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Thread: [Deck] 12 Post

  1. #3701

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    I tried a lot DD+stage..... Stage in main is good, absolutely. So many trick with glacial chasm, maze, cloudpost. Depths I think is a good sideboard card. In main deck it's very hard to sacrifice a slot for a doubt win card. Against any deck with StP I don't think it's good to make the opponent waste a StP for marit instead of titan: we also wasted 2 land drop to build marit, I don't care if I have 20 hit points more. I need to ramp (in monoG version at least), loosing 2 land is not so good in my opinion.
    But with some decks, like burn, elf, bug, MUD, can be an easy condition.
    I'd put in maindeck if it gave me mana.....
    Personally, at the moment it's not in my sideboard, I'm searching something better for the matchups above. Depths is indeed slow, I cannot have marit before 4th turn, and against wasteland and liliana if I don't find a needle it's very hard to build the combo.
    Since I have natural order I have been running an elderscale wurm in the board as a NO target. That alongside chasm and glimmer posts should be more than enough to beat burn and elves. Burn can bolt/blast it, but that is a huge investment for them to make. Elves downright cannot beat that card aside from deathrite activations and we can needle that to buy additional time before we just take over the game. It probably isn't perfect against elves, but in theory it seems fine to me. The sheer size and thanks to CMC usually can't be answered by bug.

  2. #3702
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by mykatdied View Post
    Did you find that 4 trap was too many or really necessary? Just curious. Seems to really help combo match up. Mostly when you can float it on top and then top to draw against storm. Then again you have 4 sphere there. I have been considering it a lot lately. Any changes you think you would make?
    1) i like 4 trap in this decks because of situations with top, that you wrote. Dont want to cut. Cause trap is so sweet against omni

    2) spheres is ok, but i think i would cut 1 to put second trenesphere. Because is like to side in trini against everybody with 4+ cantrips. And dont like to side sphere of resistance in these mu

    Quote Originally Posted by TheBoozeCube View Post
    I'd love to hear more about your experiences with Dark Depths. Do you go for the combo when you already have one piece or do you spend multiple tutors to get both halves? What matchups did it work best/worst in?
    Well. I think that dark depths- it is first of all a wild card of this deck. I dont play it in ug post. Cause for me ug posts- it is a combo, that casts show onto turn 3 into titan. Here in monoG lands_postswe have another situation. We can make our table, defendings against wastelands by needlem against crestures by maze and so on. And in this process we use stage of course. TO copy maze, post and so on. And then if you play against deck without counters you can just make a kill for one turn, using crop, if u have stage on table. Thats why i like this card

    Most of all i like this card against non white delvers, jund, elves, mud and dnt in second game. Against miracles it do nothing =( but mu is good so no problem for me

    I thinik depth combo is very good against combo. Cause we all together live under spheres and can do nothing. This fellow can win us a game right now

    i went combo rather often. Even using crop(not afraid to lose land). Of course we should be very careful in playing DD, because of Karakas. I dont think, that stp into token is a big problem. Cause we gain 20 life and have a lot of time to repair our table


    Pdingo, gratz with byes! Next time you will make day2 (-;

    Quote Originally Posted by Ancestral View Post
    You are the guy eith the deck full of alters? Karakas alterd for night, candels too?
    yep, i have a lot of alters in a deck
    this is several of them:
    http://funkyimg.com/i/VWZw.jpg
    http://funkyimg.com/i/TLMK.jpg

    I sent some cards to sign. When they would return to me- i will post a hole deck into pimp your legacy deck on this forum

    Thks for congratulations, friends! i feel myself a part of big community and family (=
    byes are for girls!

  3. #3703

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by mykatdied View Post
    Since I have natural order I have been running an elderscale wurm in the board as a NO target. That alongside chasm and glimmer posts should be more than enough to beat burn and elves. Burn can bolt/blast it, but that is a huge investment for them to make. Elves downright cannot beat that card aside from deathrite activations and we can needle that to buy additional time before we just take over the game. It probably isn't perfect against elves, but in theory it seems fine to me. The sheer size and thanks to CMC usually can't be answered by bug.
    yes yes, with Natural Order the deck changes a lot, and so the sideboard. Wurm is perfect with natural, sure.

  4. #3704

    Re: [Deck] Turbo Eldrazi

    I had a crazy thought earlier tonight: Alhammarret's Archive:


    Here's what it does in the deck:
    - MASSIVE lifegain with Glimmerpost
    - Draw 8 with Kozilek
    - Turn 2 Tops into a draw engine. Because you net a card when you tap one to draw, you'd be able to use the other Top to draw it back, plus another card. This would effectively make the two Tops into "1: Draw a card."
    - In the UG builds, Brainstorm is draw 6, put back 2.

