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Thread: [Primer/Deck] Burn

  1. #441

    Re: [Primer/Deck] Burn

    Quote Originally Posted by lordofthepit View Post
    After being on the wrong end of several Miracles vs. Burn matches, as well as admiring the recent success of Burn on the SCG circuit post-Eidolon, I decided to take it out for a spin at some local weeklies.
    Good to know the deck's been working out well for you! I hope other people start realizing that Burn is a legitimate deck choice like you have, not just a budget option.

    I'm normally just a lurker around here, but I got 9th at SCG:Portland with the deck, and I ran 3 Searing Blaze main and 3 Searing Blood side with 0 fetchlands. I'm definitely a fan of Blaze over Blood, largely for the reason that Zoomer gave - being able to convert it into a Lava Spike against Goyfs, Stalkers, and pro-red dudes is a huge deal. I definitely ran into a few situations where it would have been nice to have fetches with the Blazes (particularly against DnT) but I think it's still better than Blood without them.

  2. #442
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    Re: [Primer/Deck] Burn

    Quote Originally Posted by Kael View Post
    Good to know the deck's been working out well for you! I hope other people start realizing that Burn is a legitimate deck choice like you have, not just a budget option.

    I'm normally just a lurker around here, but I got 9th at SCG:Portland with the deck
    What Kael is too nice to mention is that he's the gentleman who beat me in my win-and-in.

  3. #443

    Re: [Primer/Deck] Burn


    4 Goblin Guide
    3 Grim Lavamancer
    //Enchantment (2)
    2 Sulfuric Vortex
    //Enchantment Creature (4)
    4 Eidolon of the Great Revel
    //Instant (15)
    4 Fireblast
    4 Lightning Bolt
    4 Price of Progress
    2 Searing Blaze
    1 Searing Blood
    //Sorcery (12)
    4 Chain Lightning
    4 Lava Spike
    4 Rift Bolt
    //Land (20)
    3 Arid Mesa
    3 Bloodstained Mire
    11 Mountain
    3 Wooded Foothills

    //Sideboard
    3 Red Elemental Blast
    1 Searing Blaze
    1 Searing Blood
    3 Skullcrack
    3 Smash to Smithereens
    4 Tormod's Crypt


    Deck! Went 4-3-2 with this at SCG Portland- not super well, but I'm not the best player. :P

    I want to make room for 3 Hellspark Elemental. Thinking of taking out a Fireblast, a Price of Progress, and maybe a Rift Bolt. Any thoughts?

    Also, I think my sideboard sucks. Please help? :)

  4. #444
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    Re: [Primer/Deck] Burn

    Quote Originally Posted by PhyrexianPossum View Post
    I want to make room for 3 Hellspark Elemental. Thinking of taking out a Fireblast, a Price of Progress, and maybe a Rift Bolt. Any thoughts?

    Also, I think my sideboard sucks. Please help? :)
    Those are the changes I would make too! Hellspark Elemental is extremely good against Miracles. If your meta is full of that, I would fit him in.

    For your sideboard, Skullcrack appears to be the weak spot.
    I would go:

    - 3 Skullcrack
    +1 Sulfuric Vortex
    +1 Smash to Smithereens
    +1 Searing Blaze/Blood

    Chalice of the Void, Trinisphere, Umezawa's Jitte, and Batterskull are all devastating for us and all are artifacts. I would max out the artifact hate to a full 4 slots.

  5. #445
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    Re: [Primer/Deck] Burn

    My only question is, how do you draw with burn? Twice?
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  6. #446

    Re: [Primer/Deck] Burn

    Quote Originally Posted by Megadeus View Post
    My only question is, how do you draw with burn? Twice?
    Once against MUD with two Chalices, second against a weird mono-blue stalling deck.

    I actually really like Skullcrack just because life gain is so backbreaking- but I'll test.

    So, new sideboard is-


    4 Tormod's Crypt
    4 Smash to Smithereens
    3 Red Elemental Blast
    3 Searing Blood
    1 Sulfuric Vortex


    Is this okay?

  7. #447
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    Re: [Primer/Deck] Burn

    Quote Originally Posted by PhyrexianPossum View Post
    Is this okay?
    Your deck, so it's your call.
    Also, welcome to TheSource!

    Here's my thought process:

    You're going to win a few match ups just because you go over the top of their strategy (Jund) or are more efficient at what you do (U/R Delver).
    You are going to lose a few match ups no matter what unless you draw relevant hate (Reanimator, Sneak + Show).
    There there are a few matches where some minor tweaks are hugely helpful (D+T, Elves).

    You pretty much lose outright to Reanimator, Chalice of the Void @ 1, and Trinisphere. So the main focus is there.


    4 Tormod's Crypt are needed to fight Reanimator and to a certain extent, Dredge. Faerie Macabre is another good option.
    4 Smash to Smithereens for the reasons I stated before. Also very good against any SFM strategy.
    3 Red Elemental Blast is pretty much your only out to a Show and Tell... The key to REB is leaving open instead of using it to immediately burn their face. I'm still figuring out what matches REB is best in. I WANT to board it in against Miracles, but if Counter/Top is already online, then REB isn't going to do much for me...
    3 Searing Blood helps against the midrange decks to kill creatures without losing focus on their face.
    Sulfuric Vortex I recommended because I think you should run 3, but didn't necessarily see a blatant weak spot in your list. This could just as easily be another Searing Blood or REB.


    The difference between Skullcrack and cards like Smash to Smithereens and Sulfuric Vortex is stopping life-gain once, or permanently. A good player can play around Skullcrack like we play around Daze.

