamancer to survive for one more turn, but he apparently had a counterspell anyway. One burn spell was Misdirected at me, and I believe a second may have been directed at another creature. G3, I am able to take a commanding lead with a Vexing Shusher and Eidolon, but an early Lava Spike gets misdirected at me, and a Chain Lightning gets misdirected at Shusher. I then rip lands for 6 turns in a row and lose to a Snapcaster plus Venser.
I think Burn has a reputation of being a deck that doesn't require much skill since it's very cheap to build at the general principles are straightforward, so it's a popular deck for newer players, but there is a lot of subtlety involved with sequencing. It's also become quite competitive with the printing of new cards. I think it's actually a blast to play (as long as you don't get hated out with cards like Leyline of Sanctity), and it's a card I would seriously consider in the current metagame, even though I have the ability to build pretty much anything in this format (including decks that require obscure cards like Candelabras, Tabernacles, Grim Tutor, and Imperial Recruiters). Some Legacy players might be stubborn and elitist in their attitudes to this deck, but when they sit across from you, they are just as vulnerable as anyone else to getting Lava Spiked.
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