    I don't know if this is too cute, but it seems like it might warrant testing.
    Enjoy drinking and drafting? Try the booze cube
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  5. #3705
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by k_omega View Post
    {decklist in quoted post}
    Went 3-1 at a local tournament today with my previous list but -1 Moment's Peace +1 Top and -1 Grip and +1 Sage in SB. Beat reanimator 2-1, annihilated Lands and 4-color delver, and lost a close game 3 to burn where my draws did not at all come together. Observations:

    Reanimator: Manually thawed Marit Lage wins after Bojuka Bog exiles 3 Griselbrand and a Tidespout Tyrant. Dark Depths' being uncounterable was key here. In game 2 all my hate is in hand but one turn too slow and Tidespout Tyrant takes over. In game 3 a timely Rest in Peace buys time for Ulamog to clean up.
    Lands: T1 Needle on Wasteland -> win. My opponent made a delightfully perplexed face when I announced "Zenith for 1" and asked to read Magus of the Candelabra . Made my evening.
    Delver: Primeval Titan for Glimmerposts puts the match away.
    Burn: Previously I was 4-1 and satisfied with this matchup, but this time it did not go well. Finding Chasm was easy enough but today I could not manage to cast Titan for Glimmerposts after getting Chasm in play, nor did I have enough life for an Ugin ultimate. I have a few ideas for this matchup (limited to green creatures because of GSZ):

    1) Elderscale Wurm - Mentioned by others. If I used Natural Order I would like this more, but requiring GGG to hard cast or 8 mana with GSZ makes it seem slow to me. Also the additional 7-10 damage required to kill the Wurm and offset any lifegain it provided doesn't seem prohibitively difficult for burn, especially if PoP is involved. Maybe I underestimate the Wurm?
    2) Trostani, Selesnya's Voice - Still doesn't really solve the problem of winning with Chasm in play and she's very difficult to cast, but usually casting Eldrazi behind Chasm doesn't really do much and Trostani changes that. I bring this card up mostly for the hilarious fact that she can populate Marit Lage tokens for 20 life apiece.
    3) Dragonlord Dromoka - A solution that I think can realistically work well. With her in play, you can decline to pay for Chasm and have that one turn to do as you please without fear of PoP. Unlike Elderscale Wurm, Dromoka can be saved from Bolt+Fireblast using Karakas and is nearly as easy to put in play as Primeval Titan. Dromoka also seems relevant against more decks than the Wurm. If I can find a Dromoka this is the approach I am going to try.

  6. #3706

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    I had a crazy thought earlier tonight: Alhammarret's Archive:


    Here's what it does in the deck:
    - MASSIVE lifegain with Glimmerpost
    - Draw 8 with Kozilek
    - Turn 2 Tops into a draw engine. Because you net a card when you tap one to draw, you'd be able to use the other Top to draw it back, plus another card. This would effectively make the two Tops into "1: Draw a card."
    - In the UG builds, Brainstorm is draw 6, put back 2.

    I don't know if this is too cute, but it seems like it might warrant testing.
    I thought exactly the same!! and with scroll rack......uau. But it's hard to choose something to remove for it....it's a wonderful card, but it has nothing to do with the "ramp idea", I cannot remove a map/stirrings/titan for this, neither a ugin/oblivion (they protect me in a wonderful way) or special lands like tabernacle, maze, bojuka.....very hard decision

  7. #3707

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by k_omega View Post
    1) Elderscale Wurm - Mentioned by others. If I used Natural Order I would like this more, but requiring GGG to hard cast or 8 mana with GSZ makes it seem slow to me. Also the additional 7-10 damage required to kill the Wurm and offset any lifegain it provided doesn't seem prohibitively difficult for burn, especially if PoP is involved. Maybe I underestimate the Wurm?
    2) Trostani, Selesnya's Voice - Still doesn't really solve the problem of winning with Chasm in play and she's very difficult to cast, but usually casting Eldrazi behind Chasm doesn't really do much and Trostani changes that. I bring this card up mostly for the hilarious fact that she can populate Marit Lage tokens for 20 life apiece.
    3) Dragonlord Dromoka - A solution that I think can realistically work well. With her in play, you can decline to pay for Chasm and have that one turn to do as you please without fear of PoP. Unlike Elderscale Wurm, Dromoka can be saved from Bolt+Fireblast using Karakas and is nearly as easy to put in play as Primeval Titan. Dromoka also seems relevant against more decks than the Wurm. If I can find a Dromoka this is the approach I am going to try.
    honestly, I think all the solutions above are too slow against a burn. Of course, if they enter the battlefield is gg, the problem is.....IF. Again burn I think the best solutions, without blue, is to slow it down with spheres (that are very good also for other decks, so you don't waste slots on side) and finish it with depths. Or if you have space in sideboard, put a circle of protection and you are going to win the game easily (the only problem is that you cannot tutor it in any way, so you have to draw it or search with top). Glacial chasm is usefull only in response to a PoP: you can keep it for a turn maximum, 'cause meanwhile the opponent will fill his hand with shots (instants, by the way) and blast you during the first upkeep without chasm.

