Went 4-1 at my weekly. Total of 19 players.
Mana
11 Mountains
4 City of Traitors
4 Ancient Tomb
3 Chrome Mox
1 Lotus Petal
4 Simian Spirit Guide
Prison
4 Blood Moon
4 Magus of the Moon
4 Chalice of the Void
4 Phyrexian Revoker
Threats
4 Goblin Rabblemaster
2 Instigator Gang
2 Rakdos Pit Dragon
1 Koth of the Hammer
1 Sarkhan the Dragonspeaker
Removal
2 Umezawa's Jitte
3 Sudden Demise
2 Flames of the Firebrand
------------
Sideboard
3 Anarchy
4 Trinisphere
4 Ingot Chewer
4 Leyline of the Void
I dodged Show and Tell all night, which was good for me because I'm pretty dead against it with this list.
R1: ANT. Win 2-0
Benefit of playing a hateful deck in a local meta. I get a Phyrexian Revoker naming Lion's Eye Diamond turn 1 on the play. That slowed him down long enough to lock him under more hate.
R2: R/G RUG Delver Win 2-0
He mulls to 4 on the play. Game 3 he can't get his 2 Delver of Secrets to flip.
R3: U/R Delver. Loss 0-2
Both games Ancient Tombs contribute to his plan to burn me out...
R4: Esperblade. Win 2-1
He mulls to 6 looking for Force of Will which he uses to counter the Magus I pour 2 Simian Spirit Guides into. He Thoughtseizes a Revoker. I rip a Blood Moon from the top and he gets stuck with a Swamp and Mountains.
Game 3, Jitte and a Revoker naming Batterskull let me get too far ahead.
Top 8, R5: RGu Combo Lands. Win 2-1
Blood Moon.
Got $47.50 in credit. Put that, plus some cards, towards a Liliana of the Veil.
Here's my last tournament (40+ Players):
6 Rounds = 3Wins 3Loss
1st Matchup = BUG Delver 2-1
Note:
1st Game he won by killing me with goyfs
2nd Game I won because of Blood Moon Effect and he can't cast anything (no basic lands on the deck)
3rd Game I played Bloodmoon on the midgame, He already has 2 Deathrite Shaman and 1 Goyf, But my moggcatcher fetched siege gang commander on the Blockers step to block 2 DRS and 1 Goyf, I'm Down to 1 but I overwhelmed him with my Siege-Gang KikiJiki.
2nd Matchup = Junk 2-0
1st Game I won because of Bloodmoon effects and lock pieces (trinisphere and cotv)
2nd game same
3rd Matchup = Miracles 2-1
1st Game I won through Moggcatcher getting toolboxes and killin him
2nd Game He won by countering all my stuffs and having JTMS
3rd Game I won by having all the lock pcs (blood moon, cotv, trinisphere) Im down to 2 because of vendilion Clique attacking me 6 times because of no blockers available, I topped decked murderous redcap and casted it on my turn, and luckily he has no counterspells to counter my redcap, I killed his Vendilion Clique. I Aggroed him all the way.
4th Matchup = Maverick 1-2
1st Game I won through bloodmoon and lockpcs
2nd Game I lost because of him fetching basics and aggroing me up. (misplayed on my decision on playing Siegegang on 2nd turn instead of moggcatcher) If I was to play moggcatcher by then. I would have my toolbox kill him.
3rd Game same
5th Matchup = Sneak Show 0-2
1st Game I didn't have my Stingscourger on my Mainboard that time so basically im screwed once showandtell emrakul comes. and it didt happen so I lost.
2nd Game I did enter my stingscourger but I cant stop sneakattack from resolving. so basically dead too.
6th Matchup = Omni-Tell 0-2
1st Game Had no Idea he's on Omnitell so I go for my toolbox shenanigans and then boom. got me.
2nd Game I tried putting some of my SBs to prevent his deck. But I could stop the deck because of his bounce spells.
That's why i realized that I need to put Confusion in the Ranks on my SB.
Any insights and suggestions? Our meta is high on SNeak Decks and Delver Decks.
One tip against Omni-Tell is to hold 3Sphere in your hand. Never try to cast it for fear of counters. Their only way to win is through Show and Tell usually, so just wait to drop it off of that. Their lists vary, so be aware that Dream Halls is a thing and that it costs 5 mana and keep an eye on their lands. I feel that trying to aggressively going for a Settler plan would be correct in this matchup if you can, otherwise try to kill then ASAP.
Edit: Sneak Show is a pain in the ass. Bridge is your best friend. I also bring in an Emrakul of my own to try to live the dream (which I have). I tend to ignore Sneak Attack and focus on messing with Show and Tell. Dropping Moggcatcher off of SaT can let you fetch up Stingscourger on your following turn to bounce their threat, so it might not be correct to run it out too early.
