The cards that left were pretty narrow so it doesn't really affect most decks. It's nice to play with Metalworker again though it is narrow as well. I like the idea of using Kokusho as the general of a silly black deck. Still, mostly ambivalent.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
Perish is a workable metagame card. I maindecked Eastern Paladin in my Phyrexian theme deck a couple years ago because my meta was more green than an environmentalist movement.
I'm not going to cry over the loss of Braids or Erayo since they tended to be incredibly un-fun even when they weren't generals. I am slightly miffed that Rofellos is gone but given their desire to consolidate the lists I would rather have him banned everywhere than legal as a general. What I don't understand is their desire to consolidate the lists. There's not a ton of mental overhead involved in remembering that some cards are banned-banned and some cards are just banned as commanders, and the banned list has enough nonsensical stuff on it that you're going to have to look it up and memorize it regardless. My guess is that they wanted to streamline the lists so they can feed one banned list into MTGO since that program is barely functional on its best days and anything that can make its life easier might just lead to a performance update at some point in the indeterminate future.
Braids, Cabal minion
Have seen him in normal play. Even without any interaction (besides tokens) it was pretty strong and when hit the table and wasnt immediatelly removed it allowed that player to win.
Rofellos, Llanowar Emissary / Erayo, Soratami Ascendant
I perfectly understand why he was banned as a commander, but I do not understand why to make complete ban. Anyways it seems that "banned as commander" was completely abandoned. In this case Erayo looks as ever annoying card in multiplayer, and the main reason why i never played it in EDH deck.
Metal Worker
Every EDH game shall look like this:
https://www.youtube.com/watch?v=gPuI_pbCYOI
If this is unbanned, why is banned Tolarian academy? Seriously, this is a mistake, which will take Eldrazi decks on rampage...
Kokusho, the Evening star
Still can be sacrificed and reanimated in a combo, now even as a commander...
...the advance of computerisation, however, has not yet wiped out nations and ethnic groups...
It's much harder to do completely busted things with Metalworker as you have to wait a turn and gets worse the more you use it (presumably your going to play out the cards you reveal), whereas Tolarian Academy gets better as your going to be playing out more artifacts with it, leading to more blue mana to cast your consecrated sphinx.
We have in our meta deck, with Eldrazi as a commander.
Kozilek, Butcher of Truth.
I know that Tolarian Academy is broken, but Metalworker enables one very specific deck all based on artifacts. Kozilek is used "for drawing cards". Its strong deck even withou metalworker, but now its really Tier 1...
...the advance of computerisation, however, has not yet wiped out nations and ethnic groups...
as long as hermit druid does not make the banned list these have little impact on the competitive meta. Drawing into any of these cards or finding a way to abuse them is not likely any faster than current competitive decks are doing with the existing cards.
Play 4 Card Blind!
Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
Losing Rofellos is a small blow to my mono-green deck. It wasn't integral or anything, but it was my go-to early tutoring target. Ah well. I'm not sure how to replace him yet... :(
"I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. Eliot
RIP Ari
Legacy UGB River Rock primer Click here to comment
Elvish Aberration isn't the answer you looked for, true?
So they're doing the same mistake that pestered Type 1,5 back in years of old, Why the lists cannot be separated, I don't get it. While something like Braids might be too much of a pain even as a mere non-general, there's no need to be extremely strict about the cards.
Idk, but this looks like a strange move...
Nah, but thanks. Too expensive (it's Nylea, not an Omnath/Asuza deck!). I rejigged things to go for a combination of Nykthos, Expedition Map, Lotus Cobra, and Karametra's Acolyte. Probably overkill, but re-balancing will take some time anyway. Too bad, I think it was finally pretty optimal before the ban!
"I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. Eliot
RIP Ari
Legacy UGB River Rock primer Click here to comment
The funny thing is, I don't think Kokusho is the best at anything it does. As a Drain Life combo, it's probably less reliable than amassing a bunch of mana and casting Exsanguinate, or casting a bunch of permanents and recurring Gray Merchant. As a Voltron general, it's pretty clearly worse than Skittles. As the head of a control deck, it's competing with Skittles (fast kills), Xiahou Dun (card advantage), and Erebos (ditto).
I think the best bet for Kokusho is at the head of a control deck with a heavy Voltron element. You can suit up your general and beat down with an efficient body that you can sacrifice as needed to boost your life total. Because you're winning through traditional damage, you're less vulnerable to a well-timed tuck or Control Magic effect on your general, or some other way to lock it down.
I was thinking of less complicated and much more straightforward usage.
Like here:
http://www.mtgthesource.com/forums/s...-The-ruin-sage
This is deck I use when I want to introduce new players to EDH as format, just to explain principles and some basics. In this case I was thinking to play Kokusho only to hardcast him, sacrifice, reanimate and repeat... It contains some really strong interactions, but its very vulnerable at all. But yes, it contains amassing a lot of mana and cast Exsanguinate.
This kind of deck was most common at time when we started to play german Highlander (just imagine R, W and G variations, main idea was same). Aggros and midranges were very popular, until we start to play combo-controls. (Then guy who was making tournaments decided to shorten rounds from 1 hour to 45 minutes, stating that "controls will be too strong".)
