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Thread: [DTK] Dragons of Tarkir spoiler thread

  1. #261
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Barook View Post


    Maybe the new commands aren't going to be all overcosted crap. Those mods seem kinda decent for an okay price.
    Seems just bad to me. Discard is hardly relevant, 2 damage is good but not at 3 mana, and return a creature is mmh... not sure. You could say this is a "destroy target weenie or artifact, draw a card conditionally for 1RB instant" which i'm not sure is playable, sorta like a more conditional but also situationally better electrolyze.

  2. #262

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Gheizen64 View Post
    Seems just bad to me. ...
    It should be a 2-for-1 most of the time it gets cast which is fundamentally solid. IMO The question is really whether it's worth the three 3 cc is in legacy.

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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by rufus View Post
    It should be a 2-for-1 most of the time it gets cast which is fundamentally solid. IMO The question is really whether it's worth the three 3 cc is in legacy.
    There are a lot of two-for-ones in RB. That quality does not set Kolaghan's Command apart.

    It's fucking terrible.
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    tits.

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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by iamajellydonut View Post
    There are a lot of two-for-ones in RB. That quality does not set Kolaghan's Command apart.
    Could you list the large amount of two-for-ones in RB that also affect the board? Blightning, for example, is a cool card, but doesn't affect the board. It's also a sorcery and not an instant.

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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by rufus View Post
    It should be a 2-for-1 most of the time it gets cast which is fundamentally solid. IMO The question is really whether it's worth the three 3 cc is in legacy.
    You get two of Shock, Smelt, Raise Dead and Skull Fracture at Instant speed; all of which are one mana spells normally. The instant speed discard is nice but the rest of the card does not seem versatile enough to be worthwhile.
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    Re: [DTK] Dragons of Tarkir spoiler thread

    This

    Command RB
    Instant
    Choose two
    - deal 2 damage to any target
    - destroy an artifact
    - exile target graveyard
    - return target creature from grave to hand

    Would've been borderline playable. This cost 1 more and has a useless mode.

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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Vicar in a tutu View Post
    Could you list the large amount of two-for-ones in RB that also affect the board? Blightning, for example, is a cool card, but doesn't affect the board. It's also a sorcery and not an instant.
    Could I just cite Liliana of the Veil and call it done? Because I am not going to try to copycat and adhere to random fun facts such as "this is an instant" and "it visibly impacts battlefield". It reminds me of when you watch football and they just churn random facts at you like "Tom Brady is the only quarterback who has been able to fit sixty-three jellybeans in his mouth, which is five more than linebacker Ray Louis was able to fit in his mouth back in 2008".

    Who cares? It may be one of the only sources of instant speed discard, but I can't remember the last time I was really hurting for an overcosted Funeral Charm. It's 3cc and half of its modes are of exceptionally low value. There's not much more that can be said about the card.
    Quote Originally Posted by sdematt View Post
    tits.

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    Re: [DTK] Dragons of Tarkir spoiler thread

    IF ONLY the could have made this command cost less... ARgghhhh WOTC ALWAYS decides to make one or two considerably interesting and interactive cards for all formats in each set but they inevitable efff it up by making it overcosted. This could have been BR's version of abrupt decay.

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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Emo View Post
    IF ONLY the could have made this command cost less... ARgghhhh WOTC ALWAYS decides to make one or two considerably interesting and interactive cards for all formats in each set but they inevitable efff it up by making it overcosted. This could have been BR's version of abrupt decay.
    This could literally be said of thousands of cards though. Shaving off the cost would actually make a ton of 3 mana cards absolutely amazing 2 mana cards. The problem is 2 is often to little and 3 is often too much. That's just the nature of it.
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by iamajellydonut View Post
    Could I just cite Liliana of the Veil and call it done? Because I am not going to try to copycat and adhere to random fun facts such as "this is an instant" and "it visibly impacts battlefield". It reminds me of when you watch football and they just churn random facts at you like "Tom Brady is the only quarterback who has been able to fit sixty-three jellybeans in his mouth, which is five more than linebacker Ray Louis was able to fit in his mouth back in 2008".

