Good to know the deck's been working out well for you! I hope other people start realizing that Burn is a legitimate deck choice like you have, not just a budget option.
I'm normally just a lurker around here, but I got 9th at SCG:Portland with the deck, and I ran 3 Searing Blaze main and 3 Searing Blood side with 0 fetchlands. I'm definitely a fan of Blaze over Blood, largely for the reason that Zoomer gave - being able to convert it into a Lava Spike against Goyfs, Stalkers, and pro-red dudes is a huge deal. I definitely ran into a few situations where it would have been nice to have fetches with the Blazes (particularly against DnT) but I think it's still better than Blood without them.
4 Goblin Guide
3 Grim Lavamancer
//Enchantment (2)
2 Sulfuric Vortex
//Enchantment Creature (4)
4 Eidolon of the Great Revel
//Instant (15)
4 Fireblast
4 Lightning Bolt
4 Price of Progress
2 Searing Blaze
1 Searing Blood
//Sorcery (12)
4 Chain Lightning
4 Lava Spike
4 Rift Bolt
//Land (20)
3 Arid Mesa
3 Bloodstained Mire
11 Mountain
3 Wooded Foothills
//Sideboard
3 Red Elemental Blast
1 Searing Blaze
1 Searing Blood
3 Skullcrack
3 Smash to Smithereens
4 Tormod's Crypt
Deck! Went 4-3-2 with this at SCG Portland- not super well, but I'm not the best player. :P
I want to make room for 3 Hellspark Elemental. Thinking of taking out a Fireblast, a Price of Progress, and maybe a Rift Bolt. Any thoughts?
Also, I think my sideboard sucks. Please help? :)
Those are the changes I would make too! Hellspark Elemental is extremely good against Miracles. If your meta is full of that, I would fit him in.
For your sideboard, Skullcrack appears to be the weak spot.
I would go:
- 3 Skullcrack
+1 Sulfuric Vortex
+1 Smash to Smithereens
+1 Searing Blaze/Blood
Chalice of the Void, Trinisphere, Umezawa's Jitte, and Batterskull are all devastating for us and all are artifacts. I would max out the artifact hate to a full 4 slots.
Once against MUD with two Chalices, second against a weird mono-blue stalling deck.
I actually really like Skullcrack just because life gain is so backbreaking- but I'll test.
So, new sideboard is-
4 Tormod's Crypt
4 Smash to Smithereens
3 Red Elemental Blast
3 Searing Blood
1 Sulfuric Vortex
Is this okay?
Your deck, so it's your call.
Also, welcome to TheSource!
Here's my thought process:
You're going to win a few match ups just because you go over the top of their strategy (Jund) or are more efficient at what you do (U/R Delver).
You are going to lose a few match ups no matter what unless you draw relevant hate (Reanimator, Sneak + Show).
There there are a few matches where some minor tweaks are hugely helpful (D+T, Elves).
You pretty much lose outright to Reanimator, Chalice of the Void @ 1, and Trinisphere. So the main focus is there.
4 Tormod's Crypt are needed to fight Reanimator and to a certain extent, Dredge. Faerie Macabre is another good option.
4 Smash to Smithereens for the reasons I stated before. Also very good against any SFM strategy.
3 Red Elemental Blast is pretty much your only out to a Show and Tell... The key to REB is leavingopen instead of using it to immediately burn their face. I'm still figuring out what matches REB is best in. I WANT to board it in against Miracles, but if Counter/Top is already online, then REB isn't going to do much for me...
3 Searing Blood helps against the midrange decks to kill creatures without losing focus on their face.
Sulfuric Vortex I recommended because I think you should run 3, but didn't necessarily see a blatant weak spot in your list. This could just as easily be another Searing Blood or REB.
The difference between Skullcrack and cards like Smash to Smithereens and Sulfuric Vortex is stopping life-gain once, or permanently. A good player can play around Skullcrack like we play around Daze.
Alright, this looks good- but now with a third Vortex in the 75, I think 21 lands might need a warrant. Is this overkill?
Hellspark elemental is an obvious food for DRS. So it is obsoleted in recent lists.
I hear they got twisters miles wide in the Midwest.
I run 20 with 3 Vortex main and have not had issues.
Searing Blaze and Searing Blood support the opposite argument. Besides, most of the deck says 3 damage to target. Meta card is good in correct meta. Very strong against Miracles.
Because of the successfull of burn deck, I saw in the sideboard of Combo Elves this card: Empyrial Archangel instead of Worldspine wurm (junk and black monocolor are weak in the last GPs).
How can we beat this card or the Natural order?
Shhhhhhh....
I've seen Elderscale Wurm here and there as well, similar concept. I think if we start boarding cards for one specific sideboard card in one specific matchup that don't assist with our gameplan, the deck will suffer as a result. Cards like Relic of Progenitus cantrip at least, and Ensnaring Bridge straight up wins the game if it resolves. Grafdigger's Cage stops NO, sure, but it doesn't help us kill them, and it doesn't stop them from Glimpse chaining or just straight up beating us down with green men.
I agree! But Cage was the answer the the question that was asked.![]()
It is possible but very difficult for Elves to generateto hardcast her.
All true statements!
But, Relic coststo cantrip/activate versus
for Cage.
Cage also stops GSZ and hurts Dredge, Snapcaster, etc., etc.
Tormod's Crypt is my grave hate of choice right now, but Cage is definitely better than Relic in Burn.
And yes, they can glimpse and puke out dudes, but Eidolon makes them pay for it!
You might want to read Natural Order again.
That sounds about right. One of the big things that Burn has over other decks is that it's almost entirely mana-efficient. The onyl things you can't cast with 2 mana are Vortex and, well, that's about it.
Also note that Grafdigger's Cage shuts off our fetch lands.
I like Tormod's Crypt because it also shrinks Tarmogoyf while still shutting of graveyard strategies.
And we have enough burn to outright kill Empyrial Archangel with two or three spells, less with PoP.
4/15/2013 - The second ability doesn't stop players from playing land cards from graveyards or libraries since lands aren't cast.
I have found Tormod's Crypt ineffectual against Tarmogoyf... After activation, Goyf is still probably a 4/5 (Artifact, Instant, Sorcery, Land) just from your graveyard.
I've been playing Goblins forever now and have thought about adding some Eidolons to either the sideboard or maindeck. Since Burn has been running it consistently now I thought you'd be the ones to ask this to. How has Eidolon affected the combo matchup? The Storm matchup in particular? Is he a Must Answer card, or is he a card they can often play through?
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