  8. #3708

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    I thought exactly the same!! and with scroll rack......uau. But it's hard to choose something to remove for it....it's a wonderful card, but it has nothing to do with the "ramp idea", I cannot remove a map/stirrings/titan for this, neither a ugin/oblivion (they protect me in a wonderful way) or special lands like tabernacle, maze, bojuka.....very hard decision
    It doesnt work with scroll rack...
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  9. #3709

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by HdH_Cthulhu View Post
    It doesnt work with scroll rack...
    Works with Sylvan Library, though...

  10. #3710

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by HdH_Cthulhu View Post
    It doesnt work with scroll rack...
    fuck, you are righ!!! it's not a draw effect, I completley forgot

  11. #3711

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    I had a crazy thought earlier tonight: Alhammarret's Archive:


    Here's what it does in the deck:
    - MASSIVE lifegain with Glimmerpost
    - Draw 8 with Kozilek
    - Turn 2 Tops into a draw engine. Because you net a card when you tap one to draw, you'd be able to use the other Top to draw it back, plus another card. This would effectively make the two Tops into "1: Draw a card."
    - In the UG builds, Brainstorm is draw 6, put back 2.

    I don't know if this is too cute, but it seems like it might warrant testing.
    I can absolutely see this in the deck as a 1 of. Not sure what I would replace it for but it is definitely something I would want to try in my Mudd post deck. As for mono G post there is also the fact that if you run explore you get to draw 2 off it giving you a better chance at utilizing that extra land drop and dig deeper later in a game. I will certainly be testing with it. It is completely possible that 1 candel can be replaced with this. It seems that this could allows us to draw deeper with all the examples given and find a 1 of candel or just everything else we need, quicker.

  12. #3712

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Cards that look interesting from the spoilers outside of animist's awakening are:

    Disciple of the ring.
    Harbringer of the Tides
    Displacement wave

    Brewing a new list. I can say it is reinvigorating my interest in 12post again.
    Any news on this? i'd like to sample that brew if you don't mind sharing?

  13. #3713
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by MechTactical View Post
    Any news on this? i'd like to sample that brew if you don't mind sharing?
    Lots of brewing, oddly the best of origins has been Alhammaret (the second best omni-put in), and Day's Undoing, which I am doing tons of testing on.

    List I've been messing with is quite modern-inspired:

    // Lands
    4 [ZEN] Misty Rainforest
    4 [FNM] Cloudpost
    4 [SOM] Glimmerpost
    1 [WWK] Eye of Ugin
    4 [R] Tropical Island
    2 [OD] Island (4)
    1 [WWK] Bojuka Bog
    1 [LG] Karakas
    1 [KTK] Forest (1)
    2 [AVR] Cavern of Souls

    // Creatures
    1 [ROE] Emrakul, the Aeons Torn
    4 [M12] Primeval Titan
    1 [ZEN] Oracle of Mul Daya
    1 [ROE] Kozilek, Butcher of Truth

    // Spells
    4 [MM] Brainstorm
    3 [ZEN] Expedition Map
    4 [CHK] Sensei's Divining Top
    3 [UL] Crop Rotation
    4 [US] Show and Tell
    3 [M10] Hive Mind
    4 [FUT] Summoner's Pact
    3 [FUT] Pact of Negation
    1 [AQ] Candelabra of Tawnos

    // Sideboard
    SB: 3 [CMD] Flusterstorm
    SB: 2 [THS] Swan Song
    SB: 2 [PLC] Seal of Primordium
    SB: 3 [VI] Elephant Grass
    SB: 2 [NPH] Surgical Extraction
    SB: 1 [SOM] Platinum Emperion
    SB: 1 [LG] The Tabernacle at Pendrell Vale
    SB: 1 [M15] Hornet Queen

  14. #3714
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    Sweet.

  15. #3715
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Lots of brewing, oddly the best of origins has been Alhammaret (the second best omni-put in), and Day's Undoing, which I am doing tons of testing on.