  8. #448

    Re: [Primer/Deck] Burn

    Alright, this looks good- but now with a third Vortex in the 75, I think 21 lands might need a warrant. Is this overkill?

  9. #449
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    Re: [Primer/Deck] Burn

    Hellspark elemental is an obvious food for DRS. So it is obsoleted in recent lists.
    I hear they got twisters miles wide in the Midwest.

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    Re: [Primer/Deck] Burn

    Quote Originally Posted by PhyrexianPossum View Post
    Is this overkill?
    I run 20 with 3 Vortex main and have not had issues.

    Quote Originally Posted by Tokugawa View Post
    Hellspark elemental is an obvious food for DRS. So it is obsoleted in recent years.
    Searing Blaze and Searing Blood support the opposite argument. Besides, most of the deck says 3 damage to target. Meta card is good in correct meta. Very strong against Miracles.

  11. #451

    Re: [Primer/Deck] Burn

    Because of the successfull of burn deck, I saw in the sideboard of Combo Elves this card: Empyrial Archangel instead of Worldspine wurm (junk and black monocolor are weak in the last GPs).
    How can we beat this card or the Natural order?

  12. #452
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    Re: [Primer/Deck] Burn


  13. #453

    Re: [Primer/Deck] Burn

    Quote Originally Posted by lordofthepit View Post
    What Kael is too nice to mention is that he's the gentleman who beat me in my win-and-in.
    Shhhhhhh....


    Quote Originally Posted by carlitines View Post
    Because of the successfull of burn deck, I saw in the sideboard of Combo Elves this card: Empyrial Archangel instead of Worldspine Wurm (junk and black monocolor are weak in the last GPs).
    How can we beat this card or the Natural order?

    I've seen Elderscale Wurm here and there as well, similar concept. I think if we start boarding cards for one specific sideboard card in one specific matchup that don't assist with our gameplan, the deck will suffer as a result. Cards like Relic of Progenitus cantrip at least, and Ensnaring Bridge straight up wins the game if it resolves. Grafdigger's Cage stops NO, sure, but it doesn't help us kill them, and it doesn't stop them from Glimpse chaining or just straight up beating us down with green men.

  14. #454
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    Re: [Primer/Deck] Burn

    Quote Originally Posted by Kael View Post
    I think if we start boarding cards for one specific sideboard card in one specific matchup that don't assist with our gameplan, the deck will suffer as a result.
    I agree! But Cage was the answer the the question that was asked.
    It is possible but very difficult for Elves to generate to hardcast her.

    Quote Originally Posted by Kael View Post
    Cards like Relic of Progenitus cantrip at least, and Ensnaring Bridge straight up wins the game if it resolves. Grafdigger's Cage stops NO, sure, but it doesn't help us kill them, and it doesn't stop them from Glimpse chaining or just straight up beating us down with green men.
    All true statements!
    But, Relic costs to cantrip/activate versus for Cage.
    Cage also stops GSZ and hurts Dredge, Snapcaster, etc., etc.
    Tormod's Crypt is my grave hate of choice right now, but Cage is definitely better than Relic in Burn.
    And yes, they can glimpse and puke out dudes, but Eidolon makes them pay for it!

  15. #455

    Re: [Primer/Deck] Burn

    Quote Originally Posted by Ace/Homebrew View Post
    I agree! But Cage was the answer the the question that was asked.
    It is possible but very difficult for Elves to generate to hardcast her.
    You might want to read Natural Order again.


    Quote Originally Posted by Ace/Homebrew View Post
    All true statements!
    But, Relic costs to cantrip/activate versus for Cage.
    Cage also stops GSZ and hurts Dredge, Snapcaster, etc., etc.
    Tormod's Crypt is my grave hate of choice right now, but Cage is definitely better than Relic in Burn.
    And yes, they can glimpse and puke out dudes, but Eidolon makes them pay for it!
    That sounds about right. One of the big things that Burn has over other decks is that it's almost entirely mana-efficient. The onyl things you can't cast with 2 mana are Vortex and, well, that's about it.

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    Re: [Primer/Deck] Burn

    Quote Originally Posted by Darkenslight View Post
    You might want to read Natural Order again.
    Do not understand your point, Grafdiggers Cage stops Natural Order.

  17. #457

    Re: [Primer/Deck] Burn

    Quote Originally Posted by datanaga View Post
    Do not understand your point, Grafdiggers Cage stops Natural Order.
    Well, crap. I thought I was responding to a different point. Apologies.

  18. #458

    Re: [Primer/Deck] Burn

    Also note that Grafdigger's Cage shuts off our fetch lands.

    I like Tormod's Crypt because it also shrinks Tarmogoyf while still shutting of graveyard strategies.

    And we have enough burn to outright kill Empyrial Archangel with two or three spells, less with PoP.

  19. #459
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    Re: [Primer/Deck] Burn

    Quote Originally Posted by PhyrexianPossum View Post
    Also note that Grafdigger's Cage shuts off our fetch lands.
    4/15/2013 - The second ability doesn't stop players from playing land cards from graveyards or libraries since lands aren't cast.

    I have found Tormod's Crypt ineffectual against Tarmogoyf... After activation, Goyf is still probably a 4/5 (Artifact, Instant, Sorcery, Land) just from your graveyard.

  20. #460
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    Re: [Primer/Deck] Burn

    I've been playing Goblins forever now and have thought about adding some Eidolons to either the sideboard or maindeck. Since Burn has been running it consistently now I thought you'd be the ones to ask this to. How has Eidolon affected the combo matchup? The Storm matchup in particular? Is he a Must Answer card, or is he a card they can often play through?

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