Since I have natural order I have been running an elderscale wurm in the board as a NO target. That alongside chasm and glimmer posts should be more than enough to beat burn and elves. Burn can bolt/blast it, but that is a huge investment for them to make. Elves downright cannot beat that card aside from deathrite activations and we can needle that to buy additional time before we just take over the game. It probably isn't perfect against elves, but in theory it seems fine to me. The sheer size and thanks to CMC usually can't be answered by bug.
1) i like 4 trap in this decks because of situations with top, that you wrote. Dont want to cut. Cause trap is so sweet against omni
2) spheres is ok, but i think i would cut 1 to put second trenesphere. Because is like to side in trini against everybody with 4+ cantrips. And dont like to side sphere of resistance in these mu
Well. I think that dark depths- it is first of all a wild card of this deck. I dont play it in ug post. Cause for me ug posts- it is a combo, that casts show onto turn 3 into titan. Here in monoG lands_postswe have another situation. We can make our table, defendings against wastelands by needlem against crestures by maze and so on. And in this process we use stage of course. TO copy maze, post and so on. And then if you play against deck without counters you can just make a kill for one turn, using crop, if u have stage on table. Thats why i like this card
Most of all i like this card against non white delvers, jund, elves, mud and dnt in second game. Against miracles it do nothing =( but mu is good so no problem for me
I thinik depth combo is very good against combo. Cause we all together live under spheres and can do nothing. This fellow can win us a game right now
i went combo rather often. Even using crop(not afraid to lose land). Of course we should be very careful in playing DD, because of Karakas. I dont think, that stp into token is a big problem. Cause we gain 20 life and have a lot of time to repair our table
Pdingo, gratz with byes! Next time you will make day2 (-;
yep, i have a lot of alters in a deck
this is several of them:
http://funkyimg.com/i/VWZw.jpg
http://funkyimg.com/i/TLMK.jpg
I sent some cards to sign. When they would return to me- i will post a hole deck into pimp your legacy deck on this forum
Thks for congratulations, friends! i feel myself a part of big community and family (=
byes are for girls!
I had a crazy thought earlier tonight: Alhammarret's Archive:
Here's what it does in the deck:
- MASSIVE lifegain with Glimmerpost
- Draw 8 with Kozilek
- Turn 2 Tops into a draw engine. Because you net a card when you tap one to draw, you'd be able to use the other Top to draw it back, plus another card. This would effectively make the two Tops into "1: Draw a card."
- In the UG builds, Brainstorm is draw 6, put back 2.
I don't know if this is too cute, but it seems like it might warrant testing.
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Went 3-1 at a local tournament today with my previous list but -1 Moment's Peace +1 Top and -1 Grip and +1 Sage in SB. Beat reanimator 2-1, annihilated Lands and 4-color delver, and lost a close game 3 to burn where my draws did not at all come together. Observations:
Reanimator: Manually thawed Marit Lage wins after Bojuka Bog exiles 3 Griselbrand and a Tidespout Tyrant. Dark Depths' being uncounterable was key here. In game 2 all my hate is in hand but one turn too slow and Tidespout Tyrant takes over. In game 3 a timely Rest in Peace buys time for Ulamog to clean up.
Lands: T1 Needle on Wasteland -> win. My opponent made a delightfully perplexed face when I announced "Zenith for 1" and asked to read Magus of the Candelabra. Made my evening.
Delver: Primeval Titan for Glimmerposts puts the match away.
Burn: Previously I was 4-1 and satisfied with this matchup, but this time it did not go well. Finding Chasm was easy enough but today I could not manage to cast Titan for Glimmerposts after getting Chasm in play, nor did I have enough life for an Ugin ultimate. I have a few ideas for this matchup (limited to green creatures because of GSZ):
1) Elderscale Wurm - Mentioned by others. If I used Natural Order I would like this more, but requiring GGG to hard cast or 8 mana with GSZ makes it seem slow to me. Also the additional 7-10 damage required to kill the Wurm and offset any lifegain it provided doesn't seem prohibitively difficult for burn, especially if PoP is involved. Maybe I underestimate the Wurm?
2) Trostani, Selesnya's Voice - Still doesn't really solve the problem of winning with Chasm in play and she's very difficult to cast, but usually casting Eldrazi behind Chasm doesn't really do much and Trostani changes that. I bring this card up mostly for the hilarious fact that she can populate Marit Lage tokens for 20 life apiece.
