Page 84 of 197 FirstFirst ... 347480818283848586878894134184 ... LastLast
Results 1,661 to 1,680 of 3936

Thread: [Deck] Dragon Stompy

  1. #1661

    Re: [Deck] Dragon Stompy

    Thanks, that is really useful.

  2. #1662

    Re: [Deck] Dragon Stompy

    For Dredge, that is inaccurate. 1 is also very important because of Cabal Therapy and Faithless Looting. It depends on your hand and how you want to play the game. 0 is fine if you have no other way of stopping an explosive start (no Sol land) but I would rather play it at 1 first.

  3. #1663
    Member
    Zupponn's Avatar
    Join Date

    Nov 2010
    Location

    Wisconsin
    Posts

    536

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Olaf Forkbeard View Post
    B) In the blind you just keep working hands. Because you don't know what you're up against just assume it's a normal part of the meta, which your deck is designed to fight. I could list things like, have a Moon turn 1 or 2, a threat and mana to cast it all, but you already knew that. Opening hands are very difficult in this deck and there is probably enough finesse to write a primer on it alone. Just keep jamming and read what it feels like.
    This is very true, but if you have all 3 of our lock pieces in your opening hand and could easily play any of them turn 1, I think the best order would be:

    Trinisphere
    Chalice
    Moon

    Of course, the variations of cards could make it so that this may not be the correct order. I always take a good look at what I can do with just the cards in my hand and then sequence accordingly. You can't guarantee that you will draw another red source if you only have SSG, for example. In that case chalice off of your Tomb is going to be the best T1 play, and then if you get a Mox or Mountain you can hold that SSG for a Moggcatcher while still being able to lay a Moon effect T2 no matter what.

  4. #1664
    Viking Extraordinaire
    Olaf Forkbeard's Avatar
    Join Date

    Aug 2012
    Location

    Currently raiding Bant, Friesland.
    Posts

    183

    Re: [Deck] Dragon Stompy

    @Zirath
    As I said, they were just notes. I do agree though

    If I edit a post without an explanation, I am just correcting typos and / or formatting.
    Legacy Goblins Records
    Our Discord

  5. #1665

    Re: [Deck] Dragon Stompy

    Thanks guys!

  6. #1666
    Member
    potatodavid's Avatar
    Join Date

    Jan 2013
    Location

    Land of Snow and Purple Rain
    Posts

    332

    Re: [Deck] Dragon Stompy

    Browsing around the social interwebs a couple days ago. Stumble across a photo. Game state has me completely baffled, so I assume it's some form of Dragon/Moon Stompy. Board state is as follows:

    Magus of the Moon x2
    Chalice with 1 Counters
    Chalice with 0 Counters
    Stranglehold

    5 Lands.

    Didn't think anything about it initially, but is stranglehold a staple in moonstompy lists? Is it a card that should be put in the consideration radar. It seems back breaking for a lot of decks, Dodges abrupt decay, hoses SFM/Fetches. Is it worth the Sideboard slot?

  7. #1667
    plays Mountains
    Ace/Homebrew's Avatar
    Join Date

    Mar 2011
    Location

    Philadelphia Area
    Posts

    2,257

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by potatodavid View Post
    Stranglehold
    Sure it wasn't Vintage?
    Time Walk is a thing in that format. It was probably a Budget Moon Aggro style deck.


    I always wanted to use Stanglehold, but it costs 1 mana too much. And Legacy doesn't really care about extra turns.

  8. #1668

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/Homebrew View Post
    I always wanted to use Stanglehold, but it costs 1 mana too much. And Legacy doesn't really care about extra turns.
    But it cares about library searching - this thing shuts down fetchlands, tutors, etc. But this deck already has too much hate: 8 moons, 4 chalice, X trinisphere, so Stranglehold is win more

  9. #1669
    Member

    Join Date

    Jan 2015
    Location

    Frozen Tundra
    Posts

    10

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by potatodavid View Post
    Browsing around the social interwebs a couple days ago. Stumble across a photo. Game state has me completely baffled, so I assume it's some form of Dragon/Moon Stompy. Board state is as follows:

    Magus of the Moon x2
    Chalice with 1 Counters
    Chalice with 0 Counters
    Stranglehold

    5 Lands.

    Didn't think anything about it initially, but is stranglehold a staple in moonstompy lists? Is it a card that should be put in the consideration radar. It seems back breaking for a lot of decks, Dodges abrupt decay, hoses SFM/Fetches. Is it worth the Sideboard slot?
    yeah, this looks like my board state the other day I was playing. I was actually playing against Hive Mind. Stranglehold actually won me that game. I was playing goblin stompy. I actually like playing stranglehold because it does hose so many cards in legacy and is not completely dead in later draws.

