Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
? Storm ? I posted about decks running brainstorm and DTT, such as Omnitell. Discard has become way less efficient since DTT, especially for nonblue decks that rely on it in the combomatchup (like Jund). DTT made it even more difficult to take on combo without running blue for counters. If DTT stays, i'd like something efficient nonblue combohate printed in return.
Tbf im talking about the pre delver metagame, post mistep ban where maverik was against stoneblade and show&tell/spiral.
Not talking about the thalia metagame, terminus became a card and maverik a fine deck, you had to take some serious choice and the timing for your plays was relevant.
Before terminus happened maverik was literally just about play on curve and trying to fetch an hatebear against combo, nothing more.
And the cantrip cartel (lol) existed back then, but a 9/9 kotr with a mor was too much to handle, back then maverik had an insane MU against all blue (non combo) decks and GSZ was obnoxious.
I remember some pretty hard plays like land NH, land choke, land zenith into kotr, wasteland sylvan, so many insane plays right?
"You either die a Onesto-Player, or live long enough to see yourself become a Dredger"
If you're planning to grind, I agree. If you're saying that Liliana isn't a hard lock against Omni anymore, I agree. It's not like Jund and Shardless (which are the most prominent non-combo decks where discard is their primary form of disruption) don't have other tools, and all any disruption does against combo is buy you time. Discard still does that even in the face of Dig, and even if they play around it.
Well, it really was overpowered back in the day, because nothing like terminus existed (and to be honest, imho terminus is total bs too, the card could be way more balanced).
But you cant tell me old maverik was a skill intensive deck to pilot, you just had to play your cards, most of the times even playing bad was ok because the deck was just that good.
I mean, maybe its me, but i dont see the skill in for example:
Play a turn 2 sylvan and win because of that
Play a random natural order and win because there is no solution to proggy
Have GSZ up to solve every problem you may get, giving you insane redundancy
Sit on mor in a format with no good AOE
Having an insane toolbox in your manabase (for example a single maze/tower was enought to disrupt the entire gameplan of a stoneforge deck) and a 10/10 able to fetch it if needed
Maverik had a super good MU vs any stoneblade, an autowin against tempo (remember no delver, so we are talking about 8 creatures RUG and merfolks) an ok MU against combo (back then karakas was a big deal against show and tell and they had no grisel, and spiral tide usually gave you time to try to set up some hate, ANT was rather bad but a random GSZ into gaddock was still game) and a 50/50 MU against landeed (maybe a bit harder, but landeed was already going out of the metagame) and in general a good or at least 50/50 MU against any aggro.
And i remember back then a LOT of bad players were able to top8 tournaments here in italy, and it really was one of the only times i saw that many doing it.
If i remember correctly was back in 2010/2011?
"You either die a Onesto-Player, or live long enough to see yourself become a Dredger"
I didn't really check to see what you guys are discussing, but let me assure you that in mid/late 2011, Maverick was definitely one of the harder decks to pilot correctly.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
I wrote first good Primer on TheSource about Maverick, and I strongly disagree it's brainless, as Julian23 said deck was mostly reactive (it's power was toolbox which could resolve and stop most opponent strategy / line of play by most decks), but since reaction wasn't stack based It required knowledge about opponent line of play to forecast specify tool before it happens. Some lines was easier, some was much more though. Since wincon wasn't enough fast as aggressive decks or combo decks those days - race wasn't an option.I mean, maybe its me, but i dont see the skill in for example:
Play a turn 2 sylvan and win because of that
Play a random natural order and win because there is no solution to proggy
Have GSZ up to solve every problem you may get, giving you insane redundancy
Sit on mor in a format with no good AOE
Having an insane toolbox in your manabase (for example a single maze/tower was enought to disrupt the entire gameplan of a stoneforge deck) and a 10/10 able to fetch it if needed
Maverik had a super good MU vs any stoneblade, an autowin against tempo (remember no delver, so we are talking about 8 creatures RUG and merfolks) an ok MU against combo (back then karakas was a big deal against show and tell and they had no grisel, and spiral tide usually gave you time to try to set up some hate, ANT was rather bad but a random GSZ into gaddock was still game) and a 50/50 MU against landeed (maybe a bit harder, but landeed was already going out of the metagame) and in general a good or at least 50/50 MU against any aggro.
Let me invalid all your arguments one by one:
- every tempo deck could do that - you also forgot about how popular was spell snare those days. Also try to win with it vs combo when you was dead after it resolve, it works only vs white based control/midrange.Play a turn 2 sylvan and win because of that
Natural Order wasn't Maverick tool most of the time - It was NO-CB-Bant strategy, and Proggy was easy handle by any mass color removal like Perish (quite popular), Virtue Ruin, even Wing Shards or premature Extract (used in 43 Lands Control).Play a random natural order and win because there is no solution to proggy
- Humility, Cursed Totem, Combo out turn 1-2, S&T-> Sneak Attack, NO ->progenitus. There was many strategies which couldn't be answered by GSZ - anyway thank you for admire that builds was very custom-able which could lead to proper construction for specify meta.Have GSZ up to solve every problem you may get, giving you insane redundancy
- MoR could be answered for whole turn. Jitte + flyer, or just two removals could break it, looking at actual meta where we have TNN it isn't a problem. Also -1/-1 effects was all the time present in available card pool - It just wasn't used. Since MoR hould be also hosed by Needle, Engineered Explosives, or just Engineered Plague used as SB vs Elves or Goblins.Sit on mor in a format with no good AOE
- Wasteland which was in Stoneblade deck, main wincon vs maverick was always Jace not SFM so I don't see your point here. Do you complain that deck wasn't auto-scoop vs S&T -> Emrakul, control decks had Jace, Goblins had Stingscourger, black decks had Edicts, Green/white had KotR-> Karakas.Having an insane toolbox in your manabase (for example a single maze/tower was enough to disrupt the entire gameplan of a stoneforge deck)
Sad that nothing made it off the Banned List this time.
Also sad that DTT wasn't banned.
Oh well September will be here soon enough.
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