In my meta it means that Kokusho will be splashed anywhere, while most people will find a way how to abuse him in at least one infinite combo.
...the advance of computerisation, however, has not yet wiped out nations and ethnic groups...
Yeah, it's too expensive. I played it in GWB where I needed fixation andsearch of duals, thus occasionaly having it return from gy via Living Death or even Genesis when there was noting else to do. But it still sucks. Sems like some elvish druid will be your best bet. Fyndhorn Elder? Not exactly, right?
Eh, I'm indifferent to these changes.
I think Metalworker could have come off the list a long time ago, but whatever. Sad that I didn't have the foresight to pick one up to mess around with before all the MTGStocks speculators bought in, but I guess it'll probably fall again.
Rofellos is not really a ban-worthy card if you ask me, but that hasn't stopped the RC before. I guess if the decision was between Rofellos as a commander or not at all, then not at all was the right call...but still...
Erayo won't be missed, mostly because no one around here actually played it anyway. I guess Edric decks got a little worse?
Braids is probably the most surprising. I wasn't playing the format when she was allowed as a commander...but honestly I don't really see the problem with it in a world where you have stuff like Oloro that you don't even need to cast.
I also haven't had the displeasure of playing against a Braids, Cabal Minion deck while she was legal as a commander.
My understanding is that a typical game against Braids consisted of something like:
Turn 1: Swamp, Fast Mana (Chrome Mox, Mox Diamond, Lotus Petal, whatever...), Bitterblossom
Turn 2: Swamp, Dark Ritual, Braids
It seems difficult to get this board position on turn 2 always, but if you build the deck towards it I could see it happening by turn 3 or 4 every game. Especially if you always have access to play Braids from the command zone.
Yeah, I can see how that would be oppressive. To be honest though, if you're playing in the kind of meta where Mana Crypt, Imperial Seal, Grim Tutor and whatever other high-dollar support cards are needed to make that line a reality on a consistent basis are the norm I'm willing to bet that your deck is similarly degenerate. It seems to me like there are plenty of cards that punish an all-in start like that and then run you over while you're trying to get back in the game with your empty hand...but who knows.
This is exactly where casual play ends, and starts competetive, but its not based only on high dollar cards.
Usually this kind of play is supported by low mana artifacts. This specific group of cards contain:
Mox diamond
Chrome mox (there are too many of judge rewards in circulation here, so its pretty cheap)
Lotus petal (rarely)
Lion's Eye diamond
Mana crypt
Mana vault
Mox opal - interesting in colorless EDH decks.
Sol ring
Everflowing chalice
Lotus bloom
Even when dropped and not sacrified, they are used for metalcraft or Kuldotha Forgemaster.
And any mana stone up to cmc 2, so it can be dropped on first maybe secod turn.
Coldsteel heart
Fellwar stone
Fractured powerstone
Mind stone
Prismatic lens
Sphere of the suns
Star compass
Talismans or Myrs if legal. Of course untapped, and without summ sickness are more used.
Other cards with this potential:
Kuldotha forgemaster - Leads to Blightsteel colossus, or similar Darksteel Colossus. Sometimes supported by artifact lands.
Dark ritual If black is allowed
Basalt monolith
Grim monolith
Metalworker - now legal. Just check the list above, and tell me... how much broken is it when compared to Tolarian Academy?
Colorless cards on this list can be splashed virtually anywhere, allowing turbo ramp in first and second turn. On third or fourth you can drop even eldrazi, while Annihilation takes care of other players - usually consuming the lands. Blightsteel colossus simply kills the player on first swing.
At that point when I saw all this in same decklist for one eldrazi deck I realized how broken, can some metagames be. Then I realized that the guy was playing duel commander and it started to make sense (just cut down cards which are banned there). But when he was playing in group of 4 players, he was still able to win, simply because there is need to remove Kuldotha Forgemaster and Blightsteel colossus too soon since game starts.
Last edited by Offler; 09-16-2014 at 07:27 AM.
...the advance of computerisation, however, has not yet wiped out nations and ethnic groups...
Personally, I think a large part of the need for any sort of banlist has more to do with poor deckbuilding and bad play decisions (e.g. poor threat assessment) than the power level of any given card, but I guess that's the "spike" in me talking. Of course there are still things that aren't particularly fair or balanced (e.g. Yawgmoth's Bargain, Balance) that warrant inclusion, but ultimately this is a casual format. I fully support people playing the decks they want to play (banned cards or otherwise) so long as they understand that there are social considerations at play too. Your turbo-eldrazi pile is neat, and it's fun to watch you try and get there, but you should definitely have a second deck that's a little more "fair" for the next game.
Locally, we've been playing with out any sort of formal banlist for a while now. The interesting thing is that despite this change, no one has even contemplated playing things like Biorythm.dek even though it's technically "legal". I like to think it's because the local players have realized that the sort of deck that wants Biorythm isn't really fun for anyone, so why bother building it?
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