Hi Zupponn, Yep You are right on Trinisphere against Omni-Tell, regarding on Sneak Show Decks, Show and Tell is less threat against our decks, but the Sneak attack is really a pain in the a** becuase they can sneak in creatures that will trigger attack first. if they have many manas open they can enter their creatures in play for 1 red during combat phase and we bounce their creatures using mogg-stingscourger effect but after bouncing it they can still enter their emrakul using 1 red mana again then boom annihilate 6. even if we bounce it again using kiki-jiki copying stingscourger, if its on the declarte attackers phase, the Annihilate will still resolve after passing the priority to him. they also have Ashen Riders! I hate that card, it destroys e.bridges lol. What do you think? That's why I put imperial recruiters and phyrexian revoker to nullify sneak attack.
I went on to TC Decks and looked at the top 16 Sneak Show decks in the past month. There have been 5 top decks in that category. In them they have 3 Echoing Truths, 2 Wipe Aways and 1 Ashen Rider all in the sideboards. That's not too many. Besides, it's already a bad matchup and I'll just stick with my Bridges. I'm not going to sacrifice my consistency and strong matchups against other decks to try and gain a couple extra percentage points against them.
Revoker has never seemed too great in this deck to me unless you slap equipment on him and if that's the case, then I would rather have something better that can be scary by itself without equipment, which I've slowly been cutting back on (I was running a full playset of Jittes back when Jitte killed your opponents' Jitte!).
By the way, if I ever get some free time, I'm going to test Dualcaster Mage. I love that card so much.
I got in some preliminary testing of Qal Sisma Behemoth! Two copies went in my maindeck.
I went 2-2 at my weekly, but I saw the card a few times and was surprised at the reaction from my opponents over his perceived strength. He met Force of Will or Swords to Plowshares every time I played him, which is fine with me because it lets me keep more important things.
I found with only 2 copies, I usually had the extra 2 mana to 'use' him if needed. Only once did I play him without the extra mana for blocks, but I was already dead on board so it wasn't a feel-bad moment.
Two copies felt right. He doesn't feel like a 4-of creature... Even 3 may be too many.
Thoughts on Thunderbreak Regent in Dragon Stompy? A local player T8'd our Arizona Legacy Champs with Thunderbreaks in his deck. I haven't seen any discussion on it yet, but he seems good.
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Random Brews/Decks Galore!
Boil or Anarchy in the sideboard.
I'm considering running boil just because, ISLANDS! Probably will do a 2x2 split of it an anarchy. Anyone tried this yet?
Anarchy is awesome. It really hurts both Death and Taxes as well as Enchantress, which can both be difficult matchups. I've personally never had any need for Boil because in most of the games I'd want that their islands are already mountains.
Heh, that didn't even brain for me. I have the dumb.
I 2-2'd my last weekly tournament (W, L, L, Bye (pity win's still a win!)). Round 1 was vs BUG Delver, which was an easy win. Then I faced Aluren, back-to-back (only two people in the tournament were on it) and got crushed. I think the biggest mistake I made was keeping a hand that had turn 1 + turn 2 Rabblemaster -- this kind of aggro hand can crush some decks, but I found that Aluren isn't just the combo, it also has a lot of strong early plays that disrupt an aggro hand pretty well. In your experience, is it better to aggressively mulligan to a disruptive hand against Aluren?
"Move swift as a wind, stay silent as a forest. Strike fierce as a fire, be stalwart as a mountain."
It's difficult to send back that hand as it has the potential to end the game quicker than any other start we have... How did they fight through it? Removal?
Depending on the cards in your maindeck, I would treat them as a combo deck and mulligan to Trinisphere, or keep a hand with a moon effect and chalice. I believe most lists only run 4 basics, so a turn 1 moon hurts them because they needto cast Aluren. I am not familiar enough to know how badly CotV@1 hurts them. In fact, CotV@2 may prevent them from winning because I think their bounce card is CMC2.
Early Baleful Strix meant Rabblemaster couldn't swing in, and they had the FoW for the 2nd one. A few turns later, they landed Aluren and it was GG.
I had a couple games where I got a Chalice on 1 and it didn't really disrupt them. All it does is stop DRS, and the core cards of their deck cost 2 and 3. I agree with the plan of mulling until you get 3Sphere or a Moon.
"Move swift as a wind, stay silent as a forest. Strike fierce as a fire, be stalwart as a mountain."
Why aren't any of the moggcatcher-centric lists running a 1-of goblin king as a moggcatcher target? Mountainwalk + blood moon/magus of the moon seems amazing. I am going to try it this week, I'll post results and my list if it goes well.
Probably because if you have a moon effect down then you've most likely already won the game.
You should post the results either way.
I tried it out last night and never once fetched for it (played against RUG, Sneak & Snow, TES, and D&T). I imprinted it on a Chrome Mox once...
Certainly not extensive testing on my part, but my current opinion is 'Meh...'![]()
I tested GKing a while back, the issue is that he is significantly more fragile than his Gruul cousin against mass removal such as Clasm/Spout and the mountain walk is fairly moot 9/10 times.
Do you all board out Moon effects vs Miracles? I used to board them out because they regularly fetch basic Island against me, but I'm finding that I win the games where I have a Moon in play because it stops their fetches, making Brainstorm and JTMS a lot less powerful. Also, they help in cutting off the double-white they need for Entreat the Angels. What are your guys' sideboard plans against Miracles?
"Move swift as a wind, stay silent as a forest. Strike fierce as a fire, be stalwart as a mountain."
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