    List I've been messing with is quite modern-inspired:

    // Lands
    4 [ZEN] Misty Rainforest
    4 [FNM] Cloudpost
    4 [SOM] Glimmerpost
    1 [WWK] Eye of Ugin
    4 [R] Tropical Island
    2 [OD] Island (4)
    1 [WWK] Bojuka Bog
    1 [LG] Karakas
    1 [KTK] Forest (1)
    2 [AVR] Cavern of Souls

    // Creatures
    1 [ROE] Emrakul, the Aeons Torn
    4 [M12] Primeval Titan
    1 [ZEN] Oracle of Mul Daya
    1 [ROE] Kozilek, Butcher of Truth

    // Spells
    4 [MM] Brainstorm
    3 [ZEN] Expedition Map
    4 [CHK] Sensei's Divining Top
    3 [UL] Crop Rotation
    4 [US] Show and Tell
    3 [M10] Hive Mind
    4 [FUT] Summoner's Pact
    3 [FUT] Pact of Negation
    1 [AQ] Candelabra of Tawnos

    // Sideboard
    SB: 3 [CMD] Flusterstorm
    SB: 2 [THS] Swan Song
    SB: 2 [PLC] Seal of Primordium
    SB: 3 [VI] Elephant Grass
    SB: 2 [NPH] Surgical Extraction
    SB: 1 [SOM] Platinum Emperion
    SB: 1 [LG] The Tabernacle at Pendrell Vale
    SB: 1 [M15] Hornet Queen
    Do you mean Alhammarret, High Arbiter?

  16. #3716
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Monkey_Island View Post
    Yes

  17. #3717
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Lots of brewing, oddly the best of origins has been Alhammaret (the second best omni-put in), and Day's Undoing, which I am doing tons of testing on.

    List I've been messing with is quite modern-inspired:

    // Lands
    4 [ZEN] Misty Rainforest
    4 [FNM] Cloudpost
    4 [SOM] Glimmerpost
    1 [WWK] Eye of Ugin
    4 [R] Tropical Island
    2 [OD] Island (4)
    1 [WWK] Bojuka Bog
    1 [LG] Karakas
    1 [KTK] Forest (1)
    2 [AVR] Cavern of Souls

    // Creatures
    1 [ROE] Emrakul, the Aeons Torn
    4 [M12] Primeval Titan
    1 [ZEN] Oracle of Mul Daya
    1 [ROE] Kozilek, Butcher of Truth

    // Spells
    4 [MM] Brainstorm
    3 [ZEN] Expedition Map
    4 [CHK] Sensei's Divining Top
    3 [UL] Crop Rotation
    4 [US] Show and Tell
    3 [M10] Hive Mind
    4 [FUT] Summoner's Pact
    3 [FUT] Pact of Negation
    1 [AQ] Candelabra of Tawnos

    // Sideboard
    SB: 3 [CMD] Flusterstorm
    SB: 2 [THS] Swan Song
    SB: 2 [PLC] Seal of Primordium
    SB: 3 [VI] Elephant Grass
    SB: 2 [NPH] Surgical Extraction
    SB: 1 [SOM] Platinum Emperion
    SB: 1 [LG] The Tabernacle at Pendrell Vale
    SB: 1 [M15] Hornet Queen
    What's this brew about? At first glance it looks like horrible starting 7, many dead cards the first 2-3 turns?
    Saw Alhammarret's Archive @prerelease today and will try to find a slot for this card. Besides the card-draw, the life gain x2 buys many turns against fair decks..

  18. #3718

    Re: [Deck] Turbo Eldrazi

    Has anyone considered the possibility of Nissa's Revelation? Draw 15, gain 15 sounds like a decent backup plan, although it's much more painful to think about it going wrong.

  19. #3719

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Lots of brewing, oddly the best of origins has been Alhammaret (the second best omni-put in), and Day's Undoing, which I am doing tons of testing on.

    List I've been messing with is quite modern-inspired:
    Dude thanks for cutting those FOWs and candles, i always appreciate a budget friendlier version of the deck...

    Budget considerations aside, shouldn't the most competitive version of the deck run 4 candles? I mean it is one of the strongest cards in the deck right? wouldn't it be reasonable to run 4 MB in any version? I'm no expert and i haven't really played competitive legacy, but it seems that the deck should run 4 of them. in addition to cloudposts it untaps any land we need to use more than once in a turn...

  20. #3720
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by MechTactical View Post
    Dude thanks for cutting those FOWs and candles, i always appreciate a budget friendlier version of the deck...

    Budget considerations aside, shouldn't the most competitive version of the deck run 4 candles? I mean it is one of the strongest cards in the deck right? wouldn't it be reasonable to run 4 MB in any version? I'm no expert and i haven't really played competitive legacy, but it seems that the deck should run 4 of them. in addition to cloudposts it untaps any land we need to use more than once in a turn...
    4 Candelabra sounds sweet, but IMO 2 should be the maximun. Without Cloudposts in play it "only" does some color - fixing, but no ramp. I tried 4 and didn't like it at all. For me it's a 2-off or 1-off plus Trinket Mage, depending on the list you run.

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