    Who cares? It may be one of the only sources of instant speed discard, but I can't remember the last time I was really hurting for an overcosted Funeral Charm. It's 3cc and half of its modes are of exceptionally low value. There's not much more that can be said about the card.
    Liliana of the Veil is the second best planeswalker in the game, so yeah. Shockingly, I totally agree with you that Kolaghan's Command is not a better card than Liliana of the Veil. And when did a card being a sorcery or an instant qualify as "random fun facts"? Are we even playing the same game?

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    Re: [DTK] Dragons of Tarkir spoiler thread

    I actually like new 1BR command, instant speed changes everything - it can be next vendilion clique - it will always do 2 for 1, it also resolve some problem which have Jund vs Batterskull.

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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Vicar in a tutu View Post
    And when did a card being a sorcery or an instant qualify as "random fun facts"?
    I believe his point is less about the 'instantness' or 'sorceryness' of a given card and more about how being an instant or sorcery doesn't change his opinion that the card is not playable in Legacy.

    I'm basing this on his football fact comparison. Knowing how many jellybeans either player can fit in their mouth is unlikely to impact the game, and is somewhat dangerous given the choking hazard.


    It is also probably worth noting that if 2 cards from this set are playable in Legacy, then we as a community have been spoiled with new goodies. The bar for playability in Legacy is set very high. Let's look at Kolaghan's Command as an example. It is /. The higher tier legacy decks who's manabase can support this card is... Jund? What card is Jund going to be cutting for this Command?

    I'm going to guess Jund players pass this card by. Modern card may be decent in Modern.

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    Re: [DTK] Dragons of Tarkir spoiler thread

    If it Duressed rather than simply funeral charm it might be good enough... Discarding their worst card is pretty meh
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Ohhh bitch bitch behhhhch

    Gorgar's Command (whatever its called, the 1BR one) is great. It is a pretty good answer to SFM and its trinket of choice. You can get back a dude that you lost early on and maybe you can live the dream of making the opponent instant-speed discard their topdeck. Hearts.
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Ace/Homebrew View Post
    I believe his point is less about the 'instantness' or 'sorceryness' of a given card and more about how being an instant or sorcery doesn't change his opinion that the card is not playable in Legacy.

    I'm basing this on his football fact comparison. Knowing how many jellybeans either player can fit in their mouth is unlikely to impact the game, and is somewhat dangerous given the choking hazard.
    thx for the translations as always, babe.
    Quote Originally Posted by sdematt View Post
    tits.

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    Re: [DTK] Dragons of Tarkir spoiler thread



    Does anybody want this in sb?

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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by iamajellydonut View Post
    thx for the translations as always, babe.
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Command is usable. I imagine it'd take the Maelstrom Pulse slot in Jund (it deals with Skull/Equips, it's a 2-for-1 which is nice, and it's more applicable in Combo or grindy games)

    It's true it misses planeswalkers, but Walker's issue is that they're CA built in, so getting a dude, eating a card of theirs, killing a dude, or shooting a walker for 2 is significant. It's certainly decent against D&T (kills Equips, Vial, and dudes, while not being limited to any of those.)

    I could see it run as much as a 3-of, possibly taking a slot or two from Hymn (easier to cast (BB is harder than RB)) and better late-game topdeck. It's good for the grind, can finish the game, and ups the removal count while not having to be removal. I wouldn't be the least surprised if it saw some play.
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Ace/Homebrew View Post
    TANSTAAFL!
    We seriously gotta go on a date sometime.
    Quote Originally Posted by sdematt View Post
    tits.

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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by theBloody View Post


    Does anybody want this in sb?
    It's too overcosted to ever really be used, but that "non-creature" part is what kills the card for me.
    Quote Originally Posted by sdematt View Post
    tits.

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