    I know stranglehold seems clunky, but it's always been backbreaking when it hits play. I have had nothing but success with it and it's another must answer card. I rather see a stranglehold instead of another blood moon when I already have one down on the field. I'm not saying that it's an auto add, but I have found success with it.

    Lands:
    4x city of traitors
    4x ancient tomb
    2x cavern of souls
    9x mountains

    creatures:
    4x moggcatcher
    3x rabblemaster
    2x siege-gang
    1x kiki-jiki
    1x goblin settler
    1x murderous redcap
    1x stingscourger
    1x tuktuk scrapper
    4x moon man
    4x SSG

    spells:
    4x chrome mox
    4x chalice
    3x trini
    3x bloodmoon
    2x stranglehold
    1x Chandra, pyromaster
    1x jitte
    1x SoFI

    SB:
    3x pyrokinesis
    3x bridges
    3x faerie macabre
    1x stingscourger
    1x goblin king
    2x koth
    1x scrapper
    1x sharpshooter

  10. #1670
    Member

    Join Date

    Oct 2012
    Location

    Italy
    Posts

    322

    Re: [Deck] Dragon Stompy

    There is also widespread panic that has the ideal cost of 2R and punishes people for searching library. I do agree with nonja that we already have plenty of hate pieces for the format. and if we want to include another one, it'd better be much more powerful.

  11. #1671

    Re: [Deck] Dragon Stompy

    The problem with all of these hate pieces that affect fetchlands - like Stranglehold, Widespread Panic, and Suppression Field - is that they are sorcery speed and usually come down no earlier than Turn 2. To be maximally effective, they need to be played Turn 1, on the play, with a Chrome Mox or Lotus Petal PLUS a Sol-Land. This situation is definitely less than 20% of situations in which you draw these hate pieces.

    In the vast majority of situations in which you draw your Stranglehold, Widespread Panic, or Suppression Field, your opponent will have already played a fetch or two, and will fetch in response to the casting of the hate piece. And then he will probably either have another non-fetch land in his hand, or topdeck more. If that happens, you essentially played a blank card - not only losing card advantage, but losing out on tempo because you spent a whole turn's worth of mana on something that isn't doing anything for you.

    These cards are deceptive because in that <20% of situations in which you get them in play, on the play, against an opponent with a grip full of fetchlands, they're AWESOME. But in *most* situations, they end up being liabilities.

  12. #1672
    Member

    Join Date

    Jan 2015
    Location

    Frozen Tundra
    Posts

    10

    Re: [Deck] Dragon Stompy

    I added stranglehold because it has a bit more application than just an early fetch stopper. It's still effective as a later play. It stops SFM, intuition, tutor pieces, and fetches that will be played later. I've had too many times where I drew moon after moon and decided that I don't need 8 moons. So I'm playing 7 moons. Was only playing one stranglehold, but decided to up it to two. I know I'm the minority on my decision on adding the card, but I like it's effect and that it's not completely dead on later draws.

  13. #1673
    Member
    potatodavid's Avatar
    Join Date

    Jan 2013
    Location

    Land of Snow and Purple Rain
    Posts

    332

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by snoop_x View Post
    I added stranglehold because it has a bit more application than just an early fetch stopper. It's still effective as a later play. It stops SFM, intuition, tutor pieces, and fetches that will be played later. I've had too many times where I drew moon after moon and decided that I don't need 8 moons. So I'm playing 7 moons. Was only playing one stranglehold, but decided to up it to two. I know I'm the minority on my decision on adding the card, but I like it's effect and that it's not completely dead on later draws.
    Well, I got some insight. I thought it was a pretty neat idea, especially because there's plenty of ways to kill bloodmoon effects, thanks for posting your list. I plan on trying it out.

  14. #1674
    plays Mountains
    Ace/Homebrew's Avatar
    Join Date

    Mar 2011
    Location

    Philadelphia Area
    Posts

    2,257

    Re: [Deck] Dragon Stompy

    Had a fairly successful night at my LGS.

    11 Mountains
    4 City of Traitors
    4 Ancient Tomb
    4 Chrome Mox
    4 Simian Spirit Guide

    4 Blood Moon
    4 Magus of the Moon
    4 Chalice of the Void
    3 Trinisphere

    4 Moggcatcher
    4 Goblin Rabblemaster
    2 Siege-Gang Commander
    1 Tuktuk Scrapper
    1 Sword of Fire and Ice
    2 Umezawa's Jitte
    2 Koth of the Hammer
    2 Sudden Demise

    Sideboard
    1 Trinisphere
    2 Goblin Settler
    1 Kiki-Jiki, Mirror Breaker
    3 Stone Rain
    1 Koth of the Hammer
    1 Emrakul, the Aeons Torn
    1 Murderous Redcap
    1 Stingscourger
    2 Sudden Demise
    2 Chandra, Pyromaster

    There were 34 players so the structure was 'the top 8 after 5 rounds split' rather than '4 rounds, then top 8 play it out'.
    The decent turnout was probably due to GP Oaks, PA happening this weekend.

    Round 1: Khari with UWR Stoneblade. 2-0
    He had no idea this deck was even a thing. 2-0 pretty easily.

    Round 2: Brian with Dredge. 2-1
    He was aware this deck exists but had never played against it. I took game 1 with turn 1 Chalice @1 followed by turn 2 Magus. Lost game 2 when I mulled to 4. Took game 3 on the back of turn 1 Chalice @1 followed by turn 2 Magus (go with what works, right?).

    Round 3: Mike with Infect. 0-2
    My turn to play a deck that I've never played... I lost game 1 when I mulled to 4. I lost game 2 on turn 3. Wah wah...

    Round 4: Zach with Miracles. 2-1
    Lost game one after getting stuck on 2 Mountains. I boarded in 3 Stone Rain, 2 Settlers, Kiki, my 4th Koth, and 4th Trinisphere. Game 2 poor Zach never had a chance once he let my turn 1 Trinisphere resolve. I followed it with a turn 2 Moggcatcher. Turn 3 I fetched up Settler. Turn 4 I searched up Kiki.
    Game 3 two Stone Rains destroyed an Island and ate a FoW + card.

    Round 5: Jeff with Sneak and Show. 2-1
    I mull to 5 but still pull out a win thanks to top decking back to back Rabblemasters. Game 2 he got Sneak Attack online. Game 3 he never really had a chance. I had an active Moggcatcher on the board just waiting to search up a Stingscourger if he cast Sneak Attack. In my hand was an Emrakul in case he played Show and Tell.

    Won $42.50 in credit.
    That plus the credit I got for trading in 4 The Dark Blood Moons along with my Onslaught non-foil Heath, Strand, and Foothills and a couple bucks got me Khans foil Windswept Heath, Flooded Strand, and Wooded Foothills for Cromat.

  15. #1675

    Re: [Deck] Dragon Stompy

    Has anyone tried out a version of this deck with a slight artifact splash along with Daretti, Scrap Savant. The card seems really solid and it fits in this decks curve perfectly.


    The problem with the deck IMO isn't a lack of hate pieces, it's a card draw and the resulting lack of consistent threats.

    That's why I was curious about your thoughts on two of the spoiled cards for potential use in this deck.

    They are...

    Vaultbreaker 3R
    Dash 2R, When this attacks, you may discard a card then draw a card.
    4/2

    This deck has lots of dead cards in your hand that you can easily dump anyways. Plus the 4 power and the Dash make it very aggressive.

    Outpost Siege 3R
    Enchantment
    At the start of each of your turns, reveal the top card of your library, you may cast it that turn.

    I think it definitely adds some much needed consistency to the deck.

  16. #1676

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Captain Hammer View Post
    Has anyone tried out a version of this deck with a slight artifact splash along with Daretti, Scrap Savant. The card seems really solid and it fits in this decks curve perfectly.


    The problem with the deck IMO isn't a lack of hate pieces, it's a card draw and the resulting lack of consistent threats.

    That's why I was curious about your thoughts on two of the spoiled cards for potential use in this deck.

    They are...

    Vaultbreaker 3R
    Dash 2R, When this attacks, you may discard a card then draw a card.
    4/2

    This deck has lots of dead cards in your hand that you can easily dump anyways. Plus the 4 power and the Dash make it very aggressive.

    Outpost Siege 3R
    Enchantment
    At the start of each of your turns, reveal the top card of your library, you may cast it that turn.

    I think it definitely adds some much needed consistency to the deck.
    IMO they seem trash.

    I do like the red mythic:

    Sorcerer of the great hunt- orc shaman 4/2 HASTE, if a creature u control deals damage +1/+1 counter and a for stompy irrelevant draw ability.

    3R is kinda expensive but the haste makes up for this. Plus imagine attacking with rabblemaster and this making all your creatures even more fatter. Thats Good. Very Good!

  17. #1677

    Re: [Deck] Dragon Stompy

    Not Dragon Stompy, but it does have a number of soft-lock pieces involved: http://www.starcitygames.com/events/...n_with_jo.html

    Is there anything that we could take from this deck's noncreature lineup? Notably, they play more lands and opt for Mox Diamond as opposed to Chrome Mox and seem to employ 3 CMC enchantments to help lock the field as we do with Blood Moon.

  18. #1678
    Member
    potatodavid's Avatar
    Join Date

    Jan 2013
    Location

    Land of Snow and Purple Rain
    Posts

    332

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/Homebrew View Post
    Had a fairly successful night at my LGS.

    11 Mountains
    4 City of Traitors
    4 Ancient Tomb
    4 Chrome Mox
    4 Simian Spirit Guide

    4 Blood Moon
    4 Magus of the Moon
    4 Chalice of the Void
    3 Trinisphere

    4 Moggcatcher
    4 Goblin Rabblemaster
    2 Siege-Gang Commander
    1 Tuktuk Scrapper
    1 Sword of Fire and Ice
    2 Umezawa's Jitte
    2 Koth of the Hammer
    2 Sudden Demise

    Sideboard
    1 Trinisphere
    2 Goblin Settler
    1 Kiki-Jiki, Mirror Breaker
    3 Stone Rain
    1 Koth of the Hammer
    1 Emrakul, the Aeons Torn
    1 Murderous Redcap
    1 Stingscourger
    2 Sudden Demise
    2 Chandra, Pyromaster

    There were 34 players so the structure was 'the top 8 after 5 rounds split' rather than '4 rounds, then top 8 play it out'.
    The decent turnout was probably due to GP Oaks, PA happening this weekend.

    Round 1: Khari with UWR Stoneblade. 2-0
    He had no idea this deck was even a thing. 2-0 pretty easily.

    Round 2: Brian with Dredge. 2-1
    He was aware this deck exists but had never played against it. I took game 1 with turn 1 Chalice @1 followed by turn 2 Magus. Lost game 2 when I mulled to 4. Took game 3 on the back of turn 1 Chalice @1 followed by turn 2 Magus (go with what works, right?).

    Round 3: Mike with Infect. 0-2
    My turn to play a deck that I've never played... I lost game 1 when I mulled to 4. I lost game 2 on turn 3. Wah wah...

    Round 4: Zach with Miracles. 2-1
    Lost game one after getting stuck on 2 Mountains. I boarded in 3 Stone Rain, 2 Settlers, Kiki, my 4th Koth, and 4th Trinisphere. Game 2 poor Zach never had a chance once he let my turn 1 Trinisphere resolve. I followed it with a turn 2 Moggcatcher. Turn 3 I fetched up Settler. Turn 4 I searched up Kiki.
    Game 3 two Stone Rains destroyed an Island and ate a FoW + card.

    Round 5: Jeff with Sneak and Show. 2-1
    I mull to 5 but still pull out a win thanks to top decking back to back Rabblemasters. Game 2 he got Sneak Attack online. Game 3 he never really had a chance. I had an active Moggcatcher on the board just waiting to search up a Stingscourger if he cast Sneak Attack. In my hand was an Emrakul in case he played Show and Tell.

    Won $42.50 in credit.
    That plus the credit I got for trading in 4 The Dark Blood Moons along with my Onslaught non-foil Heath, Strand, and Foothills and a couple bucks got me Khans foil Windswept Heath, Flooded Strand, and Wooded Foothills for Cromat.

    What's the Flying Spaghetti monster in the sideboard for?

  19. #1679
    plays Mountains
    Ace/Homebrew's Avatar
    Join Date

    Mar 2011
    Location

    Philadelphia Area
    Posts

    2,257

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by potatodavid View Post
    What's the Flying Spaghetti monster in the sideboard for?
    Our matchup against Painter's Servant isn't exactly favorable. We do similar things but they can combo kill us. Emrakul's shuffle clause gives us a 'freebie' because they shouldn't expect it on their first attempt to combo.

    It is also decent against any deck playing Show and Tell.

  20. #1680
    Member
    Zupponn's Avatar
    Join Date

    Nov 2010
    Location

    Wisconsin
    Posts

    536

    Re: [Deck] Dragon Stompy

    If you look back a couple pages at my SCG Open report, I won a game against Reanimator with it.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)