3) Dragonlord Dromoka - A solution that I think can realistically work well. With her in play, you can decline to pay for Chasm and have that one turn to do as you please without fear of PoP. Unlike Elderscale Wurm, Dromoka can be saved from Bolt+Fireblast using Karakas and is nearly as easy to put in play as Primeval Titan. Dromoka also seems relevant against more decks than the Wurm. If I can find a Dromoka this is the approach I am going to try.
I thought exactly the same!! and with scroll rack......uau. But it's hard to choose something to remove for it....it's a wonderful card, but it has nothing to do with the "ramp idea", I cannot remove a map/stirrings/titan for this, neither a ugin/oblivion (they protect me in a wonderful way) or special lands like tabernacle, maze, bojuka.....very hard decision
honestly, I think all the solutions above are too slow against a burn. Of course, if they enter the battlefield is gg, the problem is.....IF. Again burn I think the best solutions, without blue, is to slow it down with spheres (that are very good also for other decks, so you don't waste slots on side) and finish it with depths. Or if you have space in sideboard, put a circle of protection and you are going to win the game easily (the only problem is that you cannot tutor it in any way, so you have to draw it or search with top). Glacial chasm is usefull only in response to a PoP: you can keep it for a turn maximum, 'cause meanwhile the opponent will fill his hand with shots (instants, by the way) and blast you during the first upkeep without chasm.
Works with Sylvan Library, though...![]()
I can absolutely see this in the deck as a 1 of. Not sure what I would replace it for but it is definitely something I would want to try in my Mudd post deck. As for mono G post there is also the fact that if you run explore you get to draw 2 off it giving you a better chance at utilizing that extra land drop and dig deeper later in a game. I will certainly be testing with it. It is completely possible that 1 candel can be replaced with this. It seems that this could allows us to draw deeper with all the examples given and find a 1 of candel or just everything else we need, quicker.
Lots of brewing, oddly the best of origins has been Alhammaret (the second best omni-put in), and Day's Undoing, which I am doing tons of testing on.
List I've been messing with is quite modern-inspired:
// Lands
4 [ZEN] Misty Rainforest
4 [FNM] Cloudpost
4 [SOM] Glimmerpost
1 [WWK] Eye of Ugin
4 [R] Tropical Island
2 [OD] Island (4)
1 [WWK] Bojuka Bog
1 [LG] Karakas
1 [KTK] Forest (1)
2 [AVR] Cavern of Souls
// Creatures
1 [ROE] Emrakul, the Aeons Torn
4 [M12] Primeval Titan
1 [ZEN] Oracle of Mul Daya
1 [ROE] Kozilek, Butcher of Truth
// Spells
4 [MM] Brainstorm
3 [ZEN] Expedition Map
4 [CHK] Sensei's Divining Top
3 [UL] Crop Rotation
4 [US] Show and Tell
3 [M10] Hive Mind
4 [FUT] Summoner's Pact
3 [FUT] Pact of Negation
1 [AQ] Candelabra of Tawnos
// Sideboard
SB: 3 [CMD] Flusterstorm
SB: 2 [THS] Swan Song
SB: 2 [PLC] Seal of Primordium
SB: 3 [VI] Elephant Grass
SB: 2 [NPH] Surgical Extraction
SB: 1 [SOM] Platinum Emperion
SB: 1 [LG] The Tabernacle at Pendrell Vale
SB: 1 [M15] Hornet Queen
Do you mean Alhammarret, High Arbiter?
What's this brew about? At first glance it looks like horrible starting 7, many dead cards the first 2-3 turns?
Saw Alhammarret's Archive @prerelease today and will try to find a slot for this card. Besides the card-draw, the life gain x2 buys many turns against fair decks..
Has anyone considered the possibility of Nissa's Revelation? Draw 15, gain 15 sounds like a decent backup plan, although it's much more painful to think about it going wrong.
Dude thanks for cutting those FOWs and candles, i always appreciate a budget friendlier version of the deck...
Budget considerations aside, shouldn't the most competitive version of the deck run 4 candles? I mean it is one of the strongest cards in the deck right? wouldn't it be reasonable to run 4 MB in any version? I'm no expert and i haven't really played competitive legacy, but it seems that the deck should run 4 of them. in addition to cloudposts it untaps any land we need to use more than